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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#331 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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#332 |
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PR Artwork Team
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For some reason mumble does not save my settings. It resets them every time the program is opened.
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#333 | |
![]() Join Date: Dec 2008
Location: Montreal
Posts: 73
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#334 |
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PR Developer
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Garack, set your effects volume in BF2 to 50%, everything else maxed out, otherwise it's quite possible you have a hard time hearing the ingame voipage. Hope this helps.
It's just the way BF2 is. Mumble didn't change that for me, I've always had that (as many others). But try it out. |
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#335 |
![]() Join Date: May 2006
Posts: 611
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#336 |
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PR Developer
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Mumble experiences go here: http://www.realitymod.com/forum/f112...periences.html
-This- thread is for technical talk, troubleshooting, etc. _________ By the way, how many players experience punkbuster troubles when using Mumble Overlay? I haven't used it in live servers, but may want to give it a go. |
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Last edited by [R-DEV]AfterDune; 02-16-2009 at 08:23 AM..
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#337 |
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Lead Beta Tester - US
![]() Join Date: Feb 2008
Location: California
Posts: 4,754
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I had the VOIP problem when I first installed mumble but after I restarted my computer VOIP worked fine.
I also used the overlay on the TCombat server with out any problems. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. You miss 100% of the shots you don't take.- Wayne Gretzky |
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#338 |
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I used Overlay once, then said I was using it and Jaymz said to take it off, haven't used it since, but it does help a lot.
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#339 |
![]() Join Date: Dec 2008
Location: Montreal
Posts: 73
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The only problem in mumble right now, I think, is that when you use the "force center position", everybody on the channel (including enemies) will hear you. It would be like those dumbasses (joke) that use the global chat to give enemy position or team oriented details.
I like hearing enemies but I think that having 1 separate channel for each team would be better (keeping the squad leader channel, which is awesome and is the “radio channel”) That way, the only reason to use the bf2 VOIP would be to speak to squadmates who are not on mumble or far on the map and to the commander. No need for ts or vent anymore. A good trick that I read somewhere on the forums is to set your bf2 voip push to talk button to the Mumble shortcut "push to mute". That way, when you use the bf2 voip, mumble is muted and people on your squad won't hear duplicate coms. |
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#340 | |
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I run TS & Mumble with overlay on every single time I pub and I have yet to have an issue and I havent talked to a single person out of everyone in GCA with any issues at all relating to the overlay... Why disable such a great feature? | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [GCA]Al-Khidr When ever you make a post the thread becomes awesome NickO, but that is beside the point. [GCA]Salah ad Din NickO, I'll take a plane, fly to Sweden and personally ban you from the Internet. |
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| Tags |
| commander, development, issue or solved, mumble, ongoing, squad communication, talking, teamwork, voice, voip |
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