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Old 02-11-2009, 11:58 AM   #211

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Default Re: Mumble VOIP and PR (on going development)

lmao, that looks really fun. Teh realism increase
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Old 02-11-2009, 12:01 PM   #212
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Default Re: Mumble VOIP and PR (on going development)

some little step by step picture start-up tutorial
should be self explaining, red marked are important things

1. 2. 3. 4.
5. 6. 7. 8.
9. 10. 11. 12.
13. 14. 15. 16.
17. 18. 19.


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Old 02-11-2009, 01:52 PM   #213
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Default Re: Mumble VOIP and PR (on going development)

I've created a video tutorial for the picture-viewing-and-text-reading impaired(basically ppl that are just too lazy^^): How to setup Mumble for PR on Vimeo


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Old 02-11-2009, 01:56 PM   #214
Default Re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by c0ca View Post
some little step to step picture start-up tutorial
should be self explaining, red marked are important things
What version are you using?, mine's interface looks different from yours... I downloaded the version linked in Fuzzhead's post on page 18 of this thread.

Also, yesterday I was getting kicked by punkbuster with the overlay on. I tried the same server 3 times (tcombat) in a row with the same result: kick in the first 30 sec after joining with something like "corrupted packet flow". I then disabled the overlay and it worked fine after that.

I didn't set my options so it wasn't great but I can say that the latency is much better than ts or ventrilo. One thing I found weird is that the main bf2/PR sound was a lot weaker than usual with mumble on, even if I didn't change audio options in bf2/PR.

I will try the setting from fuzzhead post and see if I get the audio positionning to work and if I get better results.


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Old 02-11-2009, 02:02 PM   #215
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Default Re: Mumble VOIP and PR (ongoing development)

mumblemaina incoming

we also in testing with our own server
but as admin I could say that no integrated admin-iface its a big "-"
(direct sql user injection or dbus and other stuff not a bad thing, but integrated would be better)

Xfire - jagular78rus aka =WNP= SPB.Jagular /
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Setting up servers: game/web/mail/other win&nix/bsd
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Old 02-11-2009, 02:05 PM   #216
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Default Re: Mumble VOIP and PR (ongoing development)

@Lord.Helmet
its the 2009-02-09 version, also same settings that fuzzhead posted
(http://www.realitymod.com/forum/f10-...tml#post930280)
perhaps my custom skin irritate


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Old 02-11-2009, 02:13 PM   #217
Default Re: Mumble VOIP and PR (ongoing development)

Quote:
Originally Posted by c0ca View Post
@Lord.Helmet
its the 2009-02-09 version, also same settings that fuzzhead posted
(http://www.realitymod.com/forum/f10-...tml#post930280)
perhaps my custom skin irritate
Lol I was about to edit my post so you wouldn't waste time answering me, I just found the different skins in the interface menu. Thanks

Quote:
Originally Posted by [R-DEV]dbzao View Post
Here's some fun with Mumble. Falkun was american while we were Chinese on Qwai, but we were in the same channel. We were able to capture him and torture him for information

Lol, really funny


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Old 02-11-2009, 02:54 PM   #218
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Default Re: Mumble VOIP and PR (ongoing development)

I dont think I have once been able to get a game in this week with out us dorking around with mumble.

"Hellllooooooooo"




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Old 02-11-2009, 03:48 PM   #219

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Default Re: Mumble VOIP and PR (on going development)

sorry, wrong post


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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."

Meanwhile, in a topic about fast-ropes...:[R-DEV]fuzzhead:"good suggestion, can we get this in for v0.91?"
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Old 02-11-2009, 04:11 PM   #220
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Default Re: Mumble VOIP and PR (ongoing development)

What servers are you lot playing on? I can't find any with murmur installed, and if they have it they don't seem to want me to know about it...


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