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Old 05-06-2009, 07:51 PM   #511
Rudd
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Default Re: Mumble VOIP and PR (ongoing development)

oh I get it, but I don't see the point, thats accomplished by vbf2 voip and mumble together.

Mumble for -70m, bf2 voip for ur squad at +70m


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Old 05-06-2009, 08:00 PM   #512
M.Warren

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Default Re: Mumble VOIP and PR (ongoing development)

Well that's the thing. I'm under the impression that PR was hoping that if Mumble became so advanced it would simply replace standard BF2 VOIP in the first place. I already find it somewhat annoying to have 4 separate buttons:

1. BF2 VOIP for Squad Members.
2. BF2 VOIP for Commander.
3. Mumble VOIP for close range positional verbal communication.
4. Mumble VOIP specifically for Squad Leader non-positional radio communication.

As much as I'd like to use it, why bother? Especially if the standard BF2 VOIP still does the trick, and I can talk to another SL through typing in team chat? Mumble is handy to have, but I can't be switching back and forth between 4 communication channels just for a simplistic effect that still has the drawbacks of the enemy hearing my orders. Like I said, it's mainly for "coolness" at this time until it's refined and becomes used in a mainstream fashion.

Take the Blue Pill or take the Red Pill?


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Old 05-06-2009, 08:08 PM   #513
Rudd
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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
I can talk to another SL through typing in team chat?
I've been killed while typing soooo many times before mumble.

I see your points about the complexities, but tbh its definately no worse than TS, and is definately alot better in functionality.

If I was you, I'd have it on, but only use it for the situations where the enemy hearing you isn't that likely

e.g. when you want to talk to a pilot or APC driver.

Though, I see no reason to remove vBF2 voip at this time, as mumble has get to show it can have a viable 'whisper' function (i.e. when you don't want the enemy to hear)

Quote:
but I can't be switching back and forth between 4 communication channels just for a simplistic effect that still has the drawbacks of the enemy hearing my orders
its actually 3 channels in mumble, Team 1 SLs, team 2 SLs, then everyone else.

talking on the 'radio' on the SL channel cannot be heard by the enemy unless they are cheating by sitting in ur channel (which as an admin, I would kick from both the game and mumble server for)

So, you need B for Voip, V for commander (thats a dusty button...), a button for PTT, and a button for FCP if you are gonna SL. 4 buttons, very little effort once ur in the right mumble channel. and the V button gets used ALOT less with mumble when there is a commander, since you aren't having to tell the commander to tell squad 4 to take you someplace or whatever. You can tell sq 4 urself.



Aaaaand yes, you can type to APC drivers and pilots. But you can deliver information much faster, and the pilot can give feedback on the plan extremely quickly with mumble. In flight you can tell the pilot what you can see out of the side doors etc, which might not be possible withtypig (too near LZ, you misspelt something or whatever)

when I'm in an APC with a mumble enabled driver, I like a running commentary on what's happening outside sot aht I won't be getting out in to the unknown. e.g. a few nights ago the APC stops on basrah and the cannon is firing "stoffen, what's going on?" "bombcars, jump out and provide rear security" we'd be able to shout to the gunner if a flanking bombcar is coming. Now try and type fast enough to prevent THAT!


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Old 05-06-2009, 08:34 PM   #514
M.Warren

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Default Re: Mumble VOIP and PR (ongoing development)

Well, like I had stated previously. I just use mumble as an added method of communication. I'm not going out of my way to try and use it every time to communicate with my squad as it's simply too limiting and has it's drawbacks of submitting info to the enemy.

I use Mumble on occasion, and when done so it's usually brief as it's to speak to someone in the immediate area without having the need to type. So as you said, speaking to a helicopter pilot or APC/Tank while being in the area is certainly useful. But outside of that singular moment, I haven't a reason to keep using it. Mumble is best suited as a means to bridge the gap in situations where typing would normally be necessary for the most part as when you're trying to speak to an individual outside of your own squad.

Quote:
Originally Posted by Dr2B Rudd View Post
its actually 3 channels in mumble, Team 1 SLs, team 2 SLs, then everyone else.

talking on the 'radio' on the SL channel cannot be heard by the enemy unless they are cheating by sitting in ur channel (which as an admin, I would kick from both the game and mumble server for)

So, you need B for Voip, V for commander (thats a dusty button...), a button for PTT, and a button for FCP if you are gonna SL. 4 buttons
That's what I meant. 4 Buttons. Simply referred to them as "channels" for communication. Didn't mean them like "channels" in the sense of Team Speak, Ventrilo or Mumble in the user interface.

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Old 05-07-2009, 01:38 AM   #515
[R-DEV]Twisted Helix
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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by AnRK View Post
It's not the same grey for some reason, I've seen the skin working properly before and it doesn't look like it should do at all...
Post a screenshot please.

Quote:
Originally Posted by M.Warren
I'm under the impression that PR was hoping that if Mumble became so advanced it would simply replace standard BF2 VOIP in the first place.
Not quite sure where you got that idea, as Fuzz has stated as have I that mumble will not be replacing BF2VOIP. We cannot force people to do that ...

Furthermore, without some way of forcing players into channels automatically as they are in game ... it will never do what BF2VOIP does .

Just accept it for what it is at the moment as many of these suggestions are so complex that it would require a rewrite of the program by the people who develop it.
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Old 05-07-2009, 05:00 AM   #516
LeChuckle
Default Re: Mumble VOIP and PR (ongoing development)

replace bf2 voip? no no no, we still need inter-squad comms


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Old 05-07-2009, 11:08 AM   #517
AnRK
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Default Re: Mumble VOIP and PR (ongoing development)

I don't think that's the plan for a long while chuck man, if and when it gets a few more features so it can do an adequate job on it's own without VoIP then I think they'll probably think about getting servers to stop running with VoIP.

Here's the buggered screeny by the way, for some reason the grey thing was a one off, now it's back to default mumble blue but just without the usual icons, instead some very basic looking ones:

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Old 05-07-2009, 04:09 PM   #518
[R-DEV]Twisted Helix
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Default Re: Mumble VOIP and PR (ongoing development)

Do you have the official mumble installed side by side ? If so I think it was probably likely that it was reading some settings from the official version installation ... I have fixed that in the 0.4 version coming up. For now just load the skin up the normal way.
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Old 05-07-2009, 06:06 PM   #519
AnRK
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Default Re: Mumble VOIP and PR (ongoing development)

It might have been cos I didn't delete my settings or something, I had the same problem when I used the skin with the original mumble install, worked on the first time but when I loaded it up after quitting it had the same look to it.
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Old 05-08-2009, 12:56 AM   #520
ivan_the_bad
Default Mumble issue/solved

Make sure you have mumble selected with run as administrator by right clicking the PR shortcut, go properties, compatability and then check run as administrator or the game will not link and not work with mumble.

This was an issue i came across today and other people might get it too, thought it might need a mention.
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