|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
|
Banned
![]() Join Date: Mar 2008
Posts: 429
|
|
|
|
|
|
|
#12 |
|
PR Mapper Team
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#13 |
|
Banned
![]() Join Date: Mar 2007
Location: BF2 PID# 173555082
Posts: 952
|
I remember the first day i met rhino on devfile. Showed him how to grief in the airport and also how to deploy rallies as insurgent so close my whole team could spawn rpg.
|
|
|
|
|
|
#14 | |
|
PR Mapper Team
![]() |
Quote:
| |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#15 |
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Former [DM] captain. The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky |
|
|
|
|
|
|
|
|
|
|
|
|
#16 |
![]() |
the devs have stated many times that for all its faults, the bf2 engine is the best for this mod. and i have to agree with them. it provides a solid base to start with, could you imagine trying to make this mod with a game like unreal tournament? you would have to start completely from scratch. also alot of games dont have enviroments big enough for this mod. and they dont support enough multi-players. people have suggested a million times switching the mod over to crysis or some other crap game, but the devs have always shot those suggestions down due to the reasons i stated.
|
|
known in-game as BOOMSNAPP
' To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#17 |
![]() Join Date: Apr 2007
Location: Göteborg, Sweden
Posts: 213
|
Operation Archer 64 insurgency is the most fun I've had in PR since 0.5. For me PR hit a low period with 0.6. Sometimes it was just a long waiting process, but it's starting to look up again..big time. The new map WIPs look so damn interesting, I'll just have to stay around.
|
|
|
|
|
|
#18 |
![]() Join Date: Jun 2007
Location: Spain
Posts: 3,742
|
In my opinion the DEVs have gone too far for whats possible on public servers. They are forcing teamwork, which is fine by me, but it just doesn´t happen. Which is why most games are not fun anymore. Its sooo necessary now to work as a team (which I really like btw) but only 1 out of 15 games have a reasonably good team that works together.
Just simple things like: "Guys there is a tank at mine, G2" Not: "Choppa gogogo who cares where" or "pickup by that enemy tank over there" "run run run, we don´t need defense we are so l33t we just capture and winz!" In fact, I have had the most fun either with a few clan members or people I know and mostly basrah where we can go round as a squad, whore Armour, ambush, search for caches without relying on the rest of our team not to be a bunch of failures. |
|
|
Last edited by Alex6714; 03-26-2008 at 04:05 PM..
|
|
|
#19 |
![]() Join Date: Feb 2006
Location: "destruction of WEYBRIDGE and Shepperton" - WaroftheWorlds
Posts: 3,223
|
I'm totally aware of just about ever PRs shortcomings but i am also aware of the most of the of what makes PR totally unique and marvelously original, the extent of which is great enough for me not to be distracted much or atall by its many shortcomings.
And anyhow the inability to vault walls, the need to climb on top of tanks does not stop PR allowing players to have comparatively (with other FPSs) realistic firefights, in which any level of knowledge of modern RL infantry or vehicular tactics can be applied to good affect and although the lack of bullet penetration , small squad size and limited squad communication does reduce the realism and scope of such engagements, these problems can be overcome with use of simple programs like TeamSpeak and a good understanding of the operational requirements of all assets and therefore one can provide the communication, command/order and support systems to all players and their equipment that is required to effectively use RL tactics. e.g. 1 Squad dedicated to APC and another to infantry, with both SLs on TS - sounds much simpler that my above description! Again, you have to ask you self: How much do i value the importance of Real Life Military tactics in all areas, being crucial to success and therefore making game play more complex but highly rewarding if you like trying to use such tactics? And to be honest, up until this version, the majority of RL tactics have not been useful, more a novelty. Therefore if your answer to the above question was "highly value", you will ofcourse say that the developers have made not made PR too realistic and/hence too complex (can get complexity with out realism) and that the DEVs should develop those aspects of PR much more. However if your answer was "of very limited value", then the opposite of the above is the case and the developers have most definitely gone too far. LOL |
|
|
Last edited by Top_Cat_AxJnAt; 03-26-2008 at 04:32 PM..
|
|
|
#20 |
![]() Join Date: Dec 2007
Posts: 24
|
No, they haven't gone too far at all. This mod was suggested to me by someone who new that I couldn't afford to pay for VBS1. I think it's a program used to "train" SWAT, military etc, so it's seriously hardcore and not even considered a game. I want to feel like i'm a soldier and this is as close as i'm going to get without joining the armed forces.
I'm glad they are pushing the boundaries. If I ever find the game boring its because i've ended up on an uncoordinated squad and all the others are either non english speaking, locked or full. Solution? I've gone back to reading the wiki so I can learn how to best lead my own. |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| developers |
| Thread Tools | |
| Display Modes | |
|
|