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PR:BF2 General Discussion General discussion of the Project Reality BF2 modification.

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Old 01-25-2008, 05:24 PM   #21
[R-DEV]Dunehunter
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It's a really nice map, especially with the .7 changes. Defending a flag with a landie for ages, checking with other squads that you don't move into each other's firing zones by accident...love it.


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[R-MOD]Jigsaw]I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.
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Old 01-25-2008, 05:32 PM   #22
MrD
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a night map like that requires squad and team cohesion. It also requires different sort of fighting. The map is crucial, movement is crucial. Most players cannot get their heads round the changes that are required to play it properly.


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[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british
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Old 01-25-2008, 05:38 PM   #23
Spaz
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It is one of the best maps ever for PR.

But it got to many trees


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Old 01-25-2008, 05:39 PM   #24
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Are there helicopters on this map?
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Old 01-25-2008, 05:41 PM   #25
bobfish
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Can't play it, regardless of what I do to my settings, in game, monitor or on card, the map is just too dark for me. I can see all of two meters with night vision on and that's if there are bushes and trees in front of me, if it's flat ground or water, it's pure black to me. Nothing like the BF2 Spec Ops night maps.
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Old 01-25-2008, 06:41 PM   #26
Nickbond592
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yeah because the SF night maps could be gamma hacked, Bi Ming can't :P

its dark for a reason, its night time


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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
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Old 01-25-2008, 06:48 PM   #27
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Quote:
Originally Posted by [R-MOD]Bob_Marley View Post
Easily one of the best maps in PR, needs the funky music and shotguns though.
.....
Funny you should mention that.....,

Just had the craziest round of bi ming with some of our can members playing 70's disco music in TS..., its hard to cap a CP and not dance in game to YMCA or macho man whilst fuelled with vodka and doner kebab.... and still somehow we managed to win aswell :s

I really wish i wouldve frap's it whilst me and another clan member was dancing in one of the houses to YMCA at the flag when a chinese guy came in and stood for split second to watch us then he threw a nade in. I lol'd

Ingame name frazzb0b : All round good guy and minge-itsu master.

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Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
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Old 01-25-2008, 06:52 PM   #28
bobfish
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Originally Posted by Nickbond592 View Post
yeah because the SF night maps could be gamma hacked, Bi Ming can't :P

its dark for a reason, its night time
That's all very nice and well, but if I can't see where I'm going I'm not going to be any use. Needs a moon or stars, something to give the ground a little light so I can at least move without having the map open all the time.
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Old 01-25-2008, 07:00 PM   #29
(HUN)Rud3bwoy
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Well personally I dont like it because I am already playing with every single video detail set to low/off except for view distance and in 800*600 and still get 15-20 fps at times. I dont need a nightvision goggle to make it even worse. Who knows, if I had the proper Pc config I would like the map.
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Old 01-25-2008, 07:10 PM   #30
[R-DEV]Outlawz7
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The NVGs bother me. The green circle on my screen already blocks the view, so I find myself looking around even more.
I had headaches on this map in 0.6, when it was all tard rushing and I couldn't kill more than one guy without being mowed down by a super accurate Sp3c 0p gun.
Was fun with the bigger grass in open beta, in the full 0.6 I had nowhere to hide


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