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#21 |
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Forum Moderator
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When in my squad, and we are not doing "FWD OPS" tactics,
there are only 2 rules, 1.Never request the sniper kit, 2.Never spawn as Spec Ops * * is you get the kit after you spawned then you are a uber 1337 spec ops with body armor |
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#22 |
![]() Join Date: Jun 2005
Posts: 1,073
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My makeup.
One Fine Officer...Five Good Men. I'm usually a bit liberal with kits, and only choose to assign kits when the situation demands it. I don't mind a sniper in the squad only if they follow orders and position themselves where I need them. Otherwise it's a kick out of the squad. But overall, as long as our objectives are accomplished, it doesn't matter how we do it, just so long as it gets done. |
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#23 |
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Banned
![]() Join Date: Mar 2007
Posts: 950
Location: BF2 PID# 173555082
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Depends on what roles we do.
Reg Army/Militia. Regular Infantry squad. Officer x1 Medic x1 Rifleman x1 Engineer or any kit of the persons choosing that will help us cap/defend cp'. x3 Assault Infantry Squad. Officer x1 Rifleman x1 Medic x1 Support x1 Grenadier x1 Marksmen or Light/Heavy AT depending on situation. x1 Special Infantry squad Officer x1 Medic x1 Whatever the commander asks us to specialize in. Building squad. Engy or Rifleman. Forward Ops squad. Officer Medic x2 Rifleman x2 Engineer x1 Spec ops squad.(One of my favorites when played right) Standard Officer x1 Medic x1 Spec ops x3 Sniper or Marksmen x1 Pure Officer x1 Spec ops x4 Medic x1 Demo Squad(Kinda like spec ops) Officer x1 Engineer x3 Rifleman x1 Medic x1 Sniper squad.(Yes we do help but you never seem to notice it) Standard Officer x1 (Some times takes the role of spotter) Sniper x2 Medic x1 Pure Sniper x2 Rifleman x1 (As spotter sometimes) Bastard Squad.(To piss off the enemy) Officer x1 Whatever the hell my squadies want as long as we annoy the enemy in any and every way possible to make them lose! x5 Insurgent. Vcp Squad. Civi x1 Insurgent x2 Ambusher x1 War vet x1 Rpg or Support x1 Apc Hunt Squad. Civi x2 Insurgent x2 Rpg gunner x2 Ambush Squad. Civi x1 War Vet/Insurgent x1 Ambusher x4 City defense(Rare but effective) Anyone can have what they want as long as they keep the brits out of the city. Special Ops(Yes they're are insurgent spec ops) War Vet x1 Civi x1 Ambusher x2 Svd Sniper x2 Driveby squad Standard Me with dual Uzi's on bike with a buddy taking on enemy Rovers, Support trucks, Etc. Technical Civi x1 Rpg gunner x2 War Vet/Ambusher/Insurgent as driver and gunners. x3 Spawn car Insurgent x1 Civi x2 Rpg gunner x1 Pkm gunner x2 Pick up truck Insurgent x1-4 Pkm gunner x1-2 Rpg gunner x1-2 Civi x1 |
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#24 | |
![]() Join Date: Sep 2006
Posts: 1,390
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Quote:
I don't mind if my squaddies spawn as spec ops, but only if we're in a close range fight. So, for example, we have an APC parked near an urban flag, well, if I have my rally down already, even I spawn as SpecOp, because it just owns so hard in close range battles. Then when we're on to further range battles, I never pick specop because it doesn't have the zoom capability of the rifleman. | |
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#25 | |
![]() Join Date: Aug 2007
Posts: 957
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Quote:
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#26 |
![]() Join Date: Mar 2007
Posts: 3,247
Location: Lowell MA USA
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i have 2 rules in my squads. No Sniper or marksmen, H-AT. If it is needed we will get it but otherwise no. I mostly carry officer and let the rest choose wheat they like but they must stay with the squad.
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#27 |
![]() Join Date: Jan 2007
Posts: 8,247
Location: norfolk
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i like SF in urban maps , 1 or 2 men to take point , good CQB weapon.
i normally let people be what they want . they are *normally* sensible to see what others are and adjust accordingly |
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#28 |
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Banned
![]() Join Date: Aug 2007
Posts: 377
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if im runing an Inf squad i tend to set up my squad as this but if i need to make changes ill make them other wise its an kick
1x SL 2x Riflemen 1X medic 1X L-at/AA 1X Support 1X sniper = kick oh for Insurgent its like this "must have mic on all of the civs" 2X civs "with bikes" 2X Ambusher "with C4" 2X Insurgent "ammo" or one get the AA kit i have my ambushers sit back after and turn the bikes into bike booms. the civs drive the bikes out to the brits. "throw rock what even to get the brits over to them or just pull up the the APC and give the word. ambusher blows the C4. and insurgent give ammo to the ambusher so they can to it all over again and protect the ambusher from the brits. i find this set up with the insurgents realy good |
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Last edited by kf_reaper; 10-27-2007 at 09:00 AM..
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