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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 |
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If you are in CQB within 5m of an enemy, just pull your knife out and go for them. You have a better chance than with a gun, lol! I've been testing this theory out recently and if within 5m of 3 enemies who aren't particularly good players I can usually take 2 of them out before the third shoots me finally.
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#32 | |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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Quote:
the guns are not zeroed in the way you think, the bullet does not go above the scope ever, each bullet has a gravity modifer so m40a3 bullets drop less then a m16. | |
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#33 | |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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Quote:
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#34 |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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Yeah. Bullets come from the center of the screen which has been lined up with the top of the post/center of the crosshair of each weapon. Zeroing is possible at this stage by the implementation isn't perfect.
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#35 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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well i have a way of zeroing the guns i think it is the same as yours, i just need to get a missile to have thrust without tracking something then it should work fine.
ned could you please elaborate on your idea for zeroing the guns i am very interested in your way. |
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Last edited by zangoo; 02-03-2008 at 07:29 PM..
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#36 | |
![]() Join Date: Oct 2006
Location: London, England
Posts: 882
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I could swear the guns are zeroed in. From my experience, it very much seems like they are. Even the guide says it.
Quote:
--- I know it says you only have to compensate after 300m, but I swear.....you really have to do the opposite at shorter ranges. I just can't seem to land shots - even after "resting" | |
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#37 |
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PR:BF2 Contributor
![]() Join Date: May 2006
Location: Perth
Posts: 1,467
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Zangoo: I've relocated the barrel relative to the sights. Not as good as moving the sights relative to the barrel but hey.
Mekstizzle: if anything all the guns are zeroed at 0m as the rounds comes from the centre of the crosshair/tip of front post |
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#38 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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the guide says that but the tweak file says something diffrent. also nedlands did you find a way to angle the barrel or is the barrel just higher up using ObjectTemplate.fire.projectileStartPosition 0.1/-0.15/0?
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#39 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand
Posts: 7,860
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The SA80 is king on Basrah.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Asking you to push his girlfriend down the stairs. Well, thats just not on. Tell him to man up and if he wants an abortion done on the cheap he'll have to do it himself. -[R-MOD]Bob_Marley |
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#40 |
![]() Join Date: Mar 2007
Posts: 205
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Bullet don't drop till they hit the zeroed point in BF2's engine, what each weapon is zeroed at is something for a dev to say, if it's realistic, it should be about 500m on the SA80A2.
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