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Old 02-10-2009, 11:31 PM   #191
Onil

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Default Re: Mumble VOIP and PR (on going development)

You should select English if you can speak it as well... it is after all the international language. You only choose another language if you can't speak English. And you would be able to select which languages to mute/un-mute I mean in voip you can mute players so in this program it could automatically mute players that have their program configured for a certain language that is muted on your own program.

It's not the squad passing that worries me, it is when you're in a defensive perimeter with more then one squad really close that will be too much chatter and in different languages.


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Old 02-10-2009, 11:58 PM   #192
McBumLuv

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Default Re: Mumble VOIP and PR (on going development)

Mumble's friggin amazing, especially for something that's only just started being put to use in pr. I'm loving it so far, and if pr does get it's own exe, or goes full indie game, one of the first things that should be done is trying to get mumble incorporated so that everyone can use it


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Old 02-11-2009, 12:49 AM   #193
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Default Re: Mumble VOIP and PR (on going development)

This has amazing potential and I can't wait for some servers that encourage tactics (servers like TG) to start using mumble. I know it's a long shot to expect everyone on the server to be using mumble, but if we could get 3/4 to 4/5ths that'd be awesome.


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Old 02-11-2009, 01:21 AM   #194
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Default Re: Mumble VOIP and PR (on going development)

Any ideas on why, today on TCombat, I could barely hear Jayymz when he was standing right next to me, but I could hear fuzzhead (and others) when they were all the way across the map?


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Old 02-11-2009, 01:43 AM   #195
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Default Re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by Colonelcool125 View Post
fuzzhead (and others) when they were all the way across the map?
Did you download the latest version of the update? And did you set your settings the correct way? If you followed what Fuzzhead posted, you should be fine.


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Old 02-11-2009, 01:44 AM   #196
Rudd
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Default Re: Mumble VOIP and PR (on going development)

Probably best to put up a screenshot of ur settings in the audio output section if your having problems.


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Old 02-11-2009, 01:45 AM   #197
Colonelcool125

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Default Re: Mumble VOIP and PR (on going development)

Didn't see the PR update. I'll give that a go and see if it helps.


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Old 02-11-2009, 01:54 AM   #198
[R-DEV]Rhino
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Default Re: Mumble VOIP and PR (on going development)

fuzz just showed me a video of this in action and it looks epic, keep it up guys!
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Old 02-11-2009, 02:39 AM   #199
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Default Re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by Colonelcool125 View Post
Didn't see the PR update. I'll give that a go and see if it helps.
It should set you straight as it now works on 4km maps and the "hearing people on the other side of the map" deal is fixed.


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Old 02-11-2009, 03:52 AM   #200
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Default Re: Mumble VOIP and PR (on going development)

add another step

5. Go to Plugin and tick 3D for positional effects battlefield 2

Have to say gave a whole new feel to the game.

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