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Old 02-16-2009, 06:46 PM   #341
Caboosehatesbabies

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Default Re: Mumble VOIP and PR (ongoing development)

I'm confused, what does this do?

Does it let your hear people if they were talking in BF2's integrated VOIP? IE: If you're close to an enemy, and he uses the squad voice chat, will I hear him? Or does it only let you do it with people who have mumble?

Will it work on any servers, or only ones that have Mumble?

Basically I'm asking what it does, cause in reading the thread, I'm not sure I understand.

Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe


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Old 02-16-2009, 07:00 PM   #342
cyberzomby
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Default Re: Mumble VOIP and PR (ongoing development)

Not to be an ass but if you read trough this topic, watched some examples, read the install stuff you should have probably gottn the idea

But heres the explenation: Mumble is a big added fat bonus to the INGAME voip or EXTERNAL Teamspeak servers some people use.

Mumble integrates positional audio. Say we are both in the game. Im standing behind you and I use Mumble to talk you can hear my voice from behind you. You dont have to be in the same squad as me. Just on Mumble.
Mumble is external to Battlefield 2 and has got nothing to do with BF2 or PR. Its just an external program that uses an external server as well.


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Old 02-16-2009, 07:01 PM   #343
=Romagnolo=

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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by Caboosehatesbabies View Post
I'm confused, what does this do?


Does it let your hear people if they were talking in BF2's integrated VOIP? IE: If you're close to an enemy, and he uses the squad voice chat, will I hear him? Or does it only let you do it with people who have mumble?

Will it work on any servers, or only ones that have Mumble?

Basically I'm asking what it does, cause in reading the thread, I'm not sure I understand.

With mumble, you can hear people (who are using mumble too) from the direction that they are in the game and if your friend is close, you can hear him loud and clear, but if he is far, you barely can hear him talking.

If the enemy is using mumble, yes, you both can hear eatch other.

Head more at the mumble official topic above.

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Old 02-16-2009, 07:06 PM   #344
Caboosehatesbabies

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Default Re: Mumble VOIP and PR (ongoing development)

Do you have to join a server in mumble when you join an PR server, or does it automatically put you in the right one?

Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe


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Old 02-16-2009, 08:24 PM   #345
Jevski

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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by Caboosehatesbabies View Post
Do you have to join a server in mumble when you join an PR server, or does it automatically put you in the right one?

Hi Caboose

Yes you do have to join a server, and be in the correct channel.

You can join this one depending on the server


Server Name: Project Reality Official Mumble Test Server
Server Address: 69.12.76.37
Server Port: 64738 (default)
Username: yournamehere (no spaces)
Password: none

There is a description in the link how to set it up
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Old 02-17-2009, 11:29 AM   #346
Garack
Default Re: Mumble VOIP and PR (ongoing development)

can mumble be implemented in BF2?
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Old 02-17-2009, 12:44 PM   #347
=Romagnolo=

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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by Garack View Post
can mumble be implemented in BF2?

BF2 doesn't deserve such a great tool.

[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Old 02-17-2009, 01:48 PM   #348
Garack
Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by Garack View Post
TECH poblem: BF2 Voip is so silent that i cant hear people anymore. all is 100% in BF2 and PR settings. i only hear them very silent since i installed mumble and set it up as recommended.


BIG Problem is that Mumble killed my BF2 voip. I can hear very very silent, bo matter what to do..i Dont start mumble anymore but BF2 Voip is silent...all sliders are at 100%---

What can i do?

Vista32 and Xfi gamer Soundcard..

Same Problem .... NO more voip in BF2 , i installed new Xfgamer Driver (newest from HP) and i can run normal, played a few rounds with mumble and get the same problem...

Disable sound ingame magek voices loud or silent...Played with Vista Sound mixer..nothing..BF2 Voip is gone again...They can hear me but i cant hear anyone.
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Old 02-17-2009, 06:57 PM   #349
Colonelcool125

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Default Re: Mumble VOIP and PR (ongoing development)

Has anyone else started expriencing more crashes once they started using Mumble? I've gone from one CTD every few weeks to one nearly daily since I've started using Mumble. It's not a huge problem, but it would be nice to fix.


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Old 02-17-2009, 07:04 PM   #350
hx.bjoffe
PR:BF2 Beta Test Team
Project Reality Beta Tester
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Default Re: Mumble VOIP and PR (ongoing development)

I'm leaning towards the attitude that teams should be seperated in different channels.
It's primary function is having squads communicating, and while i agree it's "fun" talking to the enemy, it's both being spammed ("suck on my nuts fag" while being teabagged) and exploited both by folks running it primarily to listen in on enemy, and easily eavesdropping by adjusting settings.
It's sure more 'realistic' the way now, but would work better if everyone had same setting/integrated into game like unnavoidable consequense of using bf2-voip or something.
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