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Old 05-31-2009, 11:26 AM   #691
[R-DEV]Twisted Helix
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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by Dr2B Rudd View Post
Question -

Does the current mumble server only accept connections from the PR mumble client or for all versions of mumble?
All versions. The server is not running the PR version as far as I know.
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Old 05-31-2009, 11:32 AM   #692
space
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Default Re: Mumble VOIP and PR (ongoing development)

The fact you can connect with "vanilla" mumble, is a big drawback at the moment.

Its possible to listen to everyone on the server, if you use the "vanilla" version with certain settings.
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Old 05-31-2009, 11:36 AM   #693
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Default Re: Mumble VOIP and PR (ongoing development)

if the server is full of mumblers, generally they can't hear anyhting over everyone talking (since they will be hearing EVERYONE)


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Old 06-06-2009, 06:03 PM   #694
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Default Re: Mumble VOIP and PR (ongoing development)

During the cancelled iGi mumble night we were getting reports that several people's mumble was crashing, including mine. Restarted it, reloaded pluggins and it was fine.

Our server was being bitchy, could that cause it?

Still looking forward to the next mumble version!


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Old 06-06-2009, 06:16 PM   #695
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Default Re: Mumble VOIP and PR (ongoing development)

Rudd im thinking its the Mumble plugin that enables the tracking of the player, and that follows him through the game world, i think thats what caused the "lag"

Ive seen it before, always with mumble... Never seen this without mumble.


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Old 06-06-2009, 06:21 PM   #696
Rudd
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Default Re: Mumble VOIP and PR (ongoing development)

Wicca, we had a mumble night 64 people, vehicle maps and shite last time...thre was no problem reported by ANY1.

So no, I don't think Mumble caused the lag, and that is not what I was talking about.

I was talking about what might cause MUMBLE to CRASH for some people


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Old 06-06-2009, 06:48 PM   #697
[R-CON]Wicca
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Default Re: Mumble VOIP and PR (ongoing development)

There wasnt that many with high pings last time, this time there was tons of americans, and you know how they are on servers... Big bigger biggest. Takes alot of space..

no but seriously, i fail.. I thought it was the problem it wasnt.


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Old 06-08-2009, 08:46 AM   #698
Sinbe
Default Re: Mumble VOIP and PR (ongoing development)

Mumble keeps crashing with BF2 on my own server too every now and then. You just have to restart it and it will work again. Not sure what's causing it, but what I can say, it's not the PR Mumble server
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Old 06-21-2009, 11:53 PM   #699
Rudd
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Default Re: Mumble VOIP and PR (ongoing development)

I was wondering if, to prevent problems with Vista users, could you set the background application volume as default 100%, not hardcoded though so that people who don't get problems can play with that setting.

Heres to mumble .5 when it comes


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Old 06-22-2009, 12:31 AM   #700
[R-DEV]Twisted Helix
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Default Re: Mumble VOIP and PR (ongoing development)

Already done in 0.5.

Quote:
Originally Posted by Dr2B Rudd View Post
I was wondering if, to prevent problems with Vista users, could you set the background application volume as default 100%, not hardcoded though so that people who don't get problems can play with that setting.

Heres to mumble .5 when it comes
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