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Old 11-01-2007, 12:07 PM   #11
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Can you imagine 32 players asking you for the sniper kit all game? Just look at all of the kit request messages that run across the top of your screen, and you'll have an idea of how big of a burden that would be. Keep in mind that there are 10 limited kits in PR (Sniper, Marksman, Support, LAT, HAT, Grenadier, AA, Officer, Pilot, and Crewman). If you want people to have permanent roles throughout the round, you would need the commander or SL to assign all of these kits as well. Also, what happens when you get a d-bag commander who thinks it's fun to keep people from getting limited kits? I've run across quite a few of these idiots, and I don't want them to have that kind of power.


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Old 11-01-2007, 12:43 PM   #12
G0ggy

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Point taken, but I still don't see why people couldn't select the kit at the beginning, as long as they are aware that is their kit for the round.


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Old 11-01-2007, 12:49 PM   #13
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Id hate to have it where, some random guy with HAT chose he wants it for whatever reasons, constantly dies and ruins it for our team - as the squad named "anti-armourinf" gets mauled trying to take out tanks with LAT and engineers.

Something thats common with most BF2 mods is "choice" your not forced to do something once you pick it, or forced away from picking a kit someone else has *for an entire round*

I will say you shouldn't be able to get some kits off rallies ( sniper cough! )
and the command approving kits has already been suggested I believe - and it would be ruined by bad players.

I do see where your coming from, but heh I don't have any ideas other than some guy making a macro to request his 1337zor kit in .03 seconds at the start of the round and keeping it all game wasting it!


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Old 11-01-2007, 12:54 PM   #14
Wasteland

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Because you can't limit kits that way with the BF2 engine. This is the only way to limit kits and have them only available to people at certain areas.

Lockage.

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