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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
| View Poll Results: How many seconds should you have to wait between each shot to maintain long accuracy? | |||
| 0.00 |
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4 | 1.30% |
| 0.50 |
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45 | 14.61% |
| 1.00 |
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59 | 19.16% |
| 1.50 |
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68 | 22.08% |
| 2.00 |
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55 | 17.86% |
| 2.50 |
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17 | 5.52% |
| 3.00 |
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28 | 9.09% |
| 3.50 |
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11 | 3.57% |
| 4.00 |
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5 | 1.62% |
| 4.50 |
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0 | 0% |
| 5.00 |
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16 | 5.19% |
| Voters: 308. You may not vote on this poll | |||
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#1 |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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Poll:
Considering both gameplay & realism, how many seconds should you have to wait between each shot to maintain mid/long range accuracy? Your answer should be based on what you think it should be, not what it actually is. Example: M16, G3, etc., at a range of 100-200 meters, where each shot reaches the absolute minimum deviation possible. |
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Last edited by Wolfe; 06-15-2008 at 11:45 PM..
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#2 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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It would be nice to see some data long with opinions.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#3 |
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Forum Moderator
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Depends on the exact range, target, situation. If i'm in danger i'll shoot faster than when i'm surprising someone. I can't really say it, so i wont vote. Do it as realistic as possible and as gamey as needed.
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#4 |
![]() Join Date: Jun 2005
Posts: 1,073
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That's a difficult question. By maintaining accuracy do you mean pinpoint, absolute precision accuracy where I can shoot a dime at 300 meters? If that's the case I would definitely lean toward a very long wait time.
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#5 |
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depends on gun, on type 95 mabye .5 second on a G3 mabye a bit more due to "recoil"
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#6 |
![]() Join Date: May 2008
Location: Asad Khal
Posts: 1,962
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Why not ask the Devs to ask the MAs? I'm sure they could give you a reasonable second shot time.
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#7 |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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#8 |
![]() Join Date: Dec 2007
Posts: 401
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I thought deviation was based on Frames per Second?
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#9 |
![]() Join Date: Jun 2008
Posts: 814
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I put 1.5 seconds, but my rule of thumb is when I stop hearing the sound file for the shoot weapon animation, I can shoot again.
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#10 |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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Server frames per second, which is 30. That value is always the same for all players at all times. Shaders, on the other hand, such as bullet suppression, is based on client frames per second, which depends on individual machines.
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| Tags |
| maintain, mid or long, range, seconds, shot, wait |
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