project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality BF2 modification.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 02-03-2008, 02:28 PM   #31
MrD
Supporting Member

MrD's Avatar
Send a message via MSN to MrD
Default

If you are in CQB within 5m of an enemy, just pull your knife out and go for them. You have a better chance than with a gun, lol! I've been testing this theory out recently and if within 5m of 3 enemies who aren't particularly good players I can usually take 2 of them out before the third shoots me finally.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
MrD is offline Reply With Quote
Old 02-03-2008, 02:50 PM   #32
zangoo

zangoo's Avatar
Default

Quote:
Originally Posted by Mekstizzle View Post
I can't use any of the guns. Most of the time I'm engaging in distances much, much less than what the sights are zeroe'd in for. Which means that I have to compensate backwards for bullet drop or something. Which, I can't do.


the guns are not zeroed in the way you think, the bullet does not go above the scope ever, each bullet has a gravity modifer so m40a3 bullets drop less then a m16.
zangoo is offline Reply With Quote
Old 02-03-2008, 06:18 PM   #33
[R-CON]nedlands1
PR:BF2 Contributor

[R-CON]nedlands1's Avatar
Default

Quote:
Originally Posted by [R-PUB]MrD View Post
If you are in CQB within 5m of an enemy, just pull your knife out and go for them. You have a better chance than with a gun, lol! I've been testing this theory out recently and if within 5m of 3 enemies who aren't particularly good players I can usually take 2 of them out before the third shoots me finally.
I took out 6 flag defenders in one go with this. I admit I surprised them, got between them (forcing crossfire on them) and changed my stance a lot.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-CON]nedlands1 is offline Reply With Quote
Old 02-03-2008, 06:22 PM   #34
[R-CON]nedlands1
PR:BF2 Contributor

[R-CON]nedlands1's Avatar
Default

Quote:
Originally Posted by zangoo View Post
the guns are not zeroed in the way you think, the bullet does not go above the scope ever, each bullet has a gravity modifer so m40a3 bullets drop less then a m16.
Yeah. Bullets come from the center of the screen which has been lined up with the top of the post/center of the crosshair of each weapon. Zeroing is possible at this stage by the implementation isn't perfect.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-CON]nedlands1 is offline Reply With Quote
Old 02-03-2008, 06:59 PM   #35
zangoo

zangoo's Avatar
Default

well i have a way of zeroing the guns i think it is the same as yours, i just need to get a missile to have thrust without tracking something then it should work fine.


ned could you please elaborate on your idea for zeroing the guns i am very interested in your way.
zangoo is offline
Last edited by zangoo; 02-03-2008 at 07:29 PM..
Reply With Quote
Old 02-04-2008, 08:49 AM   #36
Mekstizzle
Default

I could swear the guns are zeroed in. From my experience, it very much seems like they are. Even the guide says it.

Quote:
Assault Rifles in Project Reality are "zeroed" at 300m. With the BF2 engine this means that you will only have to compensate for the bullets trajectory at distances greater than this.
Weapons - Project Reality Wiki

---

I know it says you only have to compensate after 300m, but I swear.....you really have to do the opposite at shorter ranges. I just can't seem to land shots - even after "resting"
Mekstizzle is offline Reply With Quote
Old 02-04-2008, 08:54 AM   #37
[R-CON]nedlands1
PR:BF2 Contributor

[R-CON]nedlands1's Avatar
Default

Zangoo: I've relocated the barrel relative to the sights. Not as good as moving the sights relative to the barrel but hey.

Mekstizzle: if anything all the guns are zeroed at 0m as the rounds comes from the centre of the crosshair/tip of front post


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-CON]nedlands1 is offline Reply With Quote
Old 02-04-2008, 12:20 PM   #38
zangoo

zangoo's Avatar
Default

the guide says that but the tweak file says something diffrent. also nedlands did you find a way to angle the barrel or is the barrel just higher up using ObjectTemplate.fire.projectileStartPosition 0.1/-0.15/0?
zangoo is offline Reply With Quote
Old 02-04-2008, 12:33 PM   #39
[R-MOD]KP
Forum Moderator

[R-MOD]KP's Avatar
Default

The SA80 is king on Basrah.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

Asking you to push his girlfriend down the stairs. Well, thats just not on.
Tell him to man up and if he wants an abortion done on the cheap he'll have to do it himself.

-[R-MOD]Bob_Marley
[R-MOD]KP is offline Reply With Quote
Old 02-04-2008, 01:30 PM   #40
bobfish
Default

Bullet don't drop till they hit the zeroed point in BF2's engine, what each weapon is zeroed at is something for a dev to say, if it's realistic, it should be about 500m on the SA80A2.
bobfish is offline Reply With Quote
Reply


Tags
sa80
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 05:47 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.