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Old 02-04-2008, 01:57 PM   #41
Maxfragg

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according to the guide all AR are 0ed at 300m, CAR at 100 and DMR at 600


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Old 02-04-2008, 02:32 PM   #42
zangoo

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ok guys i will show you that they are not zeroed like real, life each bullet just drops slower or faster.

here is the bullet that the m16a4 acog uses

ObjectTemplate.create GenericProjectile 556_45_r
ObjectTemplate.material 3556
ObjectTemplate.damage 36
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage 200
ObjectTemplate.DistToMinDamage 1000
ObjectTemplate.gravityModifier 0.3
include projectiles_common.tweak
include projectiles_tracer_r.tweak


note that it has a gravitymodifier, to have real gravity it should be set to 0.66, but it is set to 0.3.


here is the bullet for the m40a3

ObjectTemplate.create GenericProjectile 762_51_sniper
ObjectTemplate.material 3762
ObjectTemplate.damage 80
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage 600
ObjectTemplate.DistToMinDamage 1500
ObjectTemplate.gravityModifier 0.1
include projectiles_common.tweak

the guns are not zeroed, i do not care what the guide says the tweak files say the guns are not zeroed the way they should be in real life. they have changed the amount of bullet drop to try and make it seem like the guns are zeroed, but the bullet never goes above the scope, ever.
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Old 02-04-2008, 02:40 PM   #43
Jonny

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Quote:
Originally Posted by bobfish View Post
Bullet don't drop till they hit the zeroed point in BF2's engine
BAAAAHAHAHAHAHAhahahahahahha......

Quote:
Originally Posted by Maxfragg View Post
according to the guide all AR are 0ed at 300m, CAR at 100 and DMR at 600
The guide is just a complete failure for the balistics.
You have no idea how wrong it is.
Gravity is wrong and inconsistent, there is no atmosphere, masses are just ignored, several velocities are wrong and damage is guessed. There are probably more, but those are the easiest ones to spot.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 02-04-2008, 02:41 PM   #44
MrD
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the engine only allows the rounds to come out of the centre of the screen, not higher so rounds cannot fly out of weapons like real world. When we were on the simulators at Bovington the arc the rounds from armoured vehicles fly through is somewhat surreal when they go up and then down, you have to rely on lasing targets with one button for distance and then using the HUD to alter elevation of fire. Any army without lasing capabilities is going to have extreme issues with fighting at range, slowing them down so the response time is lowest for modern forces with modern equipment!

If you think about it, everything ingame is twice real world size, so values had to be halved, or approximate as I've been led to believe. Distances you get used to playing for a while, but a new player to the game whose only experience with distances is in the real world would initially have trouble judging distances for spotting till they've played a bit and got used to the halving.


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Old 02-04-2008, 02:42 PM   #45
Jonny

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It is possible MrD. All units in game are equal to real life units, only scales are off and can be fixed when all models that require tweaking have been replaced.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 02-04-2008, 02:53 PM   #46
bobfish
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Quote:
Originally Posted by Jonny View Post
BAAAAHAHAHAHAHAhahahahahahha......


The guide is just a complete failure for the balistics.
You have no idea how wrong it is.
Gravity is wrong and inconsistent, there is no atmosphere, masses are just ignored, several velocities are wrong and damage is guessed. There are probably more, but those are the easiest ones to spot.
http://www.realitymod.com/forum/f200...tml#post572002

It's all over the PR forums and other BF2 forums. Ballistics are screwed up in BF2.
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Old 02-04-2008, 02:58 PM   #47
Jonny

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Do you trust people posting opinions or people remaking the system?

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 02-04-2008, 03:00 PM   #48
zangoo

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i am working on a way to zero the guns it is about 90% done and the bullet goes above the scope and falls. it is possible just have to think outside the box.
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Old 02-04-2008, 03:07 PM   #49
Jonny

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can I see it?

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
Jonny is offline Reply With Quote
Old 02-04-2008, 03:28 PM   #50
[R-DEV]Jaymz
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Quote:
Originally Posted by Jonny View Post
The guide is just a complete failure for the balistics.
You have no idea how wrong it is.
Gravity is wrong and inconsistent, there is no atmosphere, masses are just ignored, several velocities are wrong and damage is guessed. There are probably more, but those are the easiest ones to spot.



"damages are guessed"

You base that on what exactly? The damage and damage drop off templates were formed, tested, reformed, retested on and on and on until we got the results we wanted on how bullet projectiles react to infantry and certain vehicles. Knowing that it's 2 shots center mass with 7.62x51 and 3 shots center mass with 5.56x45 is far from a guess.

"Gravity is wrong and inconsistent, there is no atmosphere, masses are just ignored,"

Oh of course, because the days of moving vehicles and even tanks with small arms fire must have just magically dissappeared without anybody coding it. About zeroing, I helped make those changes and I put that info on the Wiki. It specifically says you only have to compensate for the bullets trajectory after the point we claim it's zeroed at, and all that is true. That change was made in combination with the enlargement of engagement ranges that came in 0.6.




All that said, how is your endeavour into ballistics coding coming along? Because judging by your tone, I think it's put up, or shut up time....


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