project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
24 Oct 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 01-10-2008, 11:19 AM   #21
*spacecadett*

*spacecadett*'s Avatar
Default

sounds good baba, but this pulls more people of the front line(32 players a side aint enough )and are you willing to code, animate, model and skin all this?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
*spacecadett* is offline Reply With Quote
Old 01-10-2008, 03:26 PM   #22
Nickbond592
Retired PR Developer

Nickbond592's Avatar
Default

if the Arty isn't as hardcoded as everyone implies, maybe a smoke barrage for cover?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
Nickbond592 is offline Reply With Quote
Old 01-11-2008, 01:43 AM   #23
Tannhauser

Tannhauser's Avatar
Default

Actually never seen a team organized enough to make a smoke barage with the LAV/BTR to cover infantry movement. But then, arti would motivate its use somehow.
Maybe not vehicles, but placeable artilery assets by CO that can be manned?
Tannhauser is offline Reply With Quote
Old 01-11-2008, 03:51 AM   #24
Nibbit

Nibbit's Avatar
Default

Quote:
Originally Posted by DenniZ-NL View Post
I would love a mortar class.
Ye, serious, a mortar team would b nice, and I think it fits the PR style as well


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

wtf is a acronym

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Nibbit is offline Reply With Quote
Old 01-11-2008, 04:13 AM   #25
DenniZ-NL

DenniZ-NL's Avatar
Default

Quote:
Originally Posted by Tannhauser View Post
Actually never seen a team organized enough to make a smoke barage with the LAV/BTR to cover infantry movement. But then, arti would motivate its use somehow.
Maybe not vehicles, but placeable artilery assets by CO that can be manned?
You mean mortars right?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
DenniZ-NL is offline Reply With Quote
Old 01-11-2008, 06:05 AM   #26
[T]Terranova7

[T]Terranova7's Avatar
Default

I'm not for the player controlled artillery. Reason being is that with a limit of 32 players per team, and maps becoming ever larger, games are spread too thin to have any more players in a support role.

I'd love to see some form of Commander controlled artillery. Some sort of light barrage that could be used every 20 to 30 minutes. Even better might be to have a variety of rounds available, such as HE (High Explosive), White Phosphorus, Smoke.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


Member of
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[T]Terranova7 is offline Reply With Quote
Old 01-11-2008, 06:37 AM   #27
Scarlet_Pimp

Scarlet_Pimp's Avatar
Default

I wouldn't mind seeing some squad leader controlled light artillery, just a small mortar barrage, maybe have a heavy artillery barrage controlled by the commander.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Scarlet_Pimp is offline Reply With Quote
Old 01-11-2008, 09:48 AM   #28
joselucca
Supporting Member

joselucca's Avatar
Default

mortars would be the cats meow.
Attached Thumbnails
mortar_m252_81mm_375.jpg  
joselucca is offline Reply With Quote
Old 01-11-2008, 09:51 AM   #29
DenniZ-NL

DenniZ-NL's Avatar
Default

Quote:
Originally Posted by joselucca View Post
mortars would be the cats meow.

Devs please give us mortars!!!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
DenniZ-NL is offline Reply With Quote
Old 01-11-2008, 10:42 AM   #30
kristofer
Default

The mortar suggestion has been around for aaaaages. It would just be plain confusing for it to not be put in with so much demand.

"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
: sleep is too tireing
kristofer is offline Reply With Quote
Reply


Tags
arty, back, coming, plans
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 03:00 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.