|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#71 |
![]() Join Date: Mar 2007
Posts: 99
|
http://www.tigercage.de/downloads/BF...rsal_1.41l.zip
READ THE NOTES IN pr.md5 Project Reality now uses the same technique like Forgotten Hope 2 and moves some files on starting the mod. pr_list.txt Code:
C:\Battlefield 2\mods\pr\clientarchives.con C:\Battlefield 2\mods\pr\common_client.zip C:\Battlefield 2\mods\pr\common_client_patch.zip C:\Battlefield 2\mods\pr\common_server.zip C:\Battlefield 2\mods\pr\common_server_patch.zip C:\Battlefield 2\mods\pr\gamelogicinit.con C:\Battlefield 2\mods\pr\ingame.mep C:\Battlefield 2\mods\pr\init.con C:\Battlefield 2\mods\pr\levels\7gates\client.zip C:\Battlefield 2\mods\pr\levels\7gates\server.zip C:\Battlefield 2\mods\pr\levels\al_kufrah_oilfield\client.zip C:\Battlefield 2\mods\pr\levels\al_kufrah_oilfield\server.zip C:\Battlefield 2\mods\pr\levels\albasrah\client.zip C:\Battlefield 2\mods\pr\levels\albasrah\objects_client.zip C:\Battlefield 2\mods\pr\levels\albasrah\server.zip C:\Battlefield 2\mods\pr\levels\assault_on_mestia\client.zip C:\Battlefield 2\mods\pr\levels\assault_on_mestia\server.zip C:\Battlefield 2\mods\pr\levels\battle_for_qinling\client.zip C:\Battlefield 2\mods\pr\levels\battle_for_qinling\server.zip C:\Battlefield 2\mods\pr\levels\bi_ming\client.zip C:\Battlefield 2\mods\pr\levels\bi_ming\server.zip C:\Battlefield 2\mods\pr\levels\daqing_oilfields\server.zip C:\Battlefield 2\mods\pr\levels\ejod_desert_6\client.zip C:\Battlefield 2\mods\pr\levels\ejod_desert_6\objects_client.zip C:\Battlefield 2\mods\pr\levels\ejod_desert_6\server.zip C:\Battlefield 2\mods\pr\levels\fools_road\client.zip C:\Battlefield 2\mods\pr\levels\fools_road\server.zip C:\Battlefield 2\mods\pr\levels\gulf_of_oman\server.zip C:\Battlefield 2\mods\pr\levels\hills_of_hamgyong\client.zip C:\Battlefield 2\mods\pr\levels\hills_of_hamgyong\server.zip C:\Battlefield 2\mods\pr\levels\jabal\client.zip C:\Battlefield 2\mods\pr\levels\jabal\server.zip C:\Battlefield 2\mods\pr\levels\kashan_desert\client.zip C:\Battlefield 2\mods\pr\levels\kashan_desert\server.zip C:\Battlefield 2\mods\pr\levels\operation_archer\client.zip C:\Battlefield 2\mods\pr\levels\operation_archer\Objects_client.zip C:\Battlefield 2\mods\pr\levels\operation_archer\server.zip C:\Battlefield 2\mods\pr\levels\operation_ghost_train\client.zip C:\Battlefield 2\mods\pr\levels\operation_ghost_train\server.zip C:\Battlefield 2\mods\pr\levels\qwai1\client.zip C:\Battlefield 2\mods\pr\levels\qwai1\server.zip C:\Battlefield 2\mods\pr\levels\road_to_kyongan_ni\client.zip C:\Battlefield 2\mods\pr\levels\road_to_kyongan_ni\server.zip C:\Battlefield 2\mods\pr\levels\sunset_city\client.zip C:\Battlefield 2\mods\pr\levels\sunset_city\objects_client.zip C:\Battlefield 2\mods\pr\levels\sunset_city\server.zip C:\Battlefield 2\mods\pr\levels\zatar_wetlands\server.zip C:\Battlefield 2\mods\pr\menu\fonts_client.zip C:\Battlefield 2\mods\pr\menu\menu_client.zip C:\Battlefield 2\mods\pr\menu\menu_client_patch.zip C:\Battlefield 2\mods\pr\menu\menu_server.zip C:\Battlefield 2\mods\pr\menu\menu_server_patch.zip C:\Battlefield 2\mods\pr\objects\objects_client.zip C:\Battlefield 2\mods\pr\objects\objects_client_patch.zip C:\Battlefield 2\mods\pr\objects\objects_server.zip C:\Battlefield 2\mods\pr\objects\objects_server_patch.zip C:\Battlefield 2\mods\pr\pr.exe C:\Battlefield 2\mods\pr\serverarchives.con C:\Battlefield 2\mods\pr\shaders_client.zip C:\Battlefield 2\mods\pr\shaders_night_client.zip C:\Battlefield 2\mods\pr\xfire_installer_26497.projectreality.exe Code:
