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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
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As for the question about IED's: Yes, vehicles do get crippled occasionaly if they are not getting blown completely.
IIRC it depends on how much damage the vehicle has taken, so it doesn't alway happend. |
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#12 | |
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PR Military Advisor
![]() Join Date: Jul 2004
Posts: 5,934
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Quote:
TexLax, live up to the second part of your name and stop acting so full of sh*t, it's his first post. Yes, there are two types of HMMWVs in-game. As for up-armored- well, sort of. The M1121 is the designation for any HMMWV TOW carrier equipped with the TOW Improved Target Acquisition System, up-armored or not. The M1114 is the designation for the basic up-armored HMMWV weapons carrier; the only thing that makes it resemble "up-armored" in the stock BF2 model is that it has an older type gunner's shield, but it has the rear "clamshell" removed, exposing everybody. The in-game difference is that the M1121 TOW Carrier model has the clamshell still attached; not really up-armored, but the occupants have a bit more protection. A true "up-armored HMMWV" model is low priority, since there are other things on our plate. This doesn't mean we don't want to do it, we just don't have the resources to get new vehicles and weapons models (that aren't already in the game somewhere) as well as that model accomplished. | |
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#13 |
![]() Join Date: Sep 2007
Posts: 10
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Thanks for your reply dude about the comparison of both models. Is it possible to put the M1121 hummer which has the clampshell attached to the rear on more maps? i found in vbf2 the hummers get destroyed so easily.....even by a grenade. I know they are not supposed to have the armor of a tank or APC but i feel that it should be able to withstand abit more punishment.
Would be good to have a choice of both of the hummer models in urban maps not just dessert maps as with the rear of the vehicle not open to gunfire etc it would help abit and would be more realistic. Thanks again for your reply |
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#14 | |
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PR Military Advisor
![]() Join Date: Jul 2004
Posts: 5,934
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Quote:
Well, its on those maps because it is the counter to the opposing force armor. If it had different weapons, it would be. I'm not a coder, but if I remember right, you cannot change the TOW launcher on the HMMWV to another weapon just with code, a new model would have to be made. As for more durable, maybe. The baseline M1114 had some pretty high marks, and now that the improved M1151 UA HMMWVs are getting fielded, they're even more survivable. Will check into it. | |
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#15 |
![]() Join Date: Sep 2007
Posts: 10
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cheers dude. btw my account is workn now i think it was the connection before.
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#16 | |
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PR Artwork Team
![]() Join Date: Nov 2006
Location: Toronto, Ontario, Canada
Posts: 1,248
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#17 |
![]() Join Date: Sep 2007
Posts: 10
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that would be absoloutley awesome. More put in urban maps to will be great. I have yet to play PR im dloading now but i have a feeling it will be great.
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#18 |
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PR Artwork Team
![]() Join Date: May 2006
Posts: 3,950
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dont forget theh votnick
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#19 |
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Registered User
![]() Join Date: Mar 2007
Location: Daytona Beach Florida
Posts: 1,558
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Up armored humvees? How about we add functioning rear doors?
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#20 |
![]() Join Date: Jun 2007
Posts: 1,835
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Just to confuse you a bit more, there is another type of humvee that has AA rockets on it. But I dont think any maps have this vehicle at the moment unfortunately. I believe that vehicle was also a closed model with maybe reduced seating.
Humvee will survive a grenade I think but probably not more then 3 direct blasts. The closed or open humvee would be equal in this respect I believe. Direct hit by IED, C4, mine, RPG, AT4, Heavy rocket, hellfire, TOW would all be a 1 hit kill I think it does survive 1 hydra rocket but not 2. Same for SA7 The glass isnt bullet proof to any caliber. 40 seconds of small arms will destroy it, 3 seconds apc fire, 10 seconds heli minigun, 3 seconds cobra chaingun, 10 seconds 50 cal, atillery gun 2 seconds. Also driving into a tank will blow it up! For comparison a USA tank takes 4 AT4 rocket direct hits to die from a rear attack. 7 to perish from frontal AT4 attack aprox. it'd also take roughly 24 hydras |
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Last edited by Sabre_tooth_tigger; 09-17-2007 at 01:17 AM..
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