|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
| View Poll Results: Is 'the rush' as tactic enhancing the gameplay of PR? | |||
| The goal justifies the means. |
|
135 | 47.54% |
| It's dirty. DIRTY! |
|
61 | 21.48% |
| Couldn't care less/no idea what you're on about. |
|
22 | 7.75% |
| Depends entirely on the circumstances |
|
66 | 23.24% |
| Voters: 284. You may not vote on this poll | |||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#31 |
![]() Join Date: Dec 2006
Posts: 1,160
Location: Kernow, but now mostly London.
|
Depends whether i'm inside mine as PRC or outside mine as USA tbh... :P
|
|
|
|
|
|
#32 |
![]() |
the mine trick has been screwed by not having nanjings at estate and the extended cap radius. which is good since it was really unfair from time to time. a whole squad of LP and TB in the mine, with squadleader spawn still existent at that time, was hell for the USMC.
|
|
|
Last edited by General_J0k3r; 03-28-2008 at 11:59 AM..
Reason: confusion...
|
|
|
#33 | |
|
Banned
![]() Join Date: Feb 2007
Posts: 489
Location: .
|
Quote:
I couldnt see big firefights happen or flanking which actually matters besides getting to the flag without being seen. Im not sure, but the enemy most times doesnt know where you are. the problem is rather that your team shows up EXACTLY where the enemy EXPECTS you to move in from. I barely see flanking on servers atm. when I as a SL tell my people to flank they often dont understand whattheH I mean. I have to set a movemarker from the RP Ive set to the flanking position from where wed then move in so they have a yellow icon on their screen they can align to. and besides, every rush technique has its countertechniques. for instance EJOD where the superior MEC apc's can camp the city entrance and engage the gas station. its about estimating the opposing teams players, reckon with it, and flank with a support truck and h-at to western hill to counter. what comes in handy that is that once the apc's are gone, the ruins are no problem and youre already at west city... or on qwai, handling mine rushers or blocking temple would be the job of the ah6. also I barely ever see anyone use the boat at processing.. thinking about it its whats makes the maps interesting AAS2 is a great standard. rushing and countering/ flanking it is the spice | |
|
|
|
|
|
#34 |
![]() |
When well used, it is a good tactic.
|
|
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Adriaan:"Damned classy Roma, if I may say so." [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
|
|
|
|
|
|
#35 |
![]() Join Date: Dec 2006
Posts: 1,160
Location: Kernow, but now mostly London.
|
Used to use that to rush and blow the river bridge and mine/rig the bridge from temple. If you have careless PRC drivers they can lose full squads in Nanjings or if your lucky you can bag a tank. Also means you have a squad across the river to move in on village once your team has capped the other flags.
|
|
|
|
|
|
|
|
|
|
|
|
#36 |
![]() Join Date: Dec 2007
Posts: 89
Location: Ontario, Canada
|
It's a legit tactic that greatly increases the chance of my team winning. Very often my squad will be one of those at the pointy end of the spear, standing in front of the enemy's base before they even have their first truck loaded up (Insert hyperbole here.). Coincidently, I play for keeps more than I play for the sake of dicking around for giggles. I play to win. It's not really much concern of mine how much fun YOU are having, I'm having a ball kicking the shit out of everybody.
Sirlin.net — Your source of shocking insights on game design Introducing . . . the Scrub I highly recommend reading the rest of Playing to Win, it's free on his site. |
|
|
|
|
|
#37 |
![]() |
i think it depends... The map, your team... At Ejod its a good thing to hold them away from gardens as long as possible... It really depends on various factors.
|
|
-Sig removed-
|
|
|
|
|
|
|
#38 |
|
PR:BF2 Developer
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#39 |
|
PR:BF2 Developer
![]() Join Date: May 2006
Posts: 7,683
Location: Manchester
|
Entirely legit. If you can move faster than the enemy then do so, its stupid to throw away an advantage. All tactics have their cost, Rushes often leave them open to counter strikes, for example.
If its stupid, but works, it isn't stupid. Thats what I say. And personally, I can't stand people who complain about tactics like rushing, closing to point blank range and ripping them apart on full auto or even AT sniping. If I rush, blow my transport viechles, if I close in, pin me down, if I AT snipe, roll over me with a tank (as I now have nothing to knock it out with) don't blame people for taking advantage of your short comings. Thats exactly what tactics are all about. |
|
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Your powerful ... forces have been emasculated, and you yourself are a killer of children. Now of course it's not true, but the world only believes what the media tells them to believe." - Kane |
|
|
|
|
|
|
#40 | |
|
Banned
![]() Join Date: Jul 2007
Posts: 3,169
Location: Norway
|
Quote:
| |
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| flags, good or bad, rushing, rushtactics, thoughts |
| Thread Tools | |
| Display Modes | |
|
|