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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
| View Poll Results: How many seconds should you have to wait between each shot to maintain long accuracy? | |||
| 0.00 |
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4 | 1.30% |
| 0.50 |
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45 | 14.61% |
| 1.00 |
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59 | 19.16% |
| 1.50 |
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68 | 22.08% |
| 2.00 |
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55 | 17.86% |
| 2.50 |
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17 | 5.52% |
| 3.00 |
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28 | 9.09% |
| 3.50 |
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11 | 3.57% |
| 4.00 |
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5 | 1.62% |
| 4.50 |
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0 | 0% |
| 5.00 |
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16 | 5.19% |
| Voters: 308. You may not vote on this poll | |||
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#11 |
![]() Join Date: Nov 2007
Location: NY
Posts: 215
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If you're breathing properly it should be 1 (breath) 2 (exhale) TRIGGER SQUEEZE
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#12 | |
![]() Join Date: Feb 2008
Posts: 221
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Quote:
As for the question, it depends on the weapon and the recoil. Would be nice if someone could tell us how it is in real life, I have no idea. | |
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#13 |
![]() Join Date: Feb 2007
Location: Perth
Posts: 37
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I try around 2 seconds, though what would I know, I can't shoot.
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#14 |
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PR Artwork Team
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If you see people on a target range it can be up to 15 seconds between shots, but usually about 4 or 5. Again, like I said on your other thread I'd say ask the MAs...
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#15 |
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IRL when im using an L85 with cadets i may take up to 30seconds or more between each shot and thats at 25m.
But them i am trying to get a very tight grouping onto a small piece of card with iorn sights. |
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#16 |
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With the recoil in mind, what does it take for the left hand to center the aim probably? You shoot left hand moves right, then waves left and finally it centers. Depending on the recoil it probably waves right left 2x, and finally when you have it centered it starts to wave up and down. The more shoots you do the more tired your hand will be, the more wave and time will grow before you are 100% centered.
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#17 |
![]() Join Date: Nov 2006
Location: Dublin, Ireland
Posts: 1,406
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this is a very bad way to decide because asking people to give their opinion on time measurement by gut feeling is ridiculously inaccurate.
unless you get testers/mil advisors to test it with a stopwatch beside them, this poll is utterly futile |
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#18 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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Dont really care as i dont tend to take accurate shots with assault rifles. I just aim at the guy and click till he diesor till im out of ammo
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#19 |
![]() Join Date: Mar 2008
Posts: 120
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From what I can remember firing the G3 in the army 5 years ago, it should be 2 sec for max accuracy while 1,5 sec is enough to hit a chest sized target with 2 bullets at 50 meter.. (if your prone, too bad we cant rest weapons on sandbags, window frames etc.)
For gameplay reasons, avatars should be even more worse shots than me IRL, so 3 seconds for max accuracy while the deviation is heavily reduced already after 1 second seems like a compromise. 5.56 weapons should have slightly less deviation penalty from moving and firing due to less recoil and lighter weapon, while needing 2 bullets to be sure to kill.. |
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#20 |
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PR:BF2 Developer
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0.50 with the starting deviation being a bit longer and wider.
For the G3, there shouldn't be deviation, just recoil IMO. One of the problems atm is that you can't put up suppressive fire with the G3 as fast and accurate as you can with the M16 due the M16 being faster to fire and very little recoil which makes no impact on accuracy while with the G3 it's exactly the opposite. Not to mention, that for some reason the M16 is accurate enough even when I play with high ping while I can barely hit a thing with the G3 on low ping servers, especially if the target is running around all the time, while I have no trouble taking out moving targets with the M16 (and yes I know I have to lead the shot and that stuff) |
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| Tags |
| maintain, mid or long, range, seconds, shot, wait |
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