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Old 02-08-2009, 11:17 PM   #131
=Romagnolo=

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Default Re: Mumble VOIP and PR (on going development)

what are the chances of it beeing implemented to PR ?

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Old 02-08-2009, 11:18 PM   #132
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Default Re: Mumble VOIP and PR (on going development)

-I don't think having both teams in the same channel so everyone can hear each other should be the way to go. Considering that if these sides(US vs PLA, for instance) were fighting in real life they probably wouldn't be able to understand much of what the other side was saying(Don't know how many people speak Mandarin in the US Army ). English might be overheard more easily but I think that one should assume that in the heat of battle it's hard to be able to decipher what the other side is saying over all the noise, jargon, accents, and so on. And that's ignoring the fact that they are speaking two completely different languages.

EDIT: Of course, the entertainment value of hearing and talking to the other side is teh epic, proven by the RnL mod .

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Old 02-08-2009, 11:24 PM   #133
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Default Re: Mumble VOIP and PR (on going development)

Naww without both side in one channel, what makes it fun! Currently we have each team in different channels, but once we get it more fully integrated it will be put on the table.



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Old 02-08-2009, 11:34 PM   #134
xgayox
Default Re: Mumble VOIP and PR (on going development)

Not sure why, but positional audio will only work once, until I close mumble down. Next time i start it up it will cease to work. The only way I can fix this is to reinstall mumble, which is becoming a pain.
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Old 02-09-2009, 12:05 AM   #135
erfrag

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Default Re: Mumble VOIP and PR (on going development)

would there be a way to incorporate this with the PR package?

can BF2 auto-launch another program and connect to a server? i've never noticed if the game could or couldn't. (i.e. does BF2 have the same capabilities as a game like Raven Shield which was based off the UT2003 engine where a 3rd party plugin could launch and connect to a teamspeak or vent server?)


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Old 02-09-2009, 12:06 AM   #136
Tartantyco

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Default Re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by erfrag View Post
would there be a way to incorporate this with the PR package?

can BF2 auto-launch another program and connect to a server? i've never noticed if the game could or couldn't. (i.e. does BF2 have the same capabilities as a game like Raven Shield which was based off the UT2003 engine where a 3rd party plugin could launch and connect to a teamspeak or vent server?)
-They're aiming for that.

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Old 02-09-2009, 12:43 AM   #137
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Default Re: Mumble VOIP and PR (on going development)

Mumble should get a mention here:
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Old 02-09-2009, 02:53 AM   #138
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Default Re: Mumble VOIP and PR (on going development)

Guys, don't spam this thread with cheeseburger images. They add nothing to the subject and therefor will be removed.


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Old 02-09-2009, 03:08 AM   #139
TurnCoat
Default Re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
Well it those still want to use TS that's fine, not as cool. Nothing like under fire yelling at the guys to your right which isn't in your squad.
I tnink it is not difficult to add a button for radio communication, so no one more program will be needed.

The client setting must depend on server configuration. All voices must be heared within the MaxDistance around (in according with settings). So, 'built-in' mumble client for PR is very very cool.
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Old 02-09-2009, 03:11 AM   #140
Solid Knight
Default Re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by erfrag View Post
would there be a way to incorporate this with the PR package?

can BF2 auto-launch another program and connect to a server? i've never noticed if the game could or couldn't. (i.e. does BF2 have the same capabilities as a game like Raven Shield which was based off the UT2003 engine where a 3rd party plugin could launch and connect to a teamspeak or vent server?)
It could be done. You can even launch multiple programs with a .bat file.
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