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Old 12-30-2007, 06:34 PM   #1
Katash
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First off - Tried searching and found nothing, user wiki also mentions nothing, question is :-

The Cage around the Scimitars - Presumably that is to defend against shaped charge warheads - Does it actually do anything in game or is it purely aesthetic, one would imagine due to the limitations of the BF2 engine it would be quite difficult to accuratly simulate the benefits of it?

Is there any physical difference between the 2 models (caged & non caged) in terms of how many hits it can take?

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Old 12-30-2007, 06:50 PM   #2
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Its seems like that would be unlikely, but maybe the devs pulled it off? Pretty please?



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Old 12-30-2007, 06:51 PM   #3
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Think someone is gonna have to do some RPG testing on the 2 models

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Old 12-30-2007, 06:59 PM   #4
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maybe you could up the hit points on the caged version, that way it may take another rpg to destroy it?

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Old 12-30-2007, 07:52 PM   #5
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I thought there was said a time ago that places where the cage is are stronger,.. with a bigger hitbox or something?..

I thought that it was said on the forums once somewhere?!

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Old 12-30-2007, 07:57 PM   #6
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I hope the method jant describes is actually used, it is a lot nicer than increased hitpoints.

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Old 12-30-2007, 07:59 PM   #7
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i remember somewhere that the caged one has more hitpoints,but can still be taken out by 2 rpgs. just less damage taken on the first.


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Old 12-30-2007, 08:17 PM   #8
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Quote:
Originally Posted by =BMI=Richy View Post
i remember somewhere that the caged one has more hitpoints,but can still be taken out by 2 rpgs. just less damage taken on the first.
I remember something like that too.


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Old 12-31-2007, 12:36 AM   #9
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i swear i thought it was for riots, if a civilian violence gets too out of hand, it protects the warrior against the infinite rocks thrown?
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Old 12-31-2007, 01:34 AM   #10
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Quote:
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i swear i thought it was for riots, if a civilian violence gets too out of hand, it protects the warrior against the infinite rocks thrown?
No..sorry
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