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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#131 |
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what are the chances of it beeing implemented to PR ?
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking." Hitperson:"well done, treasure it forever." [R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days" [R-DEV]Chuc:"Pro man, pro." (yes, it was about me) [R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that." |
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#132 |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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-I don't think having both teams in the same channel so everyone can hear each other should be the way to go. Considering that if these sides(US vs PLA, for instance) were fighting in real life they probably wouldn't be able to understand much of what the other side was saying(Don't know how many people speak Mandarin in the US Army
EDIT: Of course, the entertainment value of hearing and talking to the other side is teh epic, proven by the RnL mod |
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#133 |
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Retired PR Developer
![]() Join Date: Nov 2005
Location: ZZ9 Plural Z Alpha
Posts: 6,120
Blog Entries: 9
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Naww without both side in one channel, what makes it fun! Currently we have each team in different channels, but once we get it more fully integrated it will be put on the table.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "apcs, like dogs can't look up" - Dr2B Rudd |
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#134 |
![]() Join Date: Feb 2007
Posts: 299
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Not sure why, but positional audio will only work once, until I close mumble down. Next time i start it up it will cease to work. The only way I can fix this is to reinstall mumble, which is becoming a pain.
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#135 |
![]() Join Date: Aug 2008
Location: CT
Posts: 93
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would there be a way to incorporate this with the PR package?
can BF2 auto-launch another program and connect to a server? i've never noticed if the game could or couldn't. (i.e. does BF2 have the same capabilities as a game like Raven Shield which was based off the UT2003 engine where a 3rd party plugin could launch and connect to a teamspeak or vent server?) |
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#136 | |
![]() Join Date: Oct 2006
Location: Trondheim, Norway
Posts: 2,783
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Quote:
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Make Norway OPFOR! NAO!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. It's your hamster Richard. It's your hamster in the box and it's not breathing. |
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#137 |
![]() Join Date: Jun 2007
Location: Saint Louis, MO
Posts: 4,264
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Mumble should get a mention here:
Tools - Project Reality Guide |
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#138 |
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PR Developer
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Guys, don't spam this thread with cheeseburger images. They add nothing to the subject and therefor will be removed.
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#139 | |
![]() Join Date: Jun 2006
Posts: 23
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Quote:
The client setting must depend on server configuration. All voices must be heared within the MaxDistance around (in according with settings). So, 'built-in' mumble client for PR is very very cool. | |
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#140 | |
![]() Join Date: Sep 2008
Posts: 2,197
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Quote:
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| Tags |
| commander, development, issue or solved, mumble, ongoing, squad communication, talking, teamwork, voice, voip |
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