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Old 05-21-2009, 01:50 AM   #611
[R-DEV]Twisted Helix
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Default Re: Mumble VOIP and PR (ongoing development)

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Originally Posted by Zi8 View Post
Yea. its the official PR Mumble 0.4. They just set up the key for push to talk and it still wont work. Its kinda weird
Ok first the Push to Talk is called "Local Speech" in the 0.4 beta ... are they accidentally selecting Alt-Talk (which is the same as force center) ?

I am going to try and remove many of these shortcuts, so people don't get confused I think.

The other thing that might be a problem is , do they start mumble up AFTER starting bf2 ? If they do that the positional audio doesn't always work as the plugin doesn't detect the game (or it might be if you start it after entering the game).

What would be nice as I say, is that if I can find out where abouts in the code it is, to make it so that if someone isn't transmitting positional information then they get muted.

Quote:
Originally Posted by General_J0k3r
i thought it analyses the positional information from the network traffic generated by bf2?
Not if the code is anything to go by. It reads it from the memory of the running process.
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Old 05-21-2009, 02:12 AM   #612
GR34

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Default Re: Mumble VOIP and PR (ongoing development)

make it essential to PR? a way around hard coding?

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Old 05-21-2009, 07:35 AM   #613
Rudd
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Default Re: Mumble VOIP and PR (ongoing development)

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Originally Posted by GR34 View Post
make it essential to PR? a way around hard coding?
right now its got some great features, and makes inter squad TW easy as pie amongst other things.

But vbf2 voip isn't going anywhere yet mate. Use it as a TW tool, but its still in beta form


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Old 05-21-2009, 08:59 AM   #614
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Default Re: Mumble VOIP and PR (ongoing development)

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Originally Posted by [R-DEV]Twisted Helix View Post
Not if the code is anything to go by. It reads it from the memory of the running process.
hehe. the code shouldn't lie . thx for info
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Old 05-21-2009, 02:08 PM   #615
Rudd
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Default Re: Mumble VOIP and PR (ongoing development)

Server is brokey again

surely a traffic issue?

I'm starting to think that we need to segment the server a bit.

maybe all American servers, EU servers and AUS servers should be in separate mumble servers, that should fix the traffic issue by cutting it in 3 bits. Just gotta find 2 clans capable of hosting it or a convenient way for multiple clans to rent the same server. I really don't want a individual server per clan because thats not pubber friendly.

or 50% of servers on one, 50% on the other


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Old 05-21-2009, 02:58 PM   #616
Durandal

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Default Re: Mumble VOIP and PR (ongoing development)

First problem with Mumble - before this, everything had been working great. I was in the middle of a game, when all of the sudden, my mumble input cut out. Nobody could hear me over mumble anymore. I can hear others in mumble just fine. In-game voip works just fine still. I reinstalled mumble (preferences and all), restarted, checked all my settings... and still the same problem. In audio wizard, everything is working just fine. I can hear my own voice (so it IS picking up my microphone), but once I get into a mumble server... nothing. Nobody can hear a word I say.

I'm at a complete loss.
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Old 05-21-2009, 03:13 PM   #617
Jonny

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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by Dr2B Rudd View Post
Server is brokey again

surely a traffic issue?

I'm starting to think that we need to segment the server a bit.

maybe all American servers, EU servers and AUS servers should be in separate mumble servers, that should fix the traffic issue by cutting it in 3 bits. Just gotta find 2 clans capable of hosting it or a convenient way for multiple clans to rent the same server. I really don't want a individual server per clan because thats not pubber friendly.

or 50% of servers on one, 50% on the other
Could require a database hosted by the DEVs, that the client can query at will to redirect you to the correct murmur server?

It wouldn't go all the way to auto-joining the correct server, but it could be huge leap in that direction.

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Old 05-21-2009, 09:02 PM   #618
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Default Re: Mumble VOIP and PR (ongoing development)

Yeah your right johnny, surely the BF2 plugin has some record of what server your on anyway to read your position for the directional audio so you could work from that perhaps, unless it works clientside, which come to think of it it probably does... lame!
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Old 05-21-2009, 09:44 PM   #619
McBumLuv

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Default Re: Mumble VOIP and PR (ongoing development)

Position is all server sided, I'm pretty sure. Read in a post once about how hackers wall glitch by sending the wrong information to the server about their position, and putting them in walls. Add to that the fact that you need to receive the information about everyone's position from th e=server.


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Old 05-22-2009, 02:34 AM   #620
[R-DEV]Twisted Helix
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Default Re: Mumble VOIP and PR (ongoing development)

Position is both server side and client side and they interact. The game wouldn't work otherwise.

Mumble however derives position from the client.

The only way to set up a script that moved you into the correct server would be to do an IP comparison and then have a table which mapped IP to channel name.
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