// !!! Disable md5-check for shaders_client.zip in psb/bf2.md5 if you use psb/pr.md5 !!! pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\pr.exe SZ43520 AT0 LEN2048 B1BF838C81E208D444B0068DD31BCC70 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\clientarchives.con SZ739 AT0 LEN739 415FAD585C32F26D530E412ACAE525D3 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\gamelogicinit.con SZ3421 AT0 LEN2048 68107F3F6CC2362203D99FE5C3327D96 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\init.con SZ131 AT0 LEN131 31C180F2470942E83F22854341B85765 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\ingame.mep SZ130 AT0 LEN130 8BFF35CEC63A9BF52E467AD4127F1992 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\common_client.zip SZ144221398 AT0 LEN2048 20971B358A558AEB0EBCD94BD21279A3 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\common_client_patch.zip SZ1778467 AT0 LEN2048 7035D68AA48032EA8EE1A5DEDA27EC2A pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\menu\fonts_client.zip SZ580 AT0 LEN580 898E90BD7A745B946817CA5F631641A3 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\menu\menu_client.zip SZ6979581 AT0 LEN2048 2A847F92C6600A96DFAF46B0F4338E46 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\menu\menu_client_patch.zip SZ1470696 AT0 LEN2048 EC9BBF7A43CD911052EEED0972BA671E pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\objects\objects_client.zip SZ895501001 AT0 LEN2048 87996CFA00ABCA3519966DFE57DF1EE1 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\objects\objects_client_patch.zip SZ36946412 AT0 LEN2048 39B807635A1D8DABD1B2A1F3EE9E2F8F // Don`t activate those checks as the files are moved when you start the mod. // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\shaders_client.zip SZ188788 AT0 LEN2048 8CA9D58CE2422B0B8BC07B10B6172F0E // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\shaders_night_client.zip SZ188788 AT0 LEN2048 8CA9D58CE2422B0B8BC07B10B6172F0E // This is the new location where shaders_client.zip is moved to when the player runs the mod. // Disable the md5-check for mods\bf2\shaders_client.zip in psb/bf2.md5 !!! pb_sv_md5tool a "1.1.2965-797.0" v mods\bf2\shaders_client.zip SZ188788 AT0 LEN2048 8CA9D58CE2422B0B8BC07B10B6172F0E // Level checks pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\7gates\client.zip SZ35501000 AT0 LEN2048 2C0EF8F6244E38042208E96F80BC457E pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\al_kufrah_oilfield\client.zip SZ64201456 AT0 LEN2048 84A69481ED9DED557C4689B3A5EC950C pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\albasrah\client.zip SZ62099740 AT0 LEN2048 C5AD55B34676F3A363344AAB6D8AF60F pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\albasrah\objects_client.zip SZ556283 AT0 LEN2048 740DBB49CA7085BB3D3CD83DCF97E1A9 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\assault_on_mestia\client.zip SZ29786571 AT0 LEN2048 1F6D8A84FB0350D06DF1538785941385 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\battle_for_qinling\client.zip SZ70679458 AT0 LEN2048 83CDF95B033B4654B4F8618B59167AB5 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\bi_ming\client.zip SZ23893409 AT0 LEN2048 7D0FF2982BE0D16000F4E803DE7F810E pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\ejod_desert_6\client.zip SZ49827652 AT0 LEN2048 BA67538FC4C5E8265FEBDF9D044B5B94 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\ejod_desert_6\objects_client.zip SZ241638 AT0 LEN2048 58BB8A91FA5EED6C352AC6A6C3F85006 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\fools_road\client.zip SZ58029452 AT0 LEN2048 0AC6C687F702C7CB888A096D6FCFC45C pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\hills_of_hamgyong\client.zip SZ30334901 AT0 LEN2048 E8F675F035BF589D5750C3599D701EA0 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\jabal\client.zip SZ66847682 AT0 LEN2048 FB3D9FA6DA9EF4BF928A0FDAF64D4945 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\kashan_desert\client.zip SZ95007390 AT0 LEN2048 EBA29B1426C7663D075BDD7DB8A0204B pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\operation_archer\client.zip SZ66546340 AT0 LEN2048 5E2468FED6A8A007785CE6A553F3B4FE pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\operation_archer\Objects_client.zip SZ7918690 AT0 LEN2048 8448F1F67BC4093120554999040D8C7A pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\operation_ghost_train\client.zip SZ36335221 AT0 LEN2048 06B5307D053C3A2DD499BDE39FC78E85 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\qwai1\client.zip SZ67134294 AT0 LEN2048 6A4CB159F5DF7EC5455074FCD465CC60 