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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 |
![]() Join Date: Sep 2005
Location: Colorado
Posts: 5,530
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I hate night maps, can't see crap and my LCD monitor sucks at displaying black and dark colors, and I don't like NGVs.
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#32 |
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The thing is, Bi Ming only has the night setting. Nothing else about the map is interesting in any way. It is just a series of islands with small bases in the middle of them. There is no compelling reason for the map to be laid out as it is. If it was not a NVG map, it would never have made it into PR.
That kind of makes it a one trick pony that gets dull after a bit. Also the NVGs are not too good and there is no thermal vision. |
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#33 |
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Retired PR Developer
![]() Join Date: Jan 2007
Location: Wales
Posts: 2,658
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
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#34 | ||||
![]() Join Date: Mar 2006
Posts: 68
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It’s loads better in .7 (like the ctd bug being fixed) and I think a lot of people haven’t tried it since, which is a shame.
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I’ve definitely had some of my most intense and enjoyable rounds on Bi Ming, even though that’s sadly only like 2 full rounds Quote:
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#35 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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I personally like Bi Ming a lot. Did some pubbing with my PRT squad on it and we had a lot of fun. As the only nightmap it's really intense, too many people (and apparently admins) are afraid of it, so it just doesn't get played enough.
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[R-CON]creepin - "because on the internet 0=1" |
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#36 |
![]() Join Date: Jan 2008
Posts: 1,099
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Frankly, the nightvision setup of Bi Ming is what annoys me. The restricted vision on the nightvision goggles (why couldn't they just round the corners, vision on a computer screen is restricted enough) and only being able to zoom with the weapon makes it even worse to see anything. Basically I struggle the whole time to see anything, not because it is night and everything is green, but because I'm playing on the equivalent of a 13 inch monochrome monitor on a 21 inch screen.
If it was a full screen with rounded edges for the goggles I would enjoy the map. |
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#37 | |
![]() Join Date: May 2007
Posts: 125
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Cuz it blows. 'nuff said /thread etc. Long answer: A)it's a night time map, night time maps in general tend to be boring because players aren't used to the NVG so they don't expanding their zones of movement. B)it's a night time armor map. Which doesn't need explaining. C) it sucks. KINDA OT: Does anyone know if with current issue NVG goggles in RL it's still bloody hard to look through your rifle's sights? Would be cool in PR, seeing a night time map with people being forced to rely on point firing. | |
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!!!Jonny for [R-CON]!!!
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#38 |
![]() Join Date: Mar 2006
Posts: 68
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Icehollow the short answer is:
You’re an R-Tard Long answer Having two APC’s hardly makes it an “armour map” since it still leaves up to 60 people not using crewman kits! Plus the infantry still get light AT which, with a bit of teamwork, makes dealing with an APC very easy. If you don’t think my longer explanation justifies me being rude about you in the first place then please take a moment to think about this and how it relates to your above post. |
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#39 | |
![]() Join Date: Jan 2007
Posts: 498
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O_M_G...., Well dunno quite how to respond to that, apart from A) Night maps boring? ROFL!!!omgz0rzbbqsc!!eleventy0ne! players dont expand their movement zones??? i beg to differ., if anything they are increased. B) "Armour map????" rofl.., the apcs just shout "HEY IM OVER HERE, AT/C4 ME!". Any round ive been on bi ming the armour has been delt with extremely quickly with next to no hassle at all. C) errrr w/e BTW devs chrs for fixing the CTD on load on this map | |
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Ingame name frazzb0b : All round good guy and minge-itsu master.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Quote from ArmA forums says it all. "Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete. Flashpoint has a weeks worth of out the box gameplay, after that it's boring. " |
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#40 |
![]() Join Date: Jan 2008
Location: Bryan/College Station, TX
Posts: 459
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I will say one thing... It would be very cool to have Bi Ming as a Daytime map as well. I think it would be an excellent day time map. That way playing the same map at Night would be very cool since you've seen the same map during the day.
I would love to see Day and Night on this map and a few others as well. |
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