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Old 02-08-2009, 01:35 PM   #101
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Default re: Mumble VOIP and PR (on going development)

PR worked fine for me before I installed this program but after I got some problems with it, may not be Mumble killing my PC, it could just be my PC being epic fail of doom.

This is the problem anyway. I start the game up, loads up a server and press "join" or what ever, up to this point everything works fine but as soon as I get ingame and see the kit screen my mouse and keyboard stops working. I can see the clock tick and people running around so the game is still running buy my mouse and keyboard just won't work.


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Old 02-08-2009, 01:43 PM   #102
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Default re: Mumble VOIP and PR (on going development)

Have you checked if for some reason your control configuration was cleared/changed? Had something similiar happen to me when i tried to hook up a joystick. If id change the helicopter settings, the plane settings would go back to default and vice versa. I had to make my config readonly.

Great that my idea finally got the attention it deserves. The devs should contact the mumble devs, im sure theyd like to help with getting their program to a large userbase.


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Old 02-08-2009, 01:44 PM   #103
Default re: Mumble VOIP and PR (on going development)

It seems to me a realization the dependence of the client settings on server configuration will be correctly. Settings such as 'compression' and 'volume attenuation' (except 'headphones')
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Old 02-08-2009, 01:53 PM   #104
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Default re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by Spaz View Post
PR worked fine for me before I installed this program but after I got some problems with it, may not be Mumble killing my PC, it could just be my PC being epic fail of doom.

This is the problem anyway. I start the game up, loads up a server and press "join" or what ever, up to this point everything works fine but as soon as I get ingame and see the kit screen my mouse and keyboard stops working. I can see the clock tick and people running around so the game is still running buy my mouse and keyboard just won't work.
Go to the control settings and press "apply defaults"




Anyhow, I still haven't got an answer, what server should I connect mumble to?


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Old 02-08-2009, 03:24 PM   #105
Default re: Mumble VOIP and PR (on going development)

Can someone make an offical posting of

a. The settings we should all use
b. The server we should all connect to

(all i found was an empty french server that I cant join for some odd reason)
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Old 02-08-2009, 04:36 PM   #106
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Default re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by 0celot View Post
Can someone make an offical posting of

a. The settings we should all use
b. The server we should all connect to

(all i found was an empty french server that I cant join for some odd reason)
We can't all connect to the same server, that would give us very odd results. If some people were on diffrent pr servers mumble would project "ghosts" talking ingame of the people not on the same pr server as you are. What you can do is get serverowners to set up mumbleservers of their own, with an adress in the description field when joining.
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Old 02-08-2009, 05:00 PM   #107

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Default re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by Wiman View Post
We can't all connect to the same server, that would give us very odd results. If some people were on diffrent pr servers mumble would project "ghosts" talking ingame of the people not on the same pr server as you are. What you can do is get serverowners to set up mumbleservers of their own, with an adress in the description field when joining.
Only if you are in the same channel :/

There is a GCA server up and running 24/7 but I dont know if I can make it public.. Ill ask and then post it up or not


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Old 02-08-2009, 05:32 PM   #108
Default re: Mumble VOIP and PR (on going development)

Mumble now works with 4x4 maps! Their DEV team is awesome and have responded to our pointing of compatability issues. http://d0t.dbclan.de/dump/bf2.dll and put it in your plugins folder to get it worknig on 4x4 maps.
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Old 02-08-2009, 05:35 PM   #109
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Default re: Mumble VOIP and PR (on going development)

Quote:
Originally Posted by Wiman View Post
A solution to the limited maxdistance causing same audio levels on any distance above 100m is in the works.

SourceForge.net: Mumble: Detail: 2579164 - Improved PA volume attenuation
Brilliant!!!!

Wiman, did it work? This was my main problem with it.


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Old 02-08-2009, 05:45 PM   #110
Default re: Mumble VOIP and PR (on going development)

Works pretty well, play with the settings though. On volume attenuation, set everything as low as you can and set max distance to what you need it for.
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