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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
![]() Join Date: Jun 2007
Location: Grande Prairie , Alberta
Posts: 313
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First I’d have to say that the PRM developers have done a great job as they strive for realism but now I’m starting to wonder if possibly they are pushing the envelope.
I started with .4 and though to myself “wow. This is the game I’ve been searching for.” It’s come a long way since those days. The BF2 engine itself is designed to be an arcade FPS, not a simulator forcing the developers to Mickey Mouse some of their features and some features simply aren’t available. Several of the more obvious are: To enter a tank you have to climb on and enter through the turret. Fine but BF2 doesn’t allow mantling so instead of simply climbing on , you have to stand somewhere and hop up and down until you find that sweet spot where you can hop high enough to get on board. Weapons are more deadly and act more like their RL counterparts. This is good but the BF2 engine doesn’t allow leaning so if you’re under cover and want to see where the fire is coming from you have to expose your entire body (something you really don’t do in RL) to the far more deadly weapons instead of simply “peeking” over/around your object. Squads are a good idea but fraught with shortcomings when it comes to striving for realism. They are limited to 6 players, there is no inter squad communication available and you can’t chose and outstanding nor remove an incompetent squad leader Bullet penetration doesn’t work that well with the BF2 engine as you can take cover from a .50 MG behind a Hollywood type tree or wooden container that is impenetrable whereas in RL, these objects would simply disappear in a fog of wooden splinters as would you. Throw in convoluted server rules (ie attacking uncaps, HAT “sniping” etc.) and for me anyway, some things are quit frustrating and the fun factor diminishing rapidly. These are simply just some of my thoughts. |
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#2 |
![]() Join Date: Nov 2006
Location: Dublin, Ireland
Posts: 1,410
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Nothing's perfect
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#3 |
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best way to have fun is plying in a clan. Always get goodteamwork, you know the peolple you play with and their shotcomings and have a way better experience. getting good combined arms support is hard playing on a public server but with half a dozen other guys on TS its commonplace. Nowdays i never go playing PR alone, always go anf find a couple squad mates to play with.
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#4 |
![]() Join Date: Mar 2007
Location: UK
Posts: 107
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What you have to admire about this mod, is that the developers whilst taking concerns and views on board, always give us the experience they want you to have...it's not watered down for the few, and the servers are all running exactly the same configurations.
This also means however that players like myself who prefer more infrantry based combat on smaller maps do have to change how they approach the game significantly, I know people who no longer play PR because they find it too boring, they just want action, and they fail to grasp PR is as much RTS as it is FPS, communicating with your team and manouvering are as much part of the experience as the combat. This is what that really differentiates PR from anything else, but it also means players who are used to a more arcadey approach to realism have a very steep learning curve indeed, and many will simply not have the patience to get to grips with the game. I've offered before, I work as a voice producer, and I'd love to see a vBF2 esq tutorial, so noobies can jump into the game without having to read a huge manual and thus enable them to enjoy the experience straight away. These people might then go back (as I did in 0.4) and read the manual, watch tutorial videos etc because they want to know everything there is to know, they are now passionate about the game. |
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#5 |
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question is easily answered: no!
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#6 |
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PR:BF2 Contributor
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This is gaming...
Think where we were only a few years ago- the original CnC times watching 2d cartoons with simplistic gameplay. Now were at the stage where we have a game, and mod that is intense and more realistic than most games ever try to be. What ur going on about sounds more like a BF2 engine rant tbh. And the "convoluted" server rules are there for good reasons, to ensure each round is a reasonable length and on equal terms. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. You did not bear the shame, You resisted, Sacrificing your life For freedom, justice and honor |
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#7 |
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PR Server Team
![]() Join Date: Dec 2006
Posts: 13,253
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#8 |
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But I love the devs :<
Well, not Rhino |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
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#9 |
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Banned
![]() Join Date: Mar 2008
Posts: 429
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I think you nailed it there. This is the spammy BF2 engine. it is meant for kind of fun, arcade type of gaming not for "realism" in type of armed assault. Ive been playing since 0.4 and I think 0.5 was the best version because it was a lot of fun. I still play sometimes, but not nearly enough as I used to because it is just not so fun anymore because of the gameplay changes.
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#10 | |
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