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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#1 |
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Hi all,
I'm very new to PR so please excuse my ignorance. I've been playing over the last 24 hours and really enjoying it and getting into it, the one thing I'm struggling to get my head around is the kit requesting and what part of 'reality' it plays. Say, for example, you have an Army sniper, I could reasonably assume he has trained for a certain period of time to be a sniper and that is his class, same goes for soldiers who are trained in AT and suchlike. Why do standard soldiers have to request a AT or sniper kit during the game? It just seems to defeat the object of reality for me, it seems like we are saying you're this class, but if you request a sniper kit you can now be a sniper. I don't know if anyone agrees but, for the round, I would like to see people selecting kits and that is their class until the map/round changes. Maybe someone could enlighten me what the idea was in the kit requesting system? Cheers, |
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#2 |
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--> Limitations of kits?
Did you notice that there are only 2 snipers and even those are only available if there are enough people on your team. |
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If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
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#3 |
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Hmm, maybe you should read my post again? I'm on about how you become a sniper (or AT for that matter) not how many of them there are. Totally agree with your point though and glad it is in the game, it is ridiculous to have a squad of snipers.
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#4 |
![]() Join Date: Jun 2007
Posts: 51
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I understand what you are saying, but I think the Devs might be limited by the BF2 engine. I might be wrong, but I don't think there's a way to assign a kit to someone for an entire round.
Also, it would suck for just two people to have all of the cool toys for the whole round. It might be more realistic, but there needs to be a balance between realism and good gameplay. More realism isn't necessarily better. That's why you don't have to sit out for the rest of the round after you die. I think the kit request system is an attempt to find this balance. PR limits these weapons to the numbers yout might actually see if real life, but it still gives everyone the opportunity to grab the support gun and go mow down some fools. |
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#5 | |
![]() Join Date: Apr 2007
Location: Germany
Posts: 33
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Quote:
And if you 'respawn', you're quite a different character with different background/training/... So you can be whatever you wanna be (or can't if the kit is gone). Of course you might switch several times in mid-play, but think of it as switching the 'character' entirely. There are more than 64 ppl bound to be on a map. | |
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#6 |
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I see what you mean now, obviously I was putting too much emphasis on 'realism', although I would contest the sit out the rest of the round point when you die, I look at re-spawns as reinforcements.
With regards to the limitations of the BF2 engine that's why we ask these questions. In CoD you can limit snipers and AT's to a certain number and once they have all been taken, that's it, I appreciate that would be crap for players with a lesser connection speed, but I was wondering whether there could be a fairer system of limiting and dishing them out, whilst keeping it 'realistic'. |
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#7 |
![]() Join Date: Jun 2007
Location: Alberta
Posts: 348
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Just my thoughts but..
Since , in RL , squads aren't limited to 6 people , players rotate (die - spawn) emulating a larger squad and/or replacements. The ability to select a kit then makes the squad a bit more flexible and as the kits are limited (ie 2 snipers as mentioned) , this emulates having 2 snipers in your squad. The skill and who uses the kits then becomes part of the SL's determination (or at least it should be but there are still some "let me be sniper" players hanging around). You can "train" yourself on the various kits in the SP version. Simply loading a MP map won't always work because some of the kits are allocated depending on the number of players and specifically the number of players in your squad. |
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#8 |
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That's (possibly) not a bad idea, as the player spawns or at the start of the round the SL or Cmdr approves or denies the request, dependent on the situation.
Ooh I can hear the arguments now! |
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#9 |
![]() Join Date: Jun 2007
Posts: 51
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I think that could turn into a real CF. Talk about an administrative burden on the Commader and/or SL.
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#10 |
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What else do they have to do? Pressing Pg Up/Pg Down doesn't seem that hard to me.
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| kits, requesting |
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