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Old 02-15-2009, 08:13 PM   #331
ReaperMAC

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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by G.Drew View Post
Yeh, hence why you enable the overlay so you can see who is talking
And risk getting kicked by punkbuster...


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Old 02-15-2009, 08:24 PM   #332
GeZe
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Default Re: Mumble VOIP and PR (ongoing development)

For some reason mumble does not save my settings. It resets them every time the program is opened.


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Old 02-15-2009, 09:25 PM   #333
Lord.Helmet
Default Re: Mumble VOIP and PR (ongoing development)

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Originally Posted by Garack View Post
TECH poblem: BF2 Voip is so silent that i cant hear people anymore. all is 100% in BF2 and PR settings. i only hear them very silent since i installed mumble and set it up as recommended.


BIG Problem is that Mumble killed my BF2 voip. I can hear very very silent, bo matter what to do..i Dont start mumble anymore but BF2 Voip is silent...all sliders are at 100%---

What can i do?

Vista32 and Xfi gamer Soundcard..
I had a similar problem after installing mumble, is it all of bf2 sound or only the bf2 voip sound?
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Old 02-16-2009, 01:59 AM   #334
[R-DEV]AfterDune
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Default Re: Mumble VOIP and PR (ongoing development)

Garack, set your effects volume in BF2 to 50%, everything else maxed out, otherwise it's quite possible you have a hard time hearing the ingame voipage. Hope this helps.

It's just the way BF2 is. Mumble didn't change that for me, I've always had that (as many others). But try it out.


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Old 02-16-2009, 08:09 AM   #335
Garack
Default Re: Mumble VOIP and PR (ongoing development)

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Originally Posted by Lord.Helmet View Post
I had a similar problem after installing mumble, is it all of bf2 sound or only the bf2 voip sound?
Voip only
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Old 02-16-2009, 08:17 AM   #336
[R-DEV]AfterDune
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Default Re: Mumble VOIP and PR (ongoing development)

Mumble experiences go here: http://www.realitymod.com/forum/f112...periences.html

-This- thread is for technical talk, troubleshooting, etc.

_________
By the way, how many players experience punkbuster troubles when using Mumble Overlay? I haven't used it in live servers, but may want to give it a go.


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Last edited by [R-DEV]AfterDune; 02-16-2009 at 08:23 AM..
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Old 02-16-2009, 02:32 PM   #337
[R-DEV]crazy11
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Default Re: Mumble VOIP and PR (ongoing development)

I had the VOIP problem when I first installed mumble but after I restarted my computer VOIP worked fine.

I also used the overlay on the TCombat server with out any problems.


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Old 02-16-2009, 02:36 PM   #338
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Default Re: Mumble VOIP and PR (ongoing development)

I used Overlay once, then said I was using it and Jaymz said to take it off, haven't used it since, but it does help a lot.


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Old 02-16-2009, 04:29 PM   #339
Lord.Helmet
Default Re: Mumble VOIP and PR (ongoing development)

The only problem in mumble right now, I think, is that when you use the "force center position", everybody on the channel (including enemies) will hear you. It would be like those dumbasses (joke) that use the global chat to give enemy position or team oriented details.

I like hearing enemies but I think that having 1 separate channel for each team would be better (keeping the squad leader channel, which is awesome and is the “radio channel”) That way, the only reason to use the bf2 VOIP would be to speak to squadmates who are not on mumble or far on the map and to the commander. No need for ts or vent anymore.

A good trick that I read somewhere on the forums is to set your bf2 voip push to talk button to the Mumble shortcut "push to mute". That way, when you use the bf2 voip, mumble is muted and people on your squad won't hear duplicate coms.
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Old 02-16-2009, 04:37 PM   #340
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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by Scot View Post
I used Overlay once, then said I was using it and Jaymz said to take it off, haven't used it since, but it does help a lot.
eh?

I run TS & Mumble with overlay on every single time I pub and I have yet to have an issue and I havent talked to a single person out of everyone in GCA with any issues at all relating to the overlay... Why disable such a great feature?


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