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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
| View Poll Results: How many seconds should you have to wait between each shot to maintain long accuracy? | |||
| 0.00 |
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4 | 1.30% |
| 0.50 |
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45 | 14.61% |
| 1.00 |
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59 | 19.16% |
| 1.50 |
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68 | 22.08% |
| 2.00 |
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55 | 17.86% |
| 2.50 |
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17 | 5.52% |
| 3.00 |
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28 | 9.09% |
| 3.50 |
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11 | 3.57% |
| 4.00 |
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5 | 1.62% |
| 4.50 |
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0 | 0% |
| 5.00 |
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16 | 5.19% |
| Voters: 308. You may not vote on this poll | |||
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#31 |
![]() Join Date: Sep 2005
Location: Colorado
Posts: 5,530
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#32 | |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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Quote:
Currently, the "settle" times are: Per shot: 0.33 seconds Mouse movement: 0.66 seconds Foot movement: 1.33 seconds These times seem extremely low, and if "you have to count to X then fire for accuracy", it probably references the foot movement time. Even so, the max deviation for each action is so narrow that the hit/miss factor is neglegable at short/medium (and in many cases) even long ranges. Combined with the ability for players to instantly pixel their cursor over your head... well, you know the rest. So what's the answer? At bare minimum, all three settle times should be increased with a slight increase in the cone of fire. Something like: Per shot: 1.5 seconds Mouse movement: 1.5 seconds Foot movement: 2.0 seconds | |
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#33 |
![]() Join Date: Sep 2005
Location: Colorado
Posts: 5,530
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Interesting.
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#34 |
![]() Join Date: Jun 2007
Posts: 1,835
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Double tap works fine with alot of guns
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#35 |
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PR Operations Management
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I would agree with that. But, deviation added from mouse movement should be kept to a minimum. For the sake of target tracking and making minor adjustments to your aim.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#36 |
![]() Join Date: Sep 2005
Location: Colorado
Posts: 5,530
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I second that.
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#37 |
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Registered User
![]() Join Date: Mar 2007
Posts: 1,063
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Mouse tracking is only affected if the player turns quickly, for example, 90+ degrees in 1/2 second. Tracking a target across a 45-90 degree arc is not affected.
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#38 | ||
![]() Join Date: Jan 2007
Location: norfolk
Posts: 8,075
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Quote:
Quote:
i would add foot movement to like 3/3.5 | ||
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#39 |
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i wouldve thought 3secs was enough to place your shots well
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public.... |
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#40 |
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Retired PR Developer
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Remember that it's a game and that visual representation is not in play. 3 seconds would be a nuisance rather than a gameplay improvement.
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| Tags |
| maintain, mid or long, range, seconds, shot, wait |
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