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Old 02-07-2009, 07:52 PM   #81
NickO

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Default re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by Dr2B Rudd View Post
Niko, think about it, If your entire team is on TS, and you want to talk to the chopper pilot...Every1 will hear u and get pissy at the spammage of chat

if u are on mumble and we can get it so you can't hear pplz who are far away, you can talk to the pilot without cheesing any1 off, and other squads members.
Why would everybody hear me?

You simply need whispers set up to all the squad leaders and them to you.. Basic TS protocol

Also its not like all 12 guys on TS are in the same channel


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When ever you make a post the thread becomes awesome NickO, but that is beside the point.
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Old 02-07-2009, 07:59 PM   #82
Rudd
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Default re: Mumble VOIP and PR (on going development)

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You simply need whispers set up to all the squad leaders and them to you.. Basic TS protocol
pubbers Nick...not PRT

The mumble setup allows load up and playn without all that crap, every TSserver is setup differently, requireing a load of bindings.


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Old 02-07-2009, 08:03 PM   #83
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Default re: Mumble VOIP and PR (on going development)

if whole team in one channel you can ask closest medic to heal you, not shouting on whole map " i need a medic!!!!" or ask smbd to flank enemy etc, if you put whole team in 1 channel in TS.... you know what happen))
imo, it will be very good to mix TS and mumble


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Old 02-07-2009, 08:10 PM   #84
erfrag

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Default re: Mumble VOIP and PR (on going development)

there is a "Force Center Positin" that talks normal volume to all.


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Old 02-07-2009, 08:10 PM   #85
Rudd
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Default re: Mumble VOIP and PR (on going development)

rly? is that in the key settings?


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Old 02-07-2009, 09:09 PM   #86
Tartantyco

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Default re: Mumble VOIP and PR (on going development)

-NickO, why is this so hard to understand? The point is that you can communicate with players in close proximity to you without using the ingame VOIP(Which limits you to your squad) or VOIP software like Teamspeak(Which limits you to the players in your channel and player-set sub-groups that you can't just switch on the fly), regardless of whether you are in their squad. Mumble will facilitate inter-squad cooperation without blocking the VOIP for people to whom the information is irrelevant.

-Lets try to use an example:
Squad 1 and 2 are assaulting North City on Barracuda, Squad 3 is defending Docks, and Squad 4 is engaging an enemy squad south of Docks. Squads 1 and 2 need to communicate together, Squads 3 and 4 are relaying information between each other on enemy positions and so on. With Mumble Squads 1 and 2 can relay information between each other without flooding Squads 3 and 4's VOIP. And if it changes from Squad 1 and 2 to Squad 1 and 3 all of a sudden there would be no need to alter anything in the VOIP software as that is done automatically. The volume decrease over distance, as well as positional audio, would also improve communication to a large extent.

Using only ingame communications(VOIP and Chat) this would be cumbersome as inter-squad comms would be limited to Chat and a very delayed information relaying by the CO. Information passed very slow.
With TS or similar software it would be limited to channels and player-set sub-groups that you can't just switch on the fly. Information would be broadcast to more people than necessary, often blocking other transmissions that might be higher priority to a squad that has no use for the information provided.

With Mumble you can communicate with the people close to you, not flooding the transmissions of other Squads or players.

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Old 02-07-2009, 09:39 PM   #87
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Default re: Mumble VOIP and PR (on going development)

Reminds me of Vietcong coop, was basicaly the same concept.
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Old 02-07-2009, 09:40 PM   #88
Wiman

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Default re: Mumble VOIP and PR (on going development)

Doing some testing with myself and a few clanmates we found out that, atleast on kashan, the positional audio does not work. Could be an issue with the big 4km maps since we got it working on diffrent servers when the maps were running 1 and 2 km maps. And it is possible to increase the maxdistance by editing the dword value in the registry, still doing some testing on that one though.

Currently we've found that volume at 25%, min distance at 7m, max at 100 (or above with a change in the registry), rolloff 2.00 and Bloom at 0% works pretty decent in long ranges and in whisper range.
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Old 02-07-2009, 09:48 PM   #89
chimpyang

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Default re: Mumble VOIP and PR (on going development)

Apparently the mumble tema are going to work on having a cutoff post 100m, so that your voice wont carry albeit at a very low level, across the map
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Old 02-08-2009, 01:54 AM   #90
ReaperMAC

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Default re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by Tartantyco View Post
-NickO, why is this so hard to understand? The point is that you can communicate with players in close proximity to you without using the ingame VOIP(Which limits you to your squad) or VOIP software like Teamspeak(Which limits you to the players in your channel and player-set sub-groups that you can't just switch on the fly), regardless of whether you are in their squad. Mumble will facilitate inter-squad cooperation without blocking the VOIP for people to whom the information is irrelevant.

-Lets try to use an example:
Squad 1 and 2 are assaulting North City on Barracuda, Squad 3 is defending Docks, and Squad 4 is engaging an enemy squad south of Docks. Squads 1 and 2 need to communicate together, Squads 3 and 4 are relaying information between each other on enemy positions and so on. With Mumble Squads 1 and 2 can relay information between each other without flooding Squads 3 and 4's VOIP. And if it changes from Squad 1 and 2 to Squad 1 and 3 all of a sudden there would be no need to alter anything in the VOIP software as that is done automatically. The volume decrease over distance, as well as positional audio, would also improve communication to a large extent.

Using only ingame communications(VOIP and Chat) this would be cumbersome as inter-squad comms would be limited to Chat and a very delayed information relaying by the CO. Information passed very slow.
With TS or similar software it would be limited to channels and player-set sub-groups that you can't just switch on the fly. Information would be broadcast to more people than necessary, often blocking other transmissions that might be higher priority to a squad that has no use for the information provided.

With Mumble you can communicate with the people close to you, not flooding the transmissions of other Squads or players.
Exactly, we wouldn't be suggest the use of mumble if it were any other VOIP program like TS or Ventrilo.

Quote:
Originally Posted by Dr2B Rudd View Post
rly? is that in the key settings?
Configure > Settings > Shortcuts


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