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| PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#41 | |
![]() Join Date: May 2006
Posts: 893
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Quote:
Later R | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. This is what should be expected from a "real" M-16, when fired by an "expert" shooter! This applies to "expert" only. However, someone that can only qualify basic "marksman" by hitting 23 out of 40 targets will NOT shoot this well! Period!!! |
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#42 |
![]() Join Date: Jun 2007
Posts: 21
Location: Kentucky,USA
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Cool, beans Sir.
Thanks for all the input , I now know that the crumbling clan i belong to cant handle this type of Realisim. So the rush to comprehend it all is no longer a priority. I now can take my time and have fun with what Is finaly the computer version of that old board game we all loved "Squad Leader " You all ever play that ? And thanks for the response ,Well done ! |
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#43 |
![]() Join Date: Feb 2007
Posts: 1,724
Location: Colorado Springs, Colorado
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To be honest, I think its a good thing that PR is scaring off a lot of these vanilla players.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. LeMazing. |
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#44 | |
![]() Join Date: Aug 2006
Posts: 1,293
Location: United States
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#45 |
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Banned
![]() Join Date: Jun 2007
Posts: 392
Location: USA
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It is better to keep the enemy on the defensive.
More players are always nice, free cannon fodder. |
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#46 |
![]() Join Date: Jun 2007
Posts: 124
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yeah they're always useful to see where people are shooting from. then you take out the sniper, revive them and let them run along again
repeat until war is won lol |
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#47 |
![]() Join Date: Jun 2007
Posts: 21
Location: Kentucky,USA
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I hope you all at least cut a few new guys some slack
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#48 | |
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Retired PR Developer
![]() Join Date: Jan 2006
Posts: 2,568
Location: California
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Quote:
The mod is aimed at a particular group of people -- those that seek realism within the BF2 platform, within its aknowleged limits. People must adapt to the gameplay the mod provides, because we wont adapt (or dumb down) the mod for 'mass appeal'. Thats what you have vBF2 for This is like a different game, within an old game. It takes time, it takes some effort, and most of all, it takes motivation. If they dont like it, and they're not motivated, then they'll never stay...and since the mod will only push forward (away from vBF2 in terms of realism and gameplay), then their fate is sealed. -Ghost | |
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#49 |
![]() Join Date: Dec 2006
Posts: 1,939
Location: Honolulu, Hawaii
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[puts on flamesuit]
and remember there's always other mods out there, POE2, DCon, AIX, and many more are aimed for fun and arcade gameplay, whereas mods like PR and USI i think are more serious, tactical mods. And then there's mods like BF2 Assault which are a mix of both, realistic weapon damages, bleeding, big guns, silenced weapons, a mix. I'm sure there's something out there for everyone. |
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#50 |
![]() Join Date: Jun 2007
Posts: 21
Location: Kentucky,USA
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Sir,
Thanks for your thoughts but now you have raised a few more questions. Ive got a few friends that like REAL and accurate game play and I hope to bring them here to play what I feel is a great mod cool beans |
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Last edited by Steel; 06-22-2007 at 07:35 AM..
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