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#21 | |
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PR:BF2 Developer
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Quote:
@daveee, I suggest you try reading some posts back in the topic before replying... | |
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#22 |
![]() Join Date: May 2007
Posts: 9
Location: Sydney, Australia
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I skipped over all the useless posts, your post just happened to be in the middle of the majority of them.
Either way there needs to be more defensive assets that can be deployed or more detailed terrain (rocks, trees, mounds of dirt etc). Even if it is just something like the round sandbags with 2 entrances that AA sit in in some maps. The current ones are pretty useless. |
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#23 |
![]() Join Date: Oct 2007
Posts: 128
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but its not possible without days and days of re-editing maps... so why are we still discussing it, i think the camo idea is good, more effective camo depending on the map, camo so good they have to nearly be on top of you, o wait that would be ridiculous.
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