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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#21 |
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Retired PR Developer
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But did you get the positional audio working in a practical ingame manner?
We really REALLY need to get a standardised set of settings up, and then to get as many people on a server as possible to test it as a practical method of communications in PR. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#22 |
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Retired PR Developer
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Yes. Settings:
Volume: 100% MinDistance: 3.0m MaxDistance: 100.0m RollOff: 0.90 Bloom: 100% |
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#23 |
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Retired PR Developer
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Excellent, I'll get the whole of iGi on with this during the weekend.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#24 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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#25 |
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PR Developer
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I have been testing this out with AncientMan the other day, but positional audio just didn't work. It says it supports Battlefield 2 1.41, but so far we had no cigar.
Anyone got positional audio to work in PR? |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#26 |
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PR Operations Management
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#27 |
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PR Developer
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Odd, AncientMan and I tried everything, but nothing.. But a good thing it does work!
So, do you have to be in the same channel to hear others? Or how does it work exactly? I haven't managed to find decent information about it, only that it's possible, lol. |
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#28 |
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We tried it over Hamachi, being on the same server created by Katarn. In your configuration section, scroll over to the plugins tab and make sure you check the "Link to game and transmit position" box. Also make sure you go to the overlays tab and uncheck the "Enable Overlay" too, so you don't get kicked from punkbuster.
Jump onto a server and test it out. Use your push-to-talk key or w/e to try it out. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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#29 |
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PR Developer
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Yep, we did it all, but got nothing. AM created a training server and I joined him. The server was passworded, perhaps that matters...?
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#30 |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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| Tags |
| commander, development, issue or solved, mumble, ongoing, squad communication, talking, teamwork, voice, voip |
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