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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#611 | ||
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PR Operations Management
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I am going to try and remove many of these shortcuts, so people don't get confused I think. The other thing that might be a problem is , do they start mumble up AFTER starting bf2 ? If they do that the positional audio doesn't always work as the plugin doesn't detect the game (or it might be if you start it after entering the game). What would be nice as I say, is that if I can find out where abouts in the code it is, to make it so that if someone isn't transmitting positional information then they get muted. Quote:
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#612 |
![]() Join Date: Apr 2007
Location: canada
Posts: 469
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make it essential to PR? a way around hard coding?
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In game name Joshey
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#613 |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#614 |
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#615 |
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Retired PR Developer
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Server is brokey again
surely a traffic issue? I'm starting to think that we need to segment the server a bit. maybe all American servers, EU servers and AUS servers should be in separate mumble servers, that should fix the traffic issue by cutting it in 3 bits. Just gotta find 2 clans capable of hosting it or a convenient way for multiple clans to rent the same server. I really don't want a individual server per clan because thats not pubber friendly. or 50% of servers on one, 50% on the other |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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Last edited by Rudd; 05-21-2009 at 02:14 PM..
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#616 |
![]() Join Date: Sep 2008
Location: Muttrah City
Posts: 108
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First problem with Mumble - before this, everything had been working great. I was in the middle of a game, when all of the sudden, my mumble input cut out. Nobody could hear me over mumble anymore. I can hear others in mumble just fine. In-game voip works just fine still. I reinstalled mumble (preferences and all), restarted, checked all my settings... and still the same problem. In audio wizard, everything is working just fine. I can hear my own voice (so it IS picking up my microphone), but once I get into a mumble server... nothing. Nobody can hear a word I say.
I'm at a complete loss. |
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#617 | |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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It wouldn't go all the way to auto-joining the correct server, but it could be huge leap in that direction. | |
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#618 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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Yeah your right johnny, surely the BF2 plugin has some record of what server your on anyway to read your position for the directional audio so you could work from that perhaps, unless it works clientside, which come to think of it it probably does... lame!
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#619 |
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Position is all server sided, I'm pretty sure. Read in a post once about how hackers wall glitch by sending the wrong information to the server about their position, and putting them in walls. Add to that the fact that you need to receive the information about everyone's position from th e=server.
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#620 |
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PR Operations Management
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Position is both server side and client side and they interact. The game wouldn't work otherwise.
Mumble however derives position from the client. The only way to set up a script that moved you into the correct server would be to do an IP comparison and then have a table which mapped IP to channel name. |
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| Tags |
| commander, development, issue or solved, mumble, ongoing, squad communication, talking, teamwork, voice, voip |
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