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Old 05-03-2009, 09:19 PM   #481
=Romagnolo=

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Default Re: Mumble VOIP and PR (ongoing development)




hohohoho, there were 42 today in the brazilian server, but the pic shows 40.

The gameplay level was taken to the max. Squads working together, APC and chopers working with the infantry better than ever before.

I think that today was just a tease what is going to come with the PR+Mumble.

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Old 05-03-2009, 10:35 PM   #482
Rudd
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Default Re: Mumble VOIP and PR (ongoing development)

damn brazilians! damn Australians! why can't the rest of the world embrace mumble like you?!


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Old 05-04-2009, 12:06 AM   #483
S.O.P
Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by Dr2B Rudd View Post
damn brazilians! damn Australians! why can't the rest of the world embrace mumble like you?!
You can probably remove Australians. Our Mumble usage rates are dropping at an alarming rate.

It's just the same old people now, we aren't gaining many new users any more.

Everyone says the same thing, "it's too spammy". Sigh.


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Old 05-04-2009, 12:58 AM   #484
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Default Re: Mumble VOIP and PR (ongoing development)

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Originally Posted by S.O.P View Post
You can probably remove Australians. Our Mumble usage rates are dropping at an alarming rate.
They might retry it once the PR version is integrated.

People who call it spammy probably don't realise they can actually bind mute/deafen functions for when they don't want to listen to others.

What's not to like about high-quality positional voip between squads?
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Old 05-04-2009, 01:01 AM   #485
[R-DEV]DankE_SPB
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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
What's not to like about high-quality positional voip between squads?
Forcing center position noobs and "hello, what server are you in?"


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Old 05-04-2009, 03:33 AM   #486
S.O.P
Default Re: Mumble VOIP and PR (ongoing development)

From what I can ascertain, it's the between round chatter that is most frustrating to people. Mainly because, most users of Mumble, are also using a TS/Vent and everything is competing. I've hard some say that just in-game VOIP and Mumble is too confusing.

You explain the mute/deafen, you explain how it works (ie. BF2 link is activated once in-game and positional takes over), but if it has been labelled 'Spammy' then that is what it stays. I even joined a clan, jumped on Mumble once BigD was made aware that PR were hosting a server, made long posts about its effectiveness and not one single person from that clan uses it. Needless to say, I am no longer in that clan (I had one supporter in-clan and they even ended up hosting their own Murmur for clan matches but it didn't get used).

TS is incumbent, it's hard to knock it off its post even when there is a far superior alternative. Microsoft/Mac/Linux argument has similarities.


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Old 05-04-2009, 04:08 AM   #487
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Default Re: Mumble VOIP and PR (ongoing development)

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Originally Posted by DankE_SPB View Post
Forcing center position noobs and "hello, what server are you in?"
Annoying/uneducated people are everywhere, it's not mumble's fault.

You have the option to mute certain people or mute everyone at once if it bothers you.
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Old 05-04-2009, 04:14 AM   #488
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Default Re: Mumble VOIP and PR (ongoing development)

On Australian servers a lot of people are having trouble setting it up and everything, it's too much work for us. So we'll wait until PR Mumble release and let it do all the work for us.


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Old 05-04-2009, 04:34 AM   #489
S.O.P
Default Re: Mumble VOIP and PR (ongoing development)

Really?

What part do you find hard? We have a comprehensive thread stickied at BigD, I even posted a step-by-step with pictures for every needed page (I plagiarised Ancientman's post and added screenshots - BigD Gaming Community - View Single Post - Mumble for PR )

And what if, for whatever reason, the PR integration wasn't as integrated as you would hope? Would you give up on that too?


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Old 05-04-2009, 04:52 AM   #490
[R-DEV]DankE_SPB
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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by Snazz View Post
You have the option to mute certain people or mute everyone at once if it bothers you.
i do so, just mute everybody, when channel gets totally spammed

Quote:
Annoying/uneducated people are everywhere, it's not mumble's fault.
i have no problems with uneducated guys, actually i helped some of them, but when they come to channel with ~20 and more players and start asking for "hey, how can i set this up, gimme step-by-step guide" its a little bit stupid, isn't it?

mumble needs some minimal discipline from players(i.e. if smbd, who is not ingame asking something and you cant resist answering him, do it with push-to-talk, not FCP ffs, he will hear you(cause he is not ingame) and you wont irritate whole server) and all gonna be fine, even w/o "PR edition" mumble

sorry fot messed up post, but i hope you got my point


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