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Old 12-09-2007, 07:57 PM   #21
CAS_117
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I think the rockets need fastropes.
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Old 12-09-2007, 07:59 PM   #22
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[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Rudd:"if a pidgeon lands on the phone line I lose internet for 3 days"
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(yes, it was about me)
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Old 12-09-2007, 08:08 PM   #23
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lol
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Old 12-09-2007, 08:14 PM   #24
CAS_117
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Quote:
Originally Posted by [R-MOD]Wasteland View Post
I can't imagine it would be possible for the engine to "track" the rate of change of your cross hair position continuously and then pull up that data for the last two seconds when you want to fire, and then apply that rate of change to the missile's path, causing the missile's angle of change to need to accelerate as it gets further from the firer.

That's like BF2 engine fail.

Why would you even think that would be possible?
Because Missiles can hit planes now.
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Old 12-10-2007, 09:04 AM   #25
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Originally Posted by zangoo View Post
here is my way of doing this, make the sraw track the lasertarget_object that the tanks have, give the saw a very small lock angle, give the missile a very small lock angle and a 2 sec lock on time and make it so that it will lose the lock very fast if you stop following the tank. this way you would have to keep your aim on the tank for 2 sec then you can fire, and it would then just track like a normal missile.
thats how i was thinking too. is this possible?
(could coders plz respond not just spammers)

edit: and can we add fastropes to the blackhawks? that would own so much!(joke, plz dont hurt me)


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Old 12-10-2007, 10:13 AM   #26
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i did do that if you would like to try it out just go to this thread and a patch should be out with some new changes and this will be one. if you would like to try it out sooner or help test xfire me or cas and we will help.

http://www.realitymod.com/forum/smal...te-t31046.html
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Old 12-10-2007, 10:48 AM   #27
[R-DEV]Gaz
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Quote:
Originally Posted by Crusader09 View Post
The USI mod gave the tank's deployable smoke the ability to block lock-ons. Just put that in PR and then there's your balance.
Not reality though. Smoke doesn't defeat some H-AT systems. Not sure on the SRAW. Eddie would need to comment.


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Old 12-10-2007, 10:51 AM   #28
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Quote:
Originally Posted by zangoo View Post
i did do that if you would like to try it out just go to this thread and a patch should be out with some new changes and this will be one. if you would like to try it out sooner or help test xfire me or cas and we will help.

http://www.realitymod.com/forum/smal...te-t31046.html
sounds nice. And for the balance, to heck with balance. Nothing is fair especially not warfare. reality= unbalance


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Old 12-10-2007, 10:52 AM   #29
[R-DEV]77SiCaRiO77
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Quote:
Originally Posted by [R-DEV]Gaz View Post
Not reality though. Smoke doesn't defeat some H-AT systems. Not sure on the SRAW. Eddie would need to comment.
unless its a t90

on topic: IIRC ,the AT version of the sraw was discontinued , and the remains of that version are begin converted to MPV (multiple propose variant) , wicth add more blast and remove the guidence (not sure) for bunker buster abilities
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Old 12-10-2007, 10:52 AM   #30
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Modern tank are not suppose to be equiped whit jammer and IR and all stuff can disturbing an incoming missile ?

http://stinet.dtic.mil/oai/oai?verb=...fier=ADA248068


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