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\road_to_kyongan_ni\client.zip SZ19213872 AT0 LEN2048 B32672BA970A976F54AFFB32A6621B53 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\sunset_city\client.zip SZ81678874 AT0 LEN2048 EF804DA53CC8B9A5538EE55AB4DD10C8 pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\sunset_city\objects_client.zip SZ3768637 AT0 LEN2048 DE93F89099BE1EFBC809D7EAFDC90A1A // Server checks // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\serverarchives.con SZ518 AT0 LEN518 C2BAC913067D87AAFD1003BCF4F5DB68 // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\common_server.zip SZ227795 AT0 LEN2048 37656BBF45FF992025AF9EF3A03884E2 // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\common_server_patch.zip SZ71471 AT0 LEN2048 489ED138C24C1A9153C1E9A158E0B2D1 // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\menu\menu_server.zip SZ169612 AT0 LEN2048 26A2E2A7CE8C147B239C07A4EFC9E17D // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\menu\menu_server_patch.zip SZ63491 AT0 LEN2048 BAEE2AAAC78CC8886B90E45B02C6F1BA // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\objects\objects_server.zip SZ48870405 AT0 LEN2048 41BD6ADBF93DDBD6D513E85BA339DAC5 // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\objects\objects_server_patch.zip SZ1467853 AT0 LEN2048 7003F8E5AF4953E1212DDB5D11FB1407 // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\7gates\server.zip SZ1657334 AT0 LEN2048 62FF70544496030490BAB6A60FAD1D7D // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\al_kufrah_oilfield\server.zip SZ1976650 AT0 LEN2048 6F17BD914298D19960ADA0E7FA6273CB // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\albasrah\server.zip SZ1061319 AT0 LEN2048 B3149BB8CA2722832EE5A17175CAA1B1 // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\assault_on_mestia\server.zip SZ1605875 AT0 LEN2048 DE798D266E5B87C88F10F460D3FF449C // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\battle_for_qinling\server.zip SZ3947400 AT0 LEN2048 ED83A671BCAC5951AE589B406DFE0339 // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\bi_ming\server.zip SZ1007857 AT0 LEN2048 B57C35651B4567994EF635B6B457AC5F // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\daqing_oilfields\server.zip SZ6160595 AT0 LEN2048 63383D8F806457438827A91B36435050 // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\ejod_desert_6\server.zip SZ3557305 AT0 LEN2048 81A543605BA402AE84286FF515E41250 // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\fools_road\server.zip SZ3395230 AT0 LEN2048 6975239E64EA6954D79E8C5F929D38A2 // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\gulf_of_oman\server.zip SZ3268541 AT0 LEN2048 C84419E4D1FA49963348E8C2972B101F // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\hills_of_hamgyong\server.zip SZ737502 AT0 LEN2048 562BB2AB21812B150BE65A60CAF30F5B // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\jabal\server.zip SZ1951251 AT0 LEN2048 FEAFA5C812462C03323F69C30BA3A2FC // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\kashan_desert\server.zip SZ2038944 AT0 LEN2048 F3C043E5115374B0BF83118EE2106E76 // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\operation_archer\server.zip SZ2101692 AT0 LEN2048 D14FE5BC9AE7E741E40B69E6202662D7 // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\operation_ghost_train\server.zip SZ4091235 AT0 LEN2048 5EA7215FD91DBB389FE03A700E0C130E // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\qwai1\server.zip SZ2103854 AT0 LEN2048 06323E728042EA5B77150664A4D2236C // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\road_to_kyongan_ni\server.zip SZ986706 AT0 LEN2048 8C6245AF5D80614F72694D143424BC59 // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\sunset_city\server.zip SZ2274325 AT0 LEN2048 E91F2A22A96D38799E66A028479BDD7B // pb_sv_md5tool a "1.1.2965-797.0" v mods\pr\levels\zatar_wetlands\server.zip SZ7444274 AT0 LEN2048 E6B5DF926F837FCB87C2B98235640261 Code:
IF EXIST mods\pr (GOTO pr) else (GOTO prend) :pr ECHO Create pr.md5... FOR %%f IN ( mods\pr\pr.exe mods\pr\*.con mods\pr\ingame.mep mods\pr\*_client.zip mods\pr\*_client_patch.zip mods\pr\menu\*_client.zip mods\pr\menu\*_client_patch.zip mods\pr\objects\*_client.zip mods\pr\objects\*_client_patch.zip mods\pr\levels\7gates\client.zip mods\pr\levels\al_kufrah_oilfield\client.zip mods\pr\levels\albasrah\client.zip mods\pr\levels\albasrah\objects_client.zip mods\pr\levels\assault_on_mestia\client.zip mods\pr\levels\battle_for_qinling\client.zip mods\pr\levels\bi_ming\client.zip mods\pr\levels\ejod_desert_6\client.zip mods\pr\levels\ejod_desert_6\objects_client.zip mods\pr\levels\fools_road\client.zip mods\pr\levels\hills_of_hamgyong\client.zip mods\pr\levels\jabal\client.zip mods\pr\levels\kashan_desert\client.zip mods\pr\levels\operation_archer\client.zip mods\pr\levels\operation_archer\Objects_client.zip mods\pr\levels\operation_ghost_train\client.zip mods\pr\levels\qwai1\client.zip mods\pr\levels\road_to_kyongan_ni\client.zip mods\pr\levels\sunset_city\client.zip mods\pr\levels\sunset_city\objects_client.zip mods\pr\*_server.zip mods\pr\*_server_patch.zip mods\pr\menu\*_server.zip mods\pr\menu\*_server_patch.zip mods\pr\objects\*_server.zip mods\pr\objects\*_server_patch.zip mods\pr\levels\7gates\server.zip mods\pr\levels\al_kufrah_oilfield\server.zip mods\pr\levels\albasrah\server.zip mods\pr\levels\assault_on_mestia\server.zip mods\pr\levels\battle_for_qinling\server.zip mods\pr\levels\bi_ming\server.zip mods\pr\levels\daqing_oilfields\server.zip mods\pr\levels\ejod_desert_6\server.zip mods\pr\levels\fools_road\server.zip mods\pr\levels\gulf_of_oman\server.zip mods\pr\levels\hills_of_hamgyong\server.zip mods\pr\levels\jabal\server.zip mods\pr\levels\kashan_desert\server.zip mods\pr\levels\operation_archer\server.zip mods\pr\levels\operation_ghost_train\server.zip mods\pr\levels\qwai1\server.zip mods\pr\levels\road_to_kyongan_ni\server.zip mods\pr\levels\sunset_city\server.zip mods\pr\levels\zatar_wetlands\server.zip ) DO MD5TOOL %%f 0 %%~zf >NUL: FOR /F "tokens=1,2,4*" %%i IN (pbsvuser.cfg) DO ECHO %%i %%j "%1" %%k %%l >>pr.md5 DEL pbsvuser.cfg :prend That will kick players who don't use pr.exe and therefor the required files don't get moved (who use the bf2 default client_shaders.zip) . |
|
|
|
|
|
#72 |
![]() |
applied
|
|
Xfire - jagular78rus aka =WNP= SPB.Jagular /
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. / To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Setting up servers: game/web/mail/other win&nix/bsd |
|
|
|
|
|
|
#73 |
![]() |
I got kicked from TB server with this message:
![]() Thing is that i didn't changed anything on my shaders and i do have them working in game. Don't know if it is related to this topic or not. I got kicked almost at the end of the round... and I played like 4 full rounds before getting kicked. |
|
|
|
|
|
|
|
#74 |
![]() Join Date: Jun 2007
Posts: 1,835
|
Im giving this server a test now just to see.
Doesnt kick me but was that because no one else was playing prehaps. Ive added it to my favs anyway as I like the sound of your custom map friday I dont know if clearing or deleteing the my docs/bf2/mods directory would help clarify things or is thats something else |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
Last edited by Sabre_tooth_tigger; 03-30-2008 at 08:00 PM..
|
|
|
#75 | |
![]() Join Date: Dec 2006
Posts: 45
|
Quote:
I didn' alter anything, the suppresion works fine for me. any solution? | |
|
|
|
|
|
|
|
|
|
|
|
#76 |
![]() Join Date: Sep 2007
Location: Central Connecticut
Posts: 642
|
If you start up through vBF2, instead of the shortcut, will this happen.
|
|
|
|
|
|
#77 |
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#78 | |
![]() Join Date: Sep 2006
Posts: 327
|
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#79 |
![]() Join Date: Aug 2007
Posts: 313
|
i don't remember his name sadly.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#80 |
![]() |
i got kicked from TB as well. the rest of TB and LP too. we are not ALL cheaters though
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| disabling, shaders |
| Thread Tools | |
| Display Modes | |
|
|