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Old 05-12-2009, 02:18 PM   #541
Rudd
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Default Re: Mumble VOIP and PR (ongoing development)

Oh wait, I spotted there was more than 1 mumble icon in my system tray, I turned on off, and it let me change hte shortcutz


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Old 05-12-2009, 02:59 PM   #542
[R-DEV]Twisted Helix
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Default Re: Mumble VOIP and PR (ongoing development)

Yeah I noticed it did that too (2 icons in system tray). Not sure why ... but if you minimize and maximize again one goes away.

FCP should now be called Squad Leader Radio ... and thats the shortcut you should be adding for Force Center. It should now be second in the list just under Push-To-Talk, which has been renamed Local Speech.
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Old 05-12-2009, 03:10 PM   #543
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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by Wicca View Post
Mumble is one of those things that i have started to use just as much as normal Bf2 Voip.

I have played PR with Mumbelers, squadleaders with mumble, and a commander in the same server.. I know OMG! Jizz in your pants!
I can imagine that. Still, I am somehow reluctant about it. Or, maybe lazy is the right word: While overoptimization can lead to a advantage tactical abilities, and probably will in this case, I just do not want do do all that hassle that is involved with the setup and running this thing. For now, two keys are enough for me. Lets see what the future brings.

Still, I am curious how You comminicate with more than 6 people in a close area. Does the APC driver need to yell "APC driver next to You guys, do You need a ride?" in order to deliver a faint whisper to the team members standing nearby? How many people have it configured properly, so that You can hear them according to their right distance?

Certainly the biggest advantage is the inter-SL communication, and most probably the much more interesting gaming atmoshere, when You can hear other Squads talking. On the other hand, is there no problem with information overflow?

Curious to hear some answers.
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Old 05-12-2009, 03:35 PM   #544
Rudd
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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Still, I am curious how You comminicate with more than 6 people in a close area. Does the APC driver need to yell "APC driver next to You guys, do You need a ride?" in order to deliver a faint whisper to the team members standing nearby? How many people have it configured properly, so that You can hear them according to their right distance?
when a loud vehicle is being used, i.e. APCs etc you can hear them, but its the same as som1 talking to u on voip next to a loud vehicle...its hard.

But if ur inside the vehicle generally you can hear them fine since in APCs etc the engines aren't as loud.

But yea, I've ran over to an APC before now to give it a bearing on an enemy.

Quote:
FCP should now be called Squad Leader Radio ... and thats the shortcut you should be adding for Force Center. It should now be second in the list just under Push-To-Talk, which has been renamed Local Speech.
yeah< I liked that we can call it names that people will understand now, great job!


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Old 05-12-2009, 03:39 PM   #545
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Default Re: Mumble VOIP and PR (ongoing development)

Well mumble lowers the general volume so you can hear the speech better same as voip.


In any case you can´t complain you can´t hear people with mumble/TS, just reduce in game effect sounds or increase teamspeak/mumble in the sound mixer.

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Old 05-12-2009, 04:06 PM   #546
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Default Re: Mumble VOIP and PR (ongoing development)

You can't really complain about the settings thing either anymore. At least not after they released a PR version of mumble.

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Old 05-12-2009, 04:15 PM   #547
Rudd
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Default Re: Mumble VOIP and PR (ongoing development)

yeah, the only 'work' you have to put in to mumble is chosing ur buttons,


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Old 05-13-2009, 12:58 AM   #548
[R-DEV]Twisted Helix
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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by wuschel View Post
Certainly the biggest advantage is the inter-SL communication, and most probably the much more interesting gaming atmoshere, when You can hear other Squads talking. On the other hand, is there no problem with information overflow?

Curious to hear some answers.
One of the best uses of mumble once you have it configured correctly (or using the official PR version) is when you are in tanks or the like. Mumble is a great way to communicate gunner to driver. It clears the rest of the VOIP channel for important info from the SL or spotter ... and generally tanks are far enough apart to be outside 70m from each other.
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Old 05-13-2009, 09:37 AM   #549
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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by [R-DEV]Twisted Helix View Post
One of the best uses of mumble once you have it configured correctly (or using the official PR version) is when you are in tanks or the like. Mumble is a great way to communicate gunner to driver. It clears the rest of the VOIP channel for important info from the SL or spotter ... and generally tanks are far enough apart to be outside 70m from each other.
agreed, and also telling the driver of an apc quickly where you want to go, updating on route as well!

As well as that you can talk to the guy you just knifed while teabagging him


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Old 05-13-2009, 11:28 AM   #550
LeChuckle
Default Re: Mumble VOIP and PR (ongoing development)

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Originally Posted by coxy52k View Post

As well as that you can talk to the guy you just knifed while teabagging him

thats what makes it bad, hopefully theyll make forced channels for the teams.


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