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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#31 |
![]() Join Date: Nov 2006
Posts: 4,598
Location: Calgary
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Yeah, that was the one. It wasn't a bad map. It was the only map back then that didn't get support/sniper whored. Instead it was just spec-op and assault whored.
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Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance Originally Posted by: [R-MOD]dunehunter don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat |
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#32 |
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Retired PR Developer
![]() Join Date: May 2006
Posts: 4,317
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#33 |
![]() Join Date: Jan 2007
Posts: 11
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I gotta go for Muttrah, but I hear that's being remade anyway, so no harm done.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#34 | |
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PR:BF2 Developer
![]() Join Date: May 2006
Posts: 7,677
Location: Manchester
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Quote:
Close in, point blank fighting in really thick jungle. I was hooked on it man. Oh man, imagine a 17 square kilometer jungle like that with a few sandbagged positons with, say, 100m clear firezones around them. Thats my idea of PR heaven. Much more fun than sand maps. Point blank, full auto with an AK or blasting people with my beloved boom stick. Please, mappers, lets get some jungles! Proper, ultra dense, point blank fire fight jungles. They rock so much. Edit: Actually, IIRC, wern't we deprived of our beloved shotties in 0.3, with engineers carrying SMGs instead? | |
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Many thanks to [R-DEV]Adriaan for the sig! |
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#35 |
![]() Join Date: Jul 2007
Posts: 35
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What about operation greasy mullet? That map was pretty good.
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#36 | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head [R-DEV]Rhino - If you want to spam do it in the tester area please. Control the Media, Control the Mind. |
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#37 |
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PR:BF2 Developer
![]() Join Date: May 2006
Posts: 7,677
Location: Manchester
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The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Many thanks to [R-DEV]Adriaan for the sig! |
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#38 |
![]() Join Date: Feb 2007
Posts: 364
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Mao Valley. The reason why I didn't uninstall this mod. The first map I played and realized the brilliance of this mod and the genius of that map.
The choke points mixed with open areas, dense jungle, etc. It had some of the best and most memorable infantry battles. Holding a choke point was more important than holding the flag. It was great. Shame on them for removing it. SHAME. |
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#39 |
![]() Join Date: Mar 2007
Posts: 4,409
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Speaking of maps, is Operation Barracuda going to be in for 0.7? That map was along with Assault on Mestia in that news update a while back and I thought both maps were going to be in for 0.6. Oh well, gotta wait longer I guess
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(o,o)
|)__) -"-"- O RLY? |
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#40 |
![]() Join Date: Feb 2007
Posts: 518
Location: germany
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karkand 1 and 2, with one or two flags removed for the RPs. i"m missing the city
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| maps, miss |
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