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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#11 |
![]() Join Date: Sep 2007
Posts: 3,066
Location: Blighty
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Does the BMP3 inherit that nice little feature of having the diesel tanks in the rear doors from the BMP1/2, so that any hit there would shower everyone inside in burning fuel? 1x LAT to the rear = instadeath would give it a bit of a weakness
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The original gun freak gaymer geek
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#12 |
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Retired PR Developer
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I dont like arbitrary artificial balancing. And I'd love to see the BMP-3 modelled as powerful as it is in real life... then let scenario designers (mappers) and players sort it out.
Generally speaking the militaries throughout the world have already done a lot of balancing work on this stuff. And they have much bigger R&D budgets than we do |
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Cheers!
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#13 |
![]() Join Date: Jun 2006
Posts: 156
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I would love to see this vehicle but not if you have to take the P*****y way out and weaken it so the balance noobs can get a hard on. Keep it the way it is, powerful. I mean its still an apc and 1 good tank shell should take it out but dotn weaken it! Also about the fuel tank thing, they dont carry the fuel tanks in battle so no it wouldnt be a weak point.
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#14 |
![]() Join Date: Nov 2007
Posts: 1,600
Location: You can't get here from there
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If the point of war is to kill the enemy, why not kill them well? They don't design military vehicles to mirror-balance the enemy, they design them to surpass and destroy the enemy.
Upgrade the BMP-3 to its real-life standard, and let the player balance things out. |
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#15 |
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PR Artwork Team
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I fully agree.
Load out should be in my opinion: - alt fire (right click) is coaxial 7.62mm - slot 1 is 30mm AP - slot 2 is 30mm HE - slot 3 is 100mm HE - slot 4 is optional AT missle |
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#16 |
![]() Join Date: Feb 2007
Posts: 573
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diesel fuel doesn't burn at all unless it is under much pressure.
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My #1 excuse for having a bad game:
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#17 | ||
![]() Join Date: Nov 2007
Posts: 6,574
Location: The Snowy Northeast
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Quote:
Quote:
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[R-CON]creepin - "because on the internet 0=1" |
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#18 |
![]() Join Date: Sep 2007
Posts: 3,066
Location: Blighty
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The original gun freak gaymer geek
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#19 |
![]() Join Date: Feb 2007
Posts: 573
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That is the first time I have heard that in a while, especially from a mod. I am now very relieved. I have been worrying that PR will become increasingly "balanced". I can't stand it when people want to limit a vehicle/weapon just because it is unbalanced. I also hate the idea that armies need to be mirror images of each other. I would like the different armies having different strengths and weaknesses, and have different map positions. If there is a problem with balace in a map, I think the that tickets should be adjusted, or that the weaker team should have a positional advantage.
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My #1 excuse for having a bad game:
"GET-OFF-OF-MY-KEYBOARD-YOU-STUPID-CAT!!!" To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#20 | |
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Quote:
An example would be like Al Basrah's GB vs. INS situation: the GB is way overpowering with it's modern weaponry and vehicles but the INS can prevail in CQB situations as well as it's advantage as the defender. I find this a very balanced scenario, and I think the DEVs are capable of other balances in scenarios instead of having to balance the weaponry itself. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Testing Team: Serious Business Waiting for Reapar to become a DEV before I can quote him. |
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| bmp3, weaponry |
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