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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#41 |
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according to the guide all AR are 0ed at 300m, CAR at 100 and DMR at 600
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#42 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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ok guys i will show you that they are not zeroed like real, life each bullet just drops slower or faster.
here is the bullet that the m16a4 acog uses ObjectTemplate.create GenericProjectile 556_45_r ObjectTemplate.material 3556 ObjectTemplate.damage 36 ObjectTemplate.minDamage 0.4 ObjectTemplate.DistToStartLoseDamage 200 ObjectTemplate.DistToMinDamage 1000 ObjectTemplate.gravityModifier 0.3 include projectiles_common.tweak include projectiles_tracer_r.tweak note that it has a gravitymodifier, to have real gravity it should be set to 0.66, but it is set to 0.3. here is the bullet for the m40a3 ObjectTemplate.create GenericProjectile 762_51_sniper ObjectTemplate.material 3762 ObjectTemplate.damage 80 ObjectTemplate.minDamage 0.4 ObjectTemplate.DistToStartLoseDamage 600 ObjectTemplate.DistToMinDamage 1500 ObjectTemplate.gravityModifier 0.1 include projectiles_common.tweak the guns are not zeroed, i do not care what the guide says the tweak files say the guns are not zeroed the way they should be in real life. they have changed the amount of bullet drop to try and make it seem like the guns are zeroed, but the bullet never goes above the scope, ever. |
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#43 | ||
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Quote:
Quote:
You have no idea how wrong it is. Gravity is wrong and inconsistent, there is no atmosphere, masses are just ignored, several velocities are wrong and damage is guessed. There are probably more, but those are the easiest ones to spot. | ||
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#44 |
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the engine only allows the rounds to come out of the centre of the screen, not higher so rounds cannot fly out of weapons like real world. When we were on the simulators at Bovington the arc the rounds from armoured vehicles fly through is somewhat surreal when they go up and then down, you have to rely on lasing targets with one button for distance and then using the HUD to alter elevation of fire. Any army without lasing capabilities is going to have extreme issues with fighting at range, slowing them down so the response time is lowest for modern forces with modern equipment!
If you think about it, everything ingame is twice real world size, so values had to be halved, or approximate as I've been led to believe. Distances you get used to playing for a while, but a new player to the game whose only experience with distances is in the real world would initially have trouble judging distances for spotting till they've played a bit and got used to the halving. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen! |
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#45 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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It is possible MrD. All units in game are equal to real life units, only scales are off and can be fixed when all models that require tweaking have been replaced.
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#46 | |
![]() Join Date: Mar 2007
Posts: 205
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Quote:
It's all over the PR forums and other BF2 forums. Ballistics are screwed up in BF2. | |
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#47 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Do you trust people posting opinions or people remaking the system?
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#48 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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i am working on a way to zero the guns it is about 90% done and the bullet goes above the scope and falls. it is possible just have to think outside the box.
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#49 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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can I see it?
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#50 | |
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PR Operations Management
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Quote:
![]() "damages are guessed" You base that on what exactly? The damage and damage drop off templates were formed, tested, reformed, retested on and on and on until we got the results we wanted on how bullet projectiles react to infantry and certain vehicles. Knowing that it's 2 shots center mass with 7.62x51 and 3 shots center mass with 5.56x45 is far from a guess. "Gravity is wrong and inconsistent, there is no atmosphere, masses are just ignored," Oh of course, because the days of moving vehicles and even tanks with small arms fire must have just magically dissappeared without anybody coding it. About zeroing, I helped make those changes and I put that info on the Wiki. It specifically says you only have to compensate for the bullets trajectory after the point we claim it's zeroed at, and all that is true. That change was made in combination with the enlargement of engagement ranges that came in 0.6. All that said, how is your endeavour into ballistics coding coming along? Because judging by your tone, I think it's put up, or shut up time.... | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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