|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
|
you can icnrease the draw distance of every thing on a map, that is how they get good minimaps. i would have a 2km view distance on kashan instead of 8xaa, high textures, ect.
here is how you can increase the view distance. C:\Program Files\EA GAMES\Battlefield 2\mods\pr\levels\level you want to edit\server.zip in server.zip there will be 2 files called init.con sky.con for init.con change GameLogic.MaximumLevelViewDistance 1000 to what ever you want the draw distance to be for sky.con change Renderer.fogStartEndAndBase a/b/c/d ok so a is where the fog starts, b is where you cannot see anything cus of the fog. not sure what c and d do so just leave em. |
|
|
|
|
#12 |
![]() |
Does PB pick this up?
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#13 |
|
Retired PR Developer
![]() |
(sorry for n00bishness)
If you increased those values would we just see further or would it also render grass and kits? |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
|
|
|
|
|
#14 |
![]() Join Date: Dec 2006
Posts: 422
|
i tried that in vanilla BF2 and PB didnt like it.
from my experiences, u can edit any .con file that isnt in a zip file. also, if u try changing the view distance in the video.con file from 1 (100%) to something like 1.5 (150%) it automatically changes it baack to 1 (100%) |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "These things we do that others may live" |
|
|
|
|
|
#15 |
![]() Join Date: Jul 2007
Location: California
Posts: 1,611
|
|
|
|
|
|
|
|
|
|
|
|
#16 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
|
ok i am not 100% sure if this would work have not tried this.
try adding renderer.minCullDistance 2000 add it to the very last part of the init.con file near the other renderer things. this should make everything draw at 2000, so just set this a little higher then you draw distance. |
|
|
|
|
#17 |
![]() |
Lol, so people could use those snipers that were accurate to 100m meters and whose bullet mysteriously disappeared after like 300m XD
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
#18 |
![]() |
Now this is what i call kashan
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Newly ordered sig ! |
|
|
|
|
|
#19 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
|
you should have downloaded the patch thing for .6 that me and cas made, 4km view distance for kashan, night kashan, the jdam that i made, the planes that are in .7 were in the patch befor .7, testing jonnys guns, ect. we are working on things for .7, we should have a patch out for .7 soon.
but kashan looks great with 4km view distance but 2km view distance is about as much as you would ever need. |
|
|
|
|
#20 |
![]() Join Date: Jul 2007
Location: California
Posts: 1,611
|
I think battle of qinling should get the view distance increased a bit :S
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| distance, increase, view |
| Thread Tools | |
| Display Modes | |
|
|