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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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View Poll Results: Would you support removing ALL player/vehicle locations from the map?
Yes 37 27.21%
No 99 72.79%
Voters: 136. You may not vote on this poll

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Old 02-12-2008, 09:24 AM   #31
Salah ad Din

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double post


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Old 02-12-2008, 10:57 AM   #32
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i can now imagine the increased teamkilling now that you have no idea where your enemies or your friends are.
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Old 02-12-2008, 11:16 AM   #33
mrmong
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this is more of a game design issue than a realism one, the game just wouldnt work if nobody knows where anyone else is.
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Old 02-12-2008, 11:26 AM   #34
-=x0(GHOST)0x=-

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Quote:
Originally Posted by Salah ad Din View Post
No need for that, really. Since BF2 is located slightly in the future, we can simply assume that each soldiers has a little PDA with him, that transmits regularly (continusouly?) it's position to the "Friendly Forces Locator Network" that every soldier can access with his PDA.
This is even possible with current technology, so let's leave it at that.
You are absolutely right. The actual battlefield technology currently exists. Check out this link to a Future Weapons episode. Apparently, it's not all that unrealistic to see the location of other soldiers on a GPS HUD.

YouTube Video


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Old 02-12-2008, 11:27 AM   #35
[R-DEV]Spec
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Its unrealistic to think that would work well, especialy on public servers. Imagine an A10 pilot not knowing where anything is. The SL -> CO -> SL communication doesnt always work perfect on public servers. Seriously, it would ruin the fun.
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Old 02-12-2008, 11:30 AM   #36
[R-DEV]OkitaMakoto
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Quote:
Originally Posted by -=x0(GHOST)0x=- View Post
You are absolutely right. The actual battlefield technology currently exists. Check out this link to a Future Weapons episode. Apparently, it's not all that unrealistic to see the location of other soldiers on a GPS HUD.

YouTube Video
Oh no you didn't......

You did....

Future weapons posts on PR are like using Star Wars as support for RL.

not as extreme, but really...


"[An intelligence officer is] an instrument of his country, an observer and reporter of information."

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Old 02-12-2008, 11:43 AM   #37
-=x0(GHOST)0x=-

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Quote:
Originally Posted by [R-CON]OkitaMakoto View Post
Oh no you didn't......

You did....

Future weapons posts on PR are like using Star Wars as support for RL.

not as extreme, but really...

I'm not saying that Future Weapons is not the most reliable source of information, but do you think they're just making this stuff up? I'd take it all with a grain of salt, but I wouldn't dismiss it out of hand.

Also, are you trying to say that Star Wars isn't realistic? I would have to argue with you on that point, my friend.


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Old 02-12-2008, 11:45 AM   #38
[R-DEV]OkitaMakoto
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Heheh, nooo no... Star Wars is...the most realistic universe ever, in fact, its where PR is headed eventually[.8 or .9 probably]

"[An intelligence officer is] an instrument of his country, an observer and reporter of information."

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Old 02-12-2008, 11:51 AM   #39
-=x0(GHOST)0x=-

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Personnally I'd like to see some laser guns, an X-wing, and maybe an Ewok or two. I think it would really spice things up. Totally realistic. We already had the Star Wars music on the suicide cars in .6, why not take it to the next level?


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Old 02-12-2008, 11:53 AM   #40
[R-DEV]OkitaMakoto
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Heh, Im sorry, Im responsible for the offtopicness

to get back on track:
I am severely opposed to removing ALL markers. Im somewhat, maybe, almost, for removing all bu your squad, and leaving everyone on the map for the commander...

There are too many difficulties that come with a game to be able to do that, as cool as it might be in theory. Lack of resolution/easy identification, lack of communication[no matter how much there is] blah blah blah

"[An intelligence officer is] an instrument of his country, an observer and reporter of information."

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