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View Poll Results: How many seconds should you have to wait between each shot to maintain long accuracy?
0.00 4 1.30%
0.50 45 14.61%
1.00 59 19.16%
1.50 68 22.08%
2.00 55 17.86%
2.50 17 5.52%
3.00 28 9.09%
3.50 11 3.57%
4.00 5 1.62%
4.50 0 0%
5.00 16 5.19%
Voters: 308. You may not vote on this poll

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Old 06-20-2008, 06:04 PM   #41
Tirak

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Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

Quote:
Originally Posted by [R-DEV]Jaymz View Post
I would agree with that. But, deviation added from mouse movement should be kept to a minimum. For the sake of target tracking and making minor adjustments to your aim.
This isn't going far enough deviation from slow mouse movement should be non existant, look at the Sniper Rifle, the darned thing is useless unless your target is stationary, which is an all too rare occurance.


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Old 06-20-2008, 06:29 PM   #42
Wolfe
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Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

Agreed, slow mouse movements (tracking) should have zero deviation. Doing a quick 180 should have large deviation, but extremely brief.
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Old 06-22-2008, 05:45 PM   #43
arjan

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Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

i actualy hate the much deviation right now i think its allready to much for a game.
but than im talkin about gameplay, but still. i voted 0.50 well i think it should be lowerd to 0.25 maybe?

But yeah my vote doesnt count.

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Old 06-23-2008, 10:46 AM   #44
gazzthompson

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Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

Quote:
Originally Posted by arjan View Post
i actualy hate the much deviation right now i think its allready to much for a game.
but than im talkin about gameplay, but still. i voted 0.50 well i think it should be lowerd to 0.25 maybe?
.
i seriously don't understand how people complain about the deviation, some one please explain to me, i can be running, see some one and stop wait half a 2nd then land 6/7 shots very quickly, why do people complain about that? do they want to be able to do a double back flip whistle shooting some 1 in the head at 1000m?


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Old 11-18-2008, 03:58 AM   #45
Truism
Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

0.5 seconds.

It's a lot longer on the battlefield than you might think. By comparison a good CS player will aim a good shot in about 0.02 seconds, and an average player around 0.15ish seconds. 0.5 seconds BETWEEN shots isn't unreasonable at all from a gameplay perspective. It should be compensated for with onscreen recoil to promote more skill in long shooting.

From a realism perspective I wouldn't really know, having never fired a semi-automatic rifle with any urgency at that range.
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Old 11-18-2008, 04:35 AM   #46
daones
Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

i dont think the question asks about movement at all, the question is assuming you are standing still already in position and taking shots, in reality to keep accurate shots it should be around 2 seconds to get your point of aim, there should be variations though depending on your shooting position with standing being 2 seconds.

Im guessing on experience from using the m16a4 and the M4/ACOG in the past. The standing should be a lot more but this still is a game and wouldnt be fun with higher wait times, but when standing its hard to get accurate shots off with the wind and breating being a factor unless you have something to lean on.
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Old 11-18-2008, 05:02 AM   #47
Th3Exiled
Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

Quote:
Originally Posted by Truism View Post
By comparison a good CS player will aim a good shot in about 0.02 seconds, and an average player around 0.15ish seconds.
You're kidding right? So theoretically he could aim at up to 50 targets in one second? I'm sorry but those values don't make sense, that would give that person 1-2 frames to aim if they had a fps of 50-100. What you are thinking of is an aimbot.

Exiled.

How awesome is this weapon? Even the elevation knob and magazine have rails.
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ANd jesus christ is everyone quoting me in there sigs LOL
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Old 11-18-2008, 07:19 AM   #48
cyberzomby
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Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

Also I thought this was about the real life seconds instead of ingame ones right? Seeing this is project reality.
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Old 11-18-2008, 07:23 AM   #49
gazzthompson

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Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

it is, there should be a option of "what ever the military advisor's say i will be ok with"
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Old 11-18-2008, 07:52 AM   #50
AnRK
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Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

Yup, I'm not gonna say anything, what with the most powerful firearm I've ever shot being either a paintball gun or my brother's BB gun that can get through a tin can in 3-4 shots, whatever's most powerful out of those 2. Only thing I can say I agree with is this:

Quote:
Originally Posted by [R-CON]Wolfe View Post
Agreed, slow mouse movements (tracking) should have zero deviation. Doing a quick 180 should have large deviation, but extremely brief.
I'm no expert at all, but I can't believe some movements cause so much havok. How exactly does movement effect deviation in layman's terms? Is there a certain speed you have to move your cursor to inflict the maximum amount of deviation penalty? Are there several penalties? i.e. move faster then X you get X penalty, move faster then Y you get Y penalty? Or is the whole equation a massive variable, perhaps with a universal limit on it's effect?

I know this isn't a suggestions thread, but is it possible to make it so the deviation effect is less potent when you aim within a certain area of where you first sighted? If it's doable, it would simulate the area where it's comfortable to aim for before having to move your entire body, and not just your legs to aim for that position. I assume the system was hard enough to get into the engine in the first place, but to me that would make sense if it was possible.
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