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Old 05-06-2009, 02:53 AM   #501

Wicca's Avatar
Default Re: Mumble VOIP and PR (ongoing development)

YAAAAAAAAAAAAAY Downloading and installing!

PR revolution!

Hurra!

Go mumble!

Thank you devs


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Old 05-06-2009, 03:44 AM   #502

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Default Re: Mumble VOIP and PR (ongoing development)

I'm not going to lie as I have mixed emotions about mumble. To be honest, I find that despite the communication in BF2 to be somewhat limited, but the communications through BF2 voip is always crystal clear. Not only that, but it offers a solid connection between your Squad Members and the Commander, something that I'm not inclined to give up so easily. Sometimes I need to make it clear and say; "HEY! Listen up! Get over here pronto!"

The main reason why I use mumble, is to bridge the communication gap between squads and their leaders in the immediate area without needing to use the Commander as a middle-man.

There was this singular time where I first downloaded mumble and there was a fair share of players caught up on the hype. Many of them were on TG at the time. I'm not going to deny how useful it was playing Korengal Valley as the U.S.M.C. and being able to speak to another squad and yell out that an insurgent is coming near. Even though maybe 1 out of the 6 guys in the other squad could hear it, he quickly spread the word.

I just wish that mumble operated like the voice macros in BF2. If you're within a few meters, you can hear the soldier yell "Hey! I need a ride!", but anything further than normal hearing distance, it automatically changes to a radio call... That is the most important thing I think mumble is missing. The automatic switch to radio communication at distances further than the projection of normal voice can create and the the ear can hear.

If mumble could operate like the above mentioned situation but squad orientated only, I probably wouldn't have any reason to use standard BF2 voip unless I'm talking to the Commander. This is coming from a Squad Leader's perspective by the way. If that could happen, I'd be pretty much all for it. Until then, I need to keep in direct communication with my men at all times. So basically, as long as my Squad Members can hear what I'm saying in the immediate area and on a radio channel at distances further than that, I'm good. I don't think players should be hearing a conversation on the radio from another squad though.
Mumble's Operation should be two fold: (For Starters)
1. Positional Verbal Simulation of Close Range audio.
<Note: Currently Available to Mumble. This effect applies to BOTH TEAMS (friendly and enemy) including members both inside and outside the squad. Range: 0-70 meters away.>

2. Non-Positional Radio Simulation of Medium Range and Long Range audio.
<Note: Currently Unavailable to Mumble. This effect applies to only the friendly team. This effect is limited to the members of the same squad only. Range 70-??? meters away.>
The distance from 0-70 meters for Positional Verbal Simulation was taken from the previous setting I had recorded during my first installation of mumble, and utilized that as a guideline. Of course... There still needs to be a solution for players inside of an armored vehicle. Obviously you can't hear idle chit chat from behind 2 inches of steel.

Take the Blue Pill or take the Red Pill?


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Old 05-06-2009, 07:58 AM   #503
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Default Re: Mumble VOIP and PR (ongoing development)

Mumble hasn't been developed much so far to be honest Warren, I'm sure more communication possibilities will arise in the future when the team get to grips with it a bit more.
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Old 05-06-2009, 08:21 AM   #504

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Default Re: Mumble VOIP and PR (ongoing development)

should we still download newer snapshots?


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Old 05-06-2009, 08:22 AM   #505
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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
I just wish that mumble operated like the voice macros in BF2. If you're within a few meters, you can hear the soldier yell "Hey! I need a ride!", but anything further than normal hearing distance, it automatically changes to a radio call... That is the most important thing I think mumble is missing. The automatic switch to radio communication at distances further than the projection of normal voice can create and the the ear can hear.
that would be silly since 32-64 people would hear everything your trying to say to the smurf next to you.

unless you mean just for ur squad or something?

one of the upshots of mumble is that (if people aren't talkign out of game etc) that you shouldn't hear many people talking at once (alla Teamspeak)


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Old 05-06-2009, 08:50 AM   #506
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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by LeChuck View Post
should we still download newer snapshots?
No ... it will overwrite it.

I should have disabled the snapshot message so you are not tempted

There will be another beta version available soon ... turns out AncientMan found some bugs already
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Old 05-06-2009, 09:38 AM   #507
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Default Re: Mumble VOIP and PR (ongoing development)

Are the team aware of the PR skin being a bit buggy? Mine just displays the base icons for everything with a dull grey background...
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Old 05-06-2009, 11:46 AM   #508

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Default Re: Mumble VOIP and PR (ongoing development)

hey, its PR-grey!


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Old 05-06-2009, 04:15 PM   #509
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Default Re: Mumble VOIP and PR (ongoing development)

It's not the same grey for some reason, I've seen the skin working properly before and it doesn't look like it should do at all...
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Old 05-06-2009, 06:43 PM   #510

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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by Dr2B Rudd View Post
that would be silly since 32-64 people would hear everything your trying to say to the smurf next to you.

unless you mean just for ur squad or something?

one of the upshots of mumble is that (if people aren't talkign out of game etc) that you shouldn't hear many people talking at once (alla Teamspeak)
The details are clarified more, if you read a little bit further in.

Quote:
Originally Posted by M.Warren View Post
Mumble's Operation should be two fold: (For Starters)
1. Positional Verbal Simulation of Close Range audio.
<Note: Currently Available to Mumble. This effect applies to BOTH TEAMS (friendly and enemy) including members both inside and outside the squad. Range: 0-70 meters away.>

2. Non-Positional Radio Simulation of Medium Range and Long Range audio.
<Note: Currently Unavailable to Mumble. This effect applies to only the friendly team. This effect is limited to the members of the same squad only. Range 70-??? meters away.>
Basically, if you're within 0-70 meters of someone else (Topic #1.) then they can hear you and it doesn't matter what team or squad they're in. This simulates verbal communication as it is open and limitless within normal hearing distance of a human being.

If you're further than 70-??? meters away from someone (Topic #2.) it automatically switches to a radio channel specific to your squad only. That means if someone else from another friendly squad or an enemy squad is over 70 meters away from you, they will not hear the radio transmission... As soon as they're less than 70 meters away, then can hear you talking verbally as a soldier. So once again, anything over 70-??? meters is transmitted through radio and is specific to your squad only.

The main reason for this two-fold effect is so that Squad Leaders and Squad Members can still speak to each other when they've exited the radius of normal conversation (Topic #1, 0-70 meters.). This is the main detail that is missing from mumble and specifically why BF2 voip is still superior. The only purpose is that mumble gives a realism effect, but does not provide an adequate means to keep the squad organized when they're out of verbal range. Mumble at this time is just a "nifty" add-on until it's refined to encompass the necessary highlights of BF2 VOIP as well.

Take the Blue Pill or take the Red Pill?


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