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Old 02-23-2009, 02:49 PM   #411
torenico

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Default Re: Mumble VOIP and PR (ongoing development)

OMG i didnt saw that sticky


Thx dude.


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Old 02-23-2009, 05:01 PM   #412
Lord.Helmet
Default Re: Mumble VOIP and PR (ongoing development)

My pleasure

You'll see that mumble is even better once working as it should. Have fun
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Old 02-23-2009, 10:00 PM   #413
torenico

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Default Re: Mumble VOIP and PR (ongoing development)

Ya IMO i got it all fixed..

But, i see 2 channels inside the Tcombat one, one Sq1 and other Sq2 or something. I guess Squad 1 is for SL only?


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Old 02-23-2009, 10:32 PM   #414
[R-DEV]fuzzhead
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Default Re: Mumble VOIP and PR (ongoing development)

read the sticky thread again, everything is explained in those posts:

http://www.realitymod.com/forum/f10-...-guide-pr.html


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Old 02-23-2009, 10:37 PM   #415
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Default Re: Mumble VOIP and PR (ongoing development)

We need advertising its a rare thing when I see anyone online with this when I play


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Biggest time killer :P

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Old 02-24-2009, 03:54 AM   #416
BloodyGabe
Default Re: Mumble VOIP and PR (ongoing development)

I am confused, should we use Mumble r1522 wich is mentioned in this thread or the latest version?
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Old 02-24-2009, 06:51 AM   #417
RedSparrow
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Default Re: Mumble VOIP and PR (ongoing development)

I don't think there should be SL to SL communication with mumble.. Because otherwise having a commander would be completely pointless really. And I like being commander! I like being helpful, relaying messages and keeping the different SQs aware of the movements across the battlefield.

;(


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Old 02-24-2009, 09:35 AM   #418
Lord.Helmet
Default Re: Mumble VOIP and PR (ongoing development)

Unfortunately RedSparrow, you seem to be about the only person who likes being commander. I think that in all the many rounds I played, 2 or 3 had commander that weren't useless/annoying. Maybee it was you

The fact is that commanders are pretty rare and we need efficient communication between the squads. I still believe though that the two teams should have different channels (including one sub-channel for the squad leaders)

Also I’ve noticed a drop in mumble use recently. That is of course because people can’t set it right from the start and being on mumble theses days sound like a troubleshooting discussion most of the time. I think it’s time for a version who would be idiot proof based on PR which would have all the right settings that couldn’t be changed (only the settings that wouldn’t affect the gameplay could be changed) and more advertising (how about the window screen when you enter the game?)
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Old 02-24-2009, 09:38 AM   #419
RedSparrow
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Default Re: Mumble VOIP and PR (ongoing development)

Aww.. I think the last time I was commander I was drunk... :/

I know *I* had a good time that night, hahahaha.

EDIT: And I normally play commander on maps where there isn't my beloved helicopter.. I tend to dislike being stuck on the ground. The rest of my squad always seem to move too fast for me and I get left behind... ;( Then again, I do lost track of people easily. D:


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Old 02-25-2009, 01:01 PM   #420
=Romagnolo=

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Default Re: Mumble VOIP and PR (ongoing development)

I heard that there is a new snapshot out, v. 1581 .


Should we stay with the 1522 or move to the new one ?

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commander, development, issue or solved, mumble, ongoing, squad communication, talking, teamwork, voice, voip
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