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| PR:BF2 General Discussion General discussion of the Project Reality BF2 modification. |
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#11 |
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PR Documentation Manager
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I like your guide and it contains almost all the important things. I personally would have changed the order of some of the topics but since we do not have much material in German it is great to have a very detailed manual available at all.
There are a few spellings mistakes you will surely find when porting the guide to the wiki so I will not go into details on those. I will only comment on the contents on the guide where I feel they are wrong or could use more detail. 1) Spawn System could include the remaining possibility to spawn at the squad leader's position as well as the destructible rally points placed by the mapper. Lastly the spawn cars that the insurgents use should be mentioned (maybe also mention that you should not drive them anywhere else without good reason) 2) Kit requesting: Militia can request crewman and pilot kits (although the pilot is not of much use to them) Also you might want to mention where insurgents get their officer kit. 3) I *think* the pilot kit is not available at the apc but need to verify that. As for the 1 minute limitation for "fresh" vehicles. I understood it that the vehicle must be within 100m of a controlled flag and not have been driven for more than 1 minute. Same for pilot kit. 4) The bleeding out effect starts at 40% (not 50%) as far as I know. 5) Grappling hook is also available for militia sniper kits. 6) The taxi mode for aircraft has the descrition that "Rollen" controls the left/right movement. It should read "Ruder" 7) I am not sure if the bunker and fire-base need multiple soldiers or an engineer but I think it needs more than just one soldier and a shovel. But here I could be wrong so please correct me if needed. OFF-TOPIC QUESTION: How does the healing mechanism for field dressings work? Do they heal a fixed amount or up to an fixed amount or somehow differently? |
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#12 |
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Nice work bubba. Hope this will help the guy who coming for the next release. So we dont have to explain everything again and again ... like in the last release.
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#13 | |
![]() Join Date: Mar 2007
Posts: 584
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2. Done. 3.1 Where did I wrote that you can request a pilot kit at a APC? 3.2 It's or. 4. 50% is the new level in 0.6. 5. Already inside. 6. Changed. 7. You can build anything allone but it takes more time. 8. Revised. I think it's allways 20% of your maximum health. | |
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#14 | |
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PR Documentation Manager
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#15 |
![]() Join Date: Mar 2007
Posts: 584
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-delete-
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#16 | ||
![]() Join Date: Mar 2007
Posts: 584
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Quote:
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#17 |
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I suggest that the 'Navigation' template in the official guide is extended with a 'Other Languages' section. I cannot do that myself since it is locked. That German site seems well worth linking to and I know for a fact that many Germans will not be able to read the guide in English.
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#18 | |
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PR Documentation Manager
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The main reason why a German guide is desirable is that it's much easier and quicker to understand the game when reading the guide is not a demanding process itself. | |
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#19 |
![]() Join Date: Mar 2007
Posts: 584
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Added it to the wiki GUIDE and changed some chapter's.
But it's not yet linked in the official guide. http://prguide.realitymod.com/index....=German_Manual |
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#20 |
![]() Join Date: Mar 2007
Posts: 584
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Does anyone know how I could ad some pictures in the wiki article?
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| Tags |
| german, guide, short |
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