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Old 02-13-2009, 03:43 PM   #251
cyberzomby
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Default Re: Mumble VOIP and PR (ongoing development)

I really hope that someday Mumble comes with PR. That would be the best like I said before. Is great reading all these storys about people using mumble already!


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Old 02-13-2009, 03:52 PM   #252
[R-DEV]Jaymz
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Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by Dr2B Rudd View Post
or on Kos, enemy APC turns up, my squad dies...I survive cuz I'm awesome and I shout "eat green smoke APC!" and I can hear their taunting laughter in return...for real.
That was Spaz and I in the BTR-60, we could hear you all yelling "F(&# you!), lol.

But having just played with almost 40 people in the same Mumble channel it's even more evident than previously. We need our own specific version of Mumble with fixed setting that can't be changed. Too many people are just going to the sticky, seeing the download link, and disregarding the entire installation guide. Then they complain about being able to hear people all over the map


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Old 02-13-2009, 04:01 PM   #253
Spaz
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Default Re: Mumble VOIP and PR (ongoing development)

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Originally Posted by [R-DEV]Jaymz View Post
That was Spaz and I in the BTR-60, we could hear you all yelling "F(&# you!), lol.

But having just played with almost 40 people in the same Mumble channel it's even more evident than previously. We need our own specific version of Mumble with fixed setting that can't be changed. Too many people are just going to the sticky, seeing the download link, and disregarding the entire installation guide. Then they complain about being able to hear people all over the map
Yeah that was epic in the APC hehe.

And a BIG x2 on people saying that mumble sucks and then not even having it set up right...


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Old 02-13-2009, 04:05 PM   #254
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Default Re: Mumble VOIP and PR (ongoing development)

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Originally Posted by [R-DEV]Jaymz View Post
Then they complain about being able to hear people all over the map
A BIG QFT on that.


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Old 02-13-2009, 05:10 PM   #255
Tannhauser

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Default Re: Mumble VOIP and PR (ongoing development)

So is it better to have both teams on the same channel or to have them in separate ones?
Seems like both in the same is better judging from aboves comments!

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Old 02-13-2009, 05:28 PM   #256
Tartantyco

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Default Re: Mumble VOIP and PR (ongoing development)

First Mumble experience:


-We were 5/6 to begin with but Ninja's a big n00b ( ) and some guys crashed so we ended up with three in the end. And we still got first place, lol. Sadly didn't have any other squads with Mumble so the most awesome aspect wasn't tried out, but enhanced comms greatly. Had two fireteams at one point and not talking to the whole squad all the time was great. We were on a pretty crappy team but it was a lot of fun.

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Old 02-13-2009, 05:39 PM   #257
Cassius

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Default Re: Mumble VOIP and PR (ongoing development)

Is it possible to use mumble like Teamspeak as well ? LIke can you have a button to discuss tactics with a nearby squadleader and one to radio air support like you would in TS ?

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Old 02-13-2009, 05:46 PM   #258
Tartantyco

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Default Re: Mumble VOIP and PR (ongoing development)

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Is it possible to use mumble like Teamspeak as well ? LIke can you have a button to discuss tactics with a nearby squadleader and one to radio air support like you would in TS ?
-Yes, there should be a "Force Global" something hotkey option in the settings.

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Old 02-13-2009, 05:51 PM   #259
Tannhauser

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Default Re: Mumble VOIP and PR (ongoing development)

But that would require the teams to be in seperate channels ...

Unless pilots put a phantom in the team channel and everyone makes a bind to speak to that channel in order to speak with the pilot. And Vice Versa if the pilot wants to speak to ground forces.

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Old 02-13-2009, 05:54 PM   #260
[R-CON]Snares
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Default Re: Mumble VOIP and PR (ongoing development)

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Originally Posted by =Romagnolo= View Post
Guys, some friends are having problems, their mumble just mute their sond and microfone without their knowledge. Does anyone have any idea why ?


And I'm loving this program, the experience is amazing !
Make SURE that in the audio configuration, on the "Audio Input" tab "Idle AutoMute" is set to Off and that you have no shortcuts set in the "Shortcuts" tab of the configuration.
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