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Old 02-06-2009, 12:21 AM   #21
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Default re: Mumble VOIP and PR (on going development)

But did you get the positional audio working in a practical ingame manner?

We really REALLY need to get a standardised set of settings up, and then to get as many people on a server as possible to test it as a practical method of communications in PR.


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Old 02-06-2009, 12:24 AM   #22
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Default re: Mumble VOIP and PR (on going development)

Yes. Settings:

Volume: 100%
MinDistance: 3.0m
MaxDistance: 100.0m
RollOff: 0.90
Bloom: 100%


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Old 02-06-2009, 12:26 AM   #23
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Default re: Mumble VOIP and PR (on going development)

Excellent, I'll get the whole of iGi on with this during the weekend.


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Old 02-06-2009, 12:53 AM   #24

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Default re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by [R-DEV]Katarn View Post
This is an excellent piece of open source software. Better than teamspeak universally.
Agreed, better quality than TS, and the positioning audio is just bad ass....


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Old 02-06-2009, 01:19 AM   #25
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Default re: Mumble VOIP and PR (on going development)

I have been testing this out with AncientMan the other day, but positional audio just didn't work. It says it supports Battlefield 2 1.41, but so far we had no cigar.

Anyone got positional audio to work in PR?


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Old 02-06-2009, 01:23 AM   #26
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Default re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Anyone got positional audio to work in PR?
Yep, just played a few rounds with it. It's pretty nifty


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Old 02-06-2009, 01:39 AM   #27
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Default re: Mumble VOIP and PR (on going development)

Odd, AncientMan and I tried everything, but nothing.. But a good thing it does work!

So, do you have to be in the same channel to hear others? Or how does it work exactly? I haven't managed to find decent information about it, only that it's possible, lol.


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Old 02-06-2009, 01:46 AM   #28

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Default re: Mumble VOIP and PR (on going development)

We tried it over Hamachi, being on the same server created by Katarn. In your configuration section, scroll over to the plugins tab and make sure you check the "Link to game and transmit position" box. Also make sure you go to the overlays tab and uncheck the "Enable Overlay" too, so you don't get kicked from punkbuster.

Jump onto a server and test it out. Use your push-to-talk key or w/e to try it out.


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Old 02-06-2009, 01:50 AM   #29
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Default re: Mumble VOIP and PR (on going development)

Yep, we did it all, but got nothing. AM created a training server and I joined him. The server was passworded, perhaps that matters...?


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Old 02-06-2009, 01:52 AM   #30

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Default re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Yep, we did it all, but got nothing. AM created a training server and I joined him. The server was passworded, perhaps that matters...?
Maybe, we tried it on a public server. Was able to get a full squad using Mumble (which was quite entertaining )


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