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Old 05-12-2008, 06:54 PM   #11
Danijam

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Default Re: Helo Flight Modeling

And what's up with the helo's in ARM:A. You go to use the tail rotor in a hover and you start to flip?
But yeah I have to say the flight coding in PR is odd but I can't say I'm against it or should I say a serious issue.


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Old 05-13-2008, 06:04 AM   #12
Spectre

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Default Re: Helo Flight Modeling

To me it seems to have changed for the most recent variation... but maybe I'm just broadening my exposure. I'm actually quite impressed with their handling. It's not how I'd like it ideally, but as mentioned, that would be like the old Desert Combat way. At least with them the way they are, the attack helo's can provide a stable platform for the gunner. That's almost all I'm interested in now. Sure they should be able to climb, but again, I feel this is an evolution of adjustment. It'll be slightly different in the next release, and some will like it, some wont... but it'll be a positive adjustment I'm sure.


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Old 05-13-2008, 08:31 AM   #13
@bsurd

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Default Re: Helo Flight Modeling

Quote:
Originally Posted by TheOak82 View Post
I remember desert combat(BF 1942 mod)having the best helo flight model I've ever encountered. Even with keyboard you could sort of feel the weight of the helo and with joystick it was just brilliant!

That right! Me and my m8´s spent so much time on this game. It was really fun to fly the choppers there.

But i think it hasn´t anything to fo with the PR Mod. You right it was great fun, but it was a so unrealistic way to play(and fly). Think no one want this in a mod called Project Reality
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