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Old 09-24-2007, 12:25 PM   #41
[R-DEV]Dunehunter
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A high central tower perhaps? Atm, when I do defense duty, we often only have a couple of people there. If we're lucky, one or two warriors, and then one or more people on foot. With so little people, it can be damn hard to secure a full 360° perimeter.
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Old 09-24-2007, 12:34 PM   #42
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The VCP is easy to defend, the major problem is that no one want's to stay and defend it

And since it is easy to defend, once insurgents get it, it is hard to take back


But 0.6 is way much better than 0.5

0.5 was only fun for the american's, the insurgents got raped by cobras, a10, tank's etc...
The RPG was crap on 0.5

Now on 0.6 the insurgent's can fight back, the RPG realy kill's, a good RPG squad with one white techinical can take almost every IFV out of the map

The major problem is that no one want's to defend, only that, but that is not the map fault


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Old 09-24-2007, 12:39 PM   #43
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Originally Posted by Outlawz View Post
There's too much movies and video games, where U.S. has the main role and being the 'good guys' with tons of super-tech stuff, while the 'bad guys' have AK47s, speak incomprehensible languages and 'threated the U.S.A.' with whatever they're doing.
That's true, but who do you think the enemy is right now? It sure as hell isn't the Brazilians or the Japanese. It is the gun totting insurgents, terrorist, Iraqis, Taliban, and Al Qaeda who mainly carry the AK47 or AK varient.

Those movies are based off of something and that something is fact.

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Old 09-24-2007, 12:52 PM   #44
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the thing is it is realistic for insurgants to attack VCPs, outposts etc they do it all the time but we have not yet found a perfect solution to the problem as of yet. all in good time I'm sure we will have something
Yeh they do actually attack control points but they dont capture them it'd be an ambush and fall back if anything and its pretty much plain land around the vcp so its not really ideal for an insurgent ambush. Only problem i see with makin the vcp uncappable is insurgents wont bother attacking it.. but at least the fighting will be more focused within the city.


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Old 09-24-2007, 01:25 PM   #45
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Quote:
Originally Posted by The Power View Post
Yeh they do actually attack control points but they dont capture them it'd be an ambush and fall back if anything and its pretty much plain land around the vcp so its not really ideal for an insurgent ambush. Only problem i see with makin the vcp uncappable is insurgents wont bother attacking it.. but at least the fighting will be more focused within the city.
I think the reason why they are never captured in real life is cos they are always heavily defended, like they should be ingame


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Old 09-24-2007, 01:36 PM   #46
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Never played Al basrah 0.5, but it sounds like it would be if 3 challengers were put into helmand.
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Old 09-24-2007, 02:07 PM   #47
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Never played Al basrah 0.5, but it sounds like it would be if 3 challengers were put into helmand.
Well, wasn't always that bad, you'd just had to get USMC organized.

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Old 09-24-2007, 02:20 PM   #48
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people are just to use to US dominated games where the US has everything and pwns the rest. .6 is sooooo much better , its all about the inf , no rape in 2x cobras , no rape with A-10s and tanks and APCs. its just inf vs inf , fighting in compounds and city's , searching for stuff as a squad. not 1 guy in a A-10 with 50 kills.


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Old 09-24-2007, 02:34 PM   #49
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Tears...

How come I enjoyed playing this map on both sides? Sometimes it's just more of a challenge to fight against something that should be more powerful.
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Old 09-24-2007, 03:02 PM   #50
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Quote:
Originally Posted by [R-MOD]dunehunter View Post
A high central tower perhaps? Atm, when I do defense duty, we often only have a couple of people there. If we're lucky, one or two warriors, and then one or more people on foot. With so little people, it can be damn hard to secure a full 360° perimeter.
Not a bad idea. Although a new static would have to be made... if so make sure it's destroyable if 6 IEDs hit it. (IE it collapses in half)


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