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Old 02-07-2009, 03:54 AM   #61
CodeRedFox
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Default re: Mumble VOIP and PR (on going development)

We just now go time to play with it....you know we got a mod to work on


Yeah old thread. Were looking into it and being open source allow us to do allot. Playing with it today was great, taling to another squade was great and Sl now can have little pow-wows



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Old 02-07-2009, 03:56 AM   #62
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OH! that's what you've been doing


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Old 02-07-2009, 03:58 AM   #63
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Default re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
We just now go time to play with it....you know we got a mod to work on


Yeah old thread. Were looking into it and being open source allow us to do allot. Playing with it today was great, taling to another squade was great and Sl now can have little pow-wows
SL meetings! Main TENT in 10 mikes!


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Old 02-07-2009, 06:58 AM   #64
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Default re: Mumble VOIP and PR (on going development)

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Originally Posted by [R-DEV]Jaymz View Post
From the small amount of testing I've carried out, I reckon that these settings result in decent Mumble communication.

BF2 Effects volume = 50%
Mumble volume = 100%

Mindistance = 4.0m
Maxdistance = 100m (max)
Rolloff = 2.0 (max)
Bloom = 100% (max)

One thing that's really buggy about it, with BF2, is that the volume never seems to hit 0. We are currently seeing if we can get it to, because other wise it's pretty vulnerable to exploiting.
Why would you have rolloff so high?

Personally I find it retarded when I cant hear a guy because he is 100m away. Take trying to get your pilot to pick you up, its impossible (atleast for me) to hear my pilot when he's sitting on the carrier and Im fighting on the flags at like 1km away


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Old 02-07-2009, 07:37 AM   #65
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^
well there using mumble for talking to each other, not radio talk, eg SL's having a meeting together in one tent etc or just intertalkin between squads not from the flag to carrier.... if the pilot can hear you from the carrier while in a chopper without a radio... t


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Old 02-07-2009, 07:55 AM   #66
CodeRedFox
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Default re: Mumble VOIP and PR (on going development)

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Why would you have rolloff so high?

I think you missed the idea. Which is we can have everyone squad, Sl, and even enemy hearing what your saying. We want what ARMA have, direct speak.



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Old 02-07-2009, 09:03 AM   #67
Rudd
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Default re: Mumble VOIP and PR (on going development)

Quote:
Personally I find it retarded when I cant hear a guy because he is 100m away. Take trying to get your pilot to pick you up, its impossible (atleast for me) to hear my pilot when he's sitting on the carrier and Im fighting on the flags at like 1km away
use mumble if they are 100m away

use Teamspeak if they are further

i.e. you could go

"hey jim, fly us to the docks plz"

or over TS

"Jim from sq 1, requesting transport to docks, over"

"Jim copies, jump aboard"

blah blah


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Old 02-07-2009, 12:35 PM   #68
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maybe the DEVs should contact the mumble devs to get some support?, i would imagine if this works out mumble could proof very popular


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Old 02-07-2009, 12:56 PM   #69
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What exaclty are teh setting you've been using to get positional talk on? We've been trying to get it work and thre is positional fadeoff at all. Is it just a traiing server issue?
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Old 02-07-2009, 01:14 PM   #70
Rudd
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there might be an issue with vista x64


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