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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#241 | |
![]() Join Date: Nov 2007
Location: Québec, Montréal
Posts: 1,226
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I'm starting to think this could replace TS at some point... | |
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«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq |
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#242 | |
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,218
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Quote:
I wonder.... Could PR be Mumbleified? i.e. VOIP totally disabled and Mumble implemented into the game for everyone, so (like said) if you're close to someone (even enemy) they can hear you... Would be pretty badass whilest sneaking behind enemy lines to actually have to whisper to your mates . Then those with TS can use that like radio comms and if not just settle for text chat. Course that isnt possible but hey, lemme dream :P | |
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#243 | |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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Quote:
(lol, I'm on the official PR channel now, heard a Russian(I think) guy say "mumble schmumble". No idea why that cracked me up) | |
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#244 |
![]() Join Date: Dec 2008
Location: Montreal
Posts: 73
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Yeah both mumble and bf2 voip can be used at the same time but with mumble, the options "force center position" (settings--->shortcuts tab) allow you to talk to everybody in your channel no matter where they are. The bf2 voip can be used to talk to everyone in your squad not using mumble.
For my part, I have 2 questions: - Can we expect the overlay to be allowed by punkbuster anytime soon?? - Which file (and its location) stores the settings of mumble?? (when you want to uninstall mumble you can choose to keep your "preferences and databases" so I guess it's the file(s) remaining if you choose to keep them) Thx |
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#245 |
![]() Join Date: Oct 2006
Location: Belgrade, Serbia
Posts: 320
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wait a minute...
is there a problem using Mumble overlay, I mean... for Punkbuster? I got Mumble overlay, and it's very usefull, you can see who's talking... I don't think Punkbuster should see that as a hack, but what if it's not considered yet? I don't want to be guid banned just because I'm using freakin mumble overlay... |
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#246 |
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PR:BF2 Developer
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Using overlay at least 4 days, no problems on different servers and AFAIK if smth is wrong PB just kick you for using scripts(happened with TS overlay)
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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#247 |
![]() Join Date: Dec 2008
Location: Montreal
Posts: 73
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I understand from the installation procedure that the overlay can cause random kicks by pb. That sucks because the overlay is really well integrated and usefull.
My brother got kicked 3 times in a row 20 sec after joining a server (tcombat) for "corrupted packet flow". He then disabled the overlay and on the same server everything was fine |
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#248 |
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Is NOBODY in this thread interested in an easy solution for User Registration Management? Or using a Forum Database for Mumble Registrations?
The current solution of DIRECTLY editing the database feels to me as if you had to remove the casing on your TV and fiddle with the innards to change channel. There must be an easier way than this. |
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#249 |
![]() Join Date: Nov 2006
Location: Dublin, Ireland
Posts: 1,406
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I've been reading this thread for the past few days and am curious about some things
- If this is meant to mimic spoken speech, I assume that players in tanks at the moment can still hear everything around them as if they were on foot - can the speech options be divided into a radio communication which wouldn't be broadcast to everyone but to select individuals such as squadleaders and spoken communications which everyone, hostiles included would hear within a given small radius |
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#250 |
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Retired PR Developer
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hahah, just came off TG, every1 in the same mumble server. the best thing is...Voip bug was present (unintentional afaik) so all we had was mumble
Ejod, ran up to east city, I hear voices, "those enemies to the south at the building?" I say "kingkong, u on mumble?" he say "yeah, watch out to the est behind the building, there are enemies there!" I yell back "enemies NW as well!" epic. or on Kos, enemy APC turns up, my squad dies...I survive cuz I'm awesome and I shout "eat green smoke APC!" and I can hear their taunting laughter in return...for real. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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| Tags |
| commander, development, issue or solved, mumble, ongoing, squad communication, talking, teamwork, voice, voip |
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