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View Poll Results: How many seconds should you have to wait between each shot to maintain long accuracy?
0.00 4 1.30%
0.50 45 14.61%
1.00 59 19.16%
1.50 68 22.08%
2.00 55 17.86%
2.50 17 5.52%
3.00 28 9.09%
3.50 11 3.57%
4.00 5 1.62%
4.50 0 0%
5.00 16 5.19%
Voters: 308. You may not vote on this poll

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Old 11-28-2008, 01:28 PM   #91
hiberNative

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Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

2 seconds. i wouldn't mind less but if it's lower than 2 seconds, i wouldn't call it realistic.

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Old 11-29-2008, 11:47 PM   #92
Warpig-
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Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

1.5 to 2 seconds. Any lower than that is too fast. That coupled with faster than current settle time and I'd say you've got a winning set of figures


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Old 11-30-2008, 03:27 PM   #93
Zrix
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Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

I voted 2 seconds.
From my IRL experience you wont be able to maintain a pinpoint accuracy at 200-300 meters if you fire any faster. Especially not while in a combat situation.
Any longer though would in my opinion slow down the gameplay too much, and give the enemy too much time to respond, resulting in the current exchange of suppression effects rather than actually killing anyone.


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Old 12-01-2008, 06:42 PM   #94
WildBill1337

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Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

Quote:
Originally Posted by Airs0ft_S0ldier11 View Post
depends on gun, on type 95 mabye .5 second on a G3 mabye a bit more due to "recoil"
.5 seconds? have you ever fired a real rifle? it takes a good bit longer than that.


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Old 12-02-2008, 12:41 AM   #95
Ablack77
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Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

Quote:
Originally Posted by cptste el_74 View Post
I voted for 3 seconds... because I always remember when I used to go target shooting and the most important thing was the grouping. It never used to matter how long it took us, the grouping was the main thing.
Ohhh!! I see, because you used to shoot at paper targets your trying to discredit my views as a gamer as not being valid.

Quote:
Originally Posted by cptste el_74 View Post
Then at the end we would do a "watch and shoot" where we were given 10 rounds and had to put them on the target as quickly as possible. It still took about 5/10 or so seconds to get them ALL on the target with some semblance of accuracy.
So, it took you 5-10 seconds to shoot 10 rounds down range and get them ALL on the target with some semblance of accuracy.

So ok, that's one round per second or less yeah?.........
So why did you vote 3 seconds again?

Quote:
Originally Posted by cptste el_74 View Post
Oh, btw Ablack77 you do know that this will affect everyone... so you're just a likely to die more quickly too.
Yes actually I do realise this because contrary to popular belief I was not dropped on my head as a child.

To answer your question cptsteel I have fired a few different types of rifles but this does not make me an expert, hence I said:
Quote:
Originally Posted by Ablack77
purely from a players perspective
But ok you win, your e-peen is bigger than mine

There he goes. One of God's own prototypes.
A high-powered mutant of some kind never even considered for mass production.
Too weird to live, and too rare to die.
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Old 12-04-2008, 12:51 PM   #96
Noobofthenight

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Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

It depends what type of fire you are laying down on them.

100-200m IRL is completely different to ingame, the distance in game seems much farther.

In real life standard shots would be one every two seconds, for that range, but in game, 100-200m is harder to hit (I'd have said).

But yeah, ingame I'd have said 1 second should give you accurate enough fire, not pin point, but within .5m or so. Definitely enough to supress at 1 shot a second.
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Old 12-04-2008, 01:36 PM   #97
frrankosuave

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Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

I posted this in the .8 weapon accuracy thread, but it has relevance here too. problem with long range accuracy is possibly the liner trajectory and the desire for the game to be not so gamey. I really really want to be accurate within 50ft (both scoped and unscoped), but as it is, there is a problem. See below:

Re: Weapon Deviation/Accuracy
I was looking at the deviation chart presented in the Deviation Journal and noticed that it is LINEAR between 0 and 6 seconds (for each of the standing/crouching/prone positions). I also realize that the last post says the numbers have changed (but doesnt' say to what). I have a question (and I hope it hasn't already been asked): Does the deviation have to vary linearly? Can it move based on a higher power equation (such as a parabolic curve)? Meaning, seconds 1-4 yeild little accuracy improvement, while seconds 5-6 really hone in target. I am assuming that the desire is to lessen the run-n-gun ability of players.

What concerns me most is the close quarters issues. Running up on a guy and totally missing with an un-aimed shot.

Using the numbers in the Dev Journal and assuming it is linear from barrel to the 250m mark, I calculate that the run-n-gun deviation (0 seconds) for a target distance of ~1 meter (approximately 3ft or roughly the length of gun barrel) is 2.5cm (or 5cm diameter) which is awful. Similarly, a target at 30m (100ft) the run-n-gun deviation is ~1m (or 2m diameter) again awful.

Bear in mind, the Dev Journal data is said to be values "sighted-in". How much worse is the 'fire from the hip' deviation? At 3ft IRL I can hold a 2cm diameter pattern, semi-auto, full clip & no aiming. In the game and with the originally proposed deviation change, I'd have to wait 5 sec between shots for same accuracy (again at arms length) and hold one eye closed.

p.s. Love the mod and new maps!
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Old 12-07-2008, 03:26 PM   #98
AquaticPenguin
Default Re: How many seconds should you have to wait between each shot to maintain mid/long r

I think that 1 second between shots should be enough to suppress an enemy at 100m-150m, to get a degree of accuracy so that you are very likely to hit them I think it should be 2 seconds. What I think does need to change (but I have a bad feeling it may be hardcoded) is the linear increase in accuracy over time. The first second should yield a bigger increase in accuracy than later on. The only other change I would say is to decrease the max deviation when scoped in so that as soon as you bring the weapon up you can fire within 3 or 4 metres of the enemy.
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