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Old 12-09-2007, 03:58 PM   #11
markonymous

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Originally Posted by [R-PUB]Viper5 View Post
PR Has access to that Javelin system but has thus far chosen not to use it because of A Balance and B. Bugs.
that i knew but its not what im asking


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Old 12-09-2007, 04:07 PM   #12
RustyBandSaw
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dumbest thread ever


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Old 12-09-2007, 04:11 PM   #13
Wasteland

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I can't imagine it would be possible for the engine to "track" the rate of change of your cross hair position continuously and then pull up that data for the last two seconds when you want to fire, and then apply that rate of change to the missile's path, causing the missile's angle of change to need to accelerate as it gets further from the firer.

That's like BF2 engine fail.

Why would you even think that would be possible?

Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Old 12-09-2007, 04:14 PM   #14
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Lock on after firing taking 2 seconds, instead of lock on before firing.

XKCD forums, in the middle of a perfectly sane conversation:
Has anyone really been far even as decided to use even go want to do look more like?
Best post ever made!

EG: PPSh is made of win and quite possibly stamped sheet metal
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Old 12-09-2007, 04:29 PM   #15
Sadist_Cain
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Lateral thinking there


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Old 12-09-2007, 04:34 PM   #16
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Quote:
If the SRAW were realistically implemented it would mean that tanks would be almost useless, because the number of available H-ATs is about equal to the number of available MBTs. Several mods have working Javelin systems ingame, but they are killer for gameplay.
The USI mod gave the tank's deployable smoke the ability to block lock-ons. Just put that in PR and then there's your balance. Tanks shoot off more than just smoke by the way.


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In game name: ELITE_TANKER

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Old 12-09-2007, 05:04 PM   #17
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That "that your target for 2 sec" will kinda fail in PR coz you'll most likely hit your targer in 2 sec.
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Old 12-09-2007, 05:55 PM   #18
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is it not possible to delay the lock-on as it is delayed for the airplanes?


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Old 12-09-2007, 06:03 PM   #19
Wasteland

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Quote:
Originally Posted by [R-MOD]Wasteland View Post
I can't imagine it would be possible for the engine to "track" the rate of change of your cross hair position continuously and then pull up that data for the last two seconds when you want to fire, and then apply that rate of change to the missile's path, causing the missile's angle of change to need to accelerate as it gets further from the firer.

That's like BF2 engine fail.

Why would you even think that would be possible?
Please address this point before worrying about lock-on tones and whatnot. How would your idea possibly be coded? I understand that we both aren't coders, so give me a non-technical explanation.

Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
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Old 12-09-2007, 07:47 PM   #20
zangoo

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here is my way of doing this, make the sraw track the lasertarget_object that the tanks have, give the saw a very small lock angle, give the missile a very small lock angle and a 2 sec lock on time and make it so that it will lose the lock very fast if you stop following the tank. this way you would have to keep your aim on the tank for 2 sec then you can fire, and it would then just track like a normal missile.
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