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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
![]() Join Date: Oct 2007
Location: Göteborg, Sweden
Posts: 1,490
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#12 |
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dumbest thread ever
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Yes, I know my processor and memory are underclocked. |
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#13 |
![]() Join Date: Nov 2006
Location: Calgary
Posts: 4,629
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I can't imagine it would be possible for the engine to "track" the rate of change of your cross hair position continuously and then pull up that data for the last two seconds when you want to fire, and then apply that rate of change to the missile's path, causing the missile's angle of change to need to accelerate as it gets further from the firer.
That's like BF2 engine fail. Why would you even think that would be possible? |
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Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#14 |
![]() Join Date: Apr 2007
Location: Cambridge
Posts: 3,650
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Lock on after firing taking 2 seconds, instead of lock on before firing.
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XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like? Best post ever made! EG: PPSh is made of win and quite possibly stamped sheet metal |
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#15 |
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,218
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Lateral thinking there
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#16 | |
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Quote:
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. In game name: ELITE_TANKER "Discipline is the soul of an army. It makes small numbers formidable; procures success to the weak, and esteem to all." -George Washington |
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#17 |
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Banned
![]() Join Date: Jul 2007
Location: Norway
Posts: 3,190
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That "that your target for 2 sec" will kinda fail in PR coz you'll most likely hit your targer in 2 sec.
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#18 |
![]() Join Date: Oct 2007
Location: Göteborg, Sweden
Posts: 1,490
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is it not possible to delay the lock-on as it is delayed for the airplanes?
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#19 | |
![]() Join Date: Nov 2006
Location: Calgary
Posts: 4,629
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Quote:
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Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#20 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 981
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here is my way of doing this, make the sraw track the lasertarget_object that the tanks have, give the saw a very small lock angle, give the missile a very small lock angle and a 2 sec lock on time and make it so that it will lose the lock very fast if you stop following the tank. this way you would have to keep your aim on the tank for 2 sec then you can fire, and it would then just track like a normal missile.
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| guided, sraw, wire |
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