|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#231 |
![]() Join Date: Apr 2007
Posts: 647
|
I hear some voices strangely.
They are sped up and sound like comic voices... Not all but some of them. Anyone know the problem? |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#232 | |
|
PR:BF2 Beta Test Team
![]() Join Date: Sep 2008
Location: Leeds
Posts: 1,875
|
Quote:
However please refer to the above comment regarding the setting that allows you to select either to hear every1 on the server or just those who are near you. Would mean you could still communicate with support elements but talk normally with your squad. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [DM]Redwater - "Dammit Jigsaw stop ninjaing me!!" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
|
|
#233 |
|
PR Management
![]() |
a new snapshot release has been made, please see the new general discussion sticky with an updated installation guide : http://www.realitymod.com/forum/f10-...-guide-pr.html
@ Marcel : If you'd like to make a new video tutorial for the above, please post it up here and I'll implement it into the sticky |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#234 |
|
Release Manager
![]() |
I have also made public the PR skin
Check it out in the thread Jaymz just mentioned |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#235 |
![]() |
Guys, some friends are having problems, their mumble just mute their sond and microfone without their knowledge. Does anyone have any idea why ?
And I'm loving this program, the experience is amazing ! |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]OkitaMakoto:"Cheers, you're the man, Okita" [R-DEV]Rhino:"I in fact got kicked from a server for tking." Meanwhile, in a topic about fast-ropes...:[R-DEV]fuzzhead:"good suggestion, can we get this in for v0.91?" |
|
|
|
|
|
|
|
|
|
|
|
|
#236 |
![]() Join Date: Jun 2006
Location: Skellefteċ|Sweden
Posts: 4,207
|
I saw this on the server when I woke up, great to see this many people on but isn't it better if both teams are in the same channal? That way you can hear the enemy talk.
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Scot:"your still the sexiest swede man I have seen" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#237 |
![]() Join Date: Jul 2007
Posts: 242
|
Is there any chance to mix team channel voices some amount? So you don't hear the enemy talking so clearly but it would be possible...
|
|
|
|
|
|
#238 |
![]() |
The result of using mumble in game:
![]() I was the squad leader in Barracuda, all my squad was using mumble. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]OkitaMakoto:"Cheers, you're the man, Okita" [R-DEV]Rhino:"I in fact got kicked from a server for tking." Meanwhile, in a topic about fast-ropes...:[R-DEV]fuzzhead:"good suggestion, can we get this in for v0.91?" |
|
|
|
|
|
|
#239 |
|
PR:ArmA2 Beta Test Team
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,198
|
I'm confused, I can bet (if settings are easy enough...) it'll be quite immersive and a lotta fun but surely (or surely not? :S) a squad using mumble will be outdone by a squad using standard in game VOIP...?
On the one hand mumble can let you know roughly where everyone is by the sound of their voice, on the other hand standard voip you can hear what they say no matter where they are, surely that's an advantage? /Confused |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I was biting my quilt, cupping my nuts (nice!) and squeeling at the gore. - [T&T]Heskey To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - My Dad's driving website |
|
|
|
|
|
|
#240 |
![]() Join Date: Dec 2006
Location: Kernow, but now mostly London.
Posts: 987
|
You can use both i suppose, like people sometimes use both VOIP and TS. However here the ingame voip or TS would be like radio comms and mumble talking to someone.
Want ammo from the guy next to you not in your squad? mumble. Want supply truck from across the map? Use TS or ingame voip and ask CO for support Want to tell the chopper your in to go to X place, but approach from y angle so nme in Z can't see you? Mumble Want a chopper to come pick you up? Again TS or talk to the CO in ingame voip. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| commander, development, issue or solved, mumble, ongoing, squad communication, talking, teamwork, voice, voip |
| Thread Tools | |
| Display Modes | |
|
|