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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
| View Poll Results: How many seconds should you have to wait between each shot to maintain long accuracy? | |||
| 0.00 |
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4 | 1.30% |
| 0.50 |
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45 | 14.61% |
| 1.00 |
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59 | 19.16% |
| 1.50 |
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68 | 22.08% |
| 2.00 |
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55 | 17.86% |
| 2.50 |
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17 | 5.52% |
| 3.00 |
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28 | 9.09% |
| 3.50 |
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11 | 3.57% |
| 4.00 |
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5 | 1.62% |
| 4.50 |
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0 | 0% |
| 5.00 |
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16 | 5.19% |
| Voters: 308. You may not vote on this poll | |||
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#91 |
![]() Join Date: Aug 2008
Location: Sodertalje
Posts: 5,392
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2 seconds. i wouldn't mind less but if it's lower than 2 seconds, i wouldn't call it realistic.
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#92 |
![]() Join Date: Aug 2008
Location: The Dirty South, Adelaide
Posts: 1,565
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1.5 to 2 seconds. Any lower than that is too fast. That coupled with faster than current settle time and I'd say you've got a winning set of figures
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#93 |
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I voted 2 seconds.
From my IRL experience you wont be able to maintain a pinpoint accuracy at 200-300 meters if you fire any faster. Especially not while in a combat situation. Any longer though would in my opinion slow down the gameplay too much, and give the enemy too much time to respond, resulting in the current exchange of suppression effects rather than actually killing anyone. |
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#94 |
![]() Join Date: Aug 2008
Location: Texas
Posts: 317
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#95 | ||||
![]() Join Date: Jun 2007
Location: Bat Country
Posts: 203
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Quote:
Quote:
So ok, that's one round per second or less yeah?......... So why did you vote 3 seconds again? Quote:
To answer your question cptsteel I have fired a few different types of rifles but this does not make me an expert, hence I said: Quote:
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There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. |
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#96 |
![]() Join Date: Oct 2007
Location: Great Britain
Posts: 221
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It depends what type of fire you are laying down on them.
100-200m IRL is completely different to ingame, the distance in game seems much farther. In real life standard shots would be one every two seconds, for that range, but in game, 100-200m is harder to hit (I'd have said). But yeah, ingame I'd have said 1 second should give you accurate enough fire, not pin point, but within .5m or so. Definitely enough to supress at 1 shot a second. |
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#97 |
![]() Join Date: Oct 2007
Location: Atlanta, GA
Posts: 180
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I posted this in the .8 weapon accuracy thread, but it has relevance here too. problem with long range accuracy is possibly the liner trajectory and the desire for the game to be not so gamey. I really really want to be accurate within 50ft (both scoped and unscoped), but as it is, there is a problem. See below:
Re: Weapon Deviation/Accuracy I was looking at the deviation chart presented in the Deviation Journal and noticed that it is LINEAR between 0 and 6 seconds (for each of the standing/crouching/prone positions). I also realize that the last post says the numbers have changed (but doesnt' say to what). I have a question (and I hope it hasn't already been asked): Does the deviation have to vary linearly? Can it move based on a higher power equation (such as a parabolic curve)? Meaning, seconds 1-4 yeild little accuracy improvement, while seconds 5-6 really hone in target. I am assuming that the desire is to lessen the run-n-gun ability of players. What concerns me most is the close quarters issues. Running up on a guy and totally missing with an un-aimed shot. Using the numbers in the Dev Journal and assuming it is linear from barrel to the 250m mark, I calculate that the run-n-gun deviation (0 seconds) for a target distance of ~1 meter (approximately 3ft or roughly the length of gun barrel) is 2.5cm (or 5cm diameter) which is awful. Similarly, a target at 30m (100ft) the run-n-gun deviation is ~1m (or 2m diameter) again awful. Bear in mind, the Dev Journal data is said to be values "sighted-in". How much worse is the 'fire from the hip' deviation? At 3ft IRL I can hold a 2cm diameter pattern, semi-auto, full clip & no aiming. In the game and with the originally proposed deviation change, I'd have to wait 5 sec between shots for same accuracy (again at arms length) and hold one eye closed. p.s. Love the mod and new maps! |
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#98 |
![]() Join Date: Aug 2008
Location: Cambridge
Posts: 773
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I think that 1 second between shots should be enough to suppress an enemy at 100m-150m, to get a degree of accuracy so that you are very likely to hit them I think it should be 2 seconds. What I think does need to change (but I have a bad feeling it may be hardcoded) is the linear increase in accuracy over time. The first second should yield a bigger increase in accuracy than later on. The only other change I would say is to decrease the max deviation when scoped in so that as soon as you bring the weapon up you can fire within 3 or 4 metres of the enemy.
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| Tags |
| maintain, mid or long, range, seconds, shot, wait |
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