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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#31 |
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,218
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Wire guided missles are hard to defeat because the lil IR light on the back of the missle flashes at a certain frequency, the crosshair tracks this flashing. hard to jam effectively unless you know the frequency. and adjusts the missles course to position it on the crosshair. But the T-90s Arena system should own it once its within 25 metres :P
as for the Predator (FGM-172a) AT version, because that uses inertial guidance it gives no lock on tone, once fired it still gives no lock on tone. it has Laser sensors to detect where the tank starts and finishes, and a magnetic sensor to detect when it is exactly atop the tank and ready to fire a downwards warhead. so that bones you also, the only things you can really "see" coming and therefore have effective passive countermeasures are radar and laser designated weapons. Everything else needs active countermeasures, which means actively shooting down the missle thats coming for you, cool :P ...I await to be torn apart |
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#32 | |
![]() Join Date: Nov 2006
Location: Calgary
Posts: 4,629
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Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#33 |
![]() Join Date: Oct 2007
Location: Göteborg, Sweden
Posts: 1,490
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#34 |
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,218
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don't spose it's possible to get the lock system to stop guidingf the missle after a few milliseconds, so effectively the missle is locked, fired and the missle corrects course for the moving target, then (milliseconds remember) the missle continues straight, recieving no more guidance instructions. possible or not?
if so it would give the effect were looking for, i.e. after missle launch, apc stops, missle would hit in front |
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#35 |
![]() Join Date: Nov 2006
Location: Calgary
Posts: 4,629
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The thing is that unless the missile knows the target's range, the missile will need to keep changing direction (curving) in order to always be on target. I doubt that one could get the missile to find range and do the trig to hit on target with the BF2 engine. Besides, the missile would need to know your tracking speed, which I can't imagine one could code.
It seems to me that this is just such a mess that it could never get coded. I don't see what's the big deal with keeping our current wire guided system. It seems like the best approximation. |
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Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#36 | |
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,218
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Quote:
And it is not the best approximation as the SRAW is a fire and forget weapon that isnt tracked onto target, and has essentially a "dumb" guidance system that guess where a tank will be providing it stays on a relatively steady heading. Currently you can guide the sraw onto target regardless of speed or direction change, whilest having to stay out of cover, whereas irl as I said, fire and firget. Also I dno if this can be fiddled, but the SRAW has a soft launhc ability, meaning it can be fired from inside an enclosed space and out a window causing no danger to anyone inside. dosn't it blow up killing everyone atm? | |
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#37 |
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PR2 Manager
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Isn't that more to do with the fact that usually, people miss the window?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS "Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#38 | |
![]() Join Date: Nov 2006
Location: Calgary
Posts: 4,629
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Quote:
My point though is that there would be no way to approximate the above in the BF2 engine. | |
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Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#39 |
![]() Join Date: May 2006
Location: Wouldnt you like to know
Posts: 1,374
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"Every time there is any flying vehicle on a map, most people turn retarded." - SJT
"jesus christ thats not a To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. thats an essay with a picture attached lol" - unrealalex |
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#40 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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As wasteland said, hard to code.
Also, a more effective guided missile makes balance much harder. That was what I tried to communicate in my previous post and obviously failed at. Currently the balance between tanks and infantry is pretty good. Now make infantry 10x more capable of killing tanks, at longer distances. Not a good way to increase balance. |
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[R-CON]creepin - "because on the internet 0=1" |